Edmund Ironside
White Rabbit Object
Rhye's & Fall Greek World Revived
Experience 5000 years of history, from the dawn of civilization 4400BC to the fall of the classical world 600 AD
See the dawn of civilization as the Sumerians, relive the Trojan wars as the Mycenae, conquer the known world as Alexander the Great, build an empire to stand the test of time as the Romans, or just burn it all down as the Huns. Destiny is in your hands...
It uses the legendary Rhye's and Fall Mechanics:
Description of mechanism from RCCW "For those that aren't familiar with Rhye's and Fall mods, they feature dynamic settings in which new civilizations appear at appropriate times and places and also sometimes collapse into civil war and disappear. If the human player picks a civilization that is not on the map at the start of the scenario, the AIs play against each other until the the human player's appointed time arrives. The AI is also coded to settle cities in specific historical locations and new cities, both human and AI, are automatically given accurate historical names."
Features 27 playable civilizations
Egypt
Sumeria
Indus Valley
Minoans
Phoenecia
Babylonia
Hitities
Myceneans
Assyrians
Israel
Athens
Sparta
Scythians
Carthage
Celts
Etruscans
Nubia
Persians
Romans
Macedonia
Mauryans
Bactria
Numidians
Germans
Sassanids
Byzantine
Huns
Unique Tech tree, buildings and units:
Techs: Copper Working, Slash & Burn Farming, Wood Chopping, etc.
Buildings: Bakery, Archery Range, Brewery, etc.
Units: Bandits, Noble Cavalry, Camel Riders, etc.
Release history:
See Development thread:
https://forums.civfanatics.com/threads/welcome-to-rhyes-and-fall-greek-world-revived-download-v-1-3-here.633994/
Screenshots
See third post
Credits:
See main page of development thread:
https://forums.civfanatics.com/threads/welcome-to-rhyes-and-fall-greek-world-revived.633994/
MOD Current Condition
Phase: Beta
Completeness: About 80% complete (main thing remaining are adding more unique goals for civs).
Try a game as the Egyptians, Sumerians, Indus Valley, Minoans or Phoenecians and attempt to complete their historical goals. I think you will enjoy the experience.
Stability: Stable, though occasional CTD can occur in the late game
Bugs: One major one in 900 BC scenario, see below for work around
READ BEFORE PLAYING 900 BC SCENARIO (work around for spawn bug):
-900 BC scenario has a bug, see below for work around:
This scenario features a bug which creates a settler and spearman erroneously. If you select a civilization which spawns in 900 BC or earlier the only issue is whether you decide to keep the extra units or not. If you select from the main menu a civilization which spawns after 900 BC then you will have to press escape and then delete the units, then your civ will spawn as normal. If you change civs during the game the bug should not be an issue
Want to help?
I'm currently on an indefinite break from working on this mod, so now is the perfect time to step up to the plate and try some modding.
Download info:
https://sourceforge.net/projects/rfc-greek-world-revived/files/RFC Greek World 1.5.7z/download
"This is not the greatest mod in the world, no this is just a tribute.
Couldn't program the greatest mod in the world, no, no this is a tribute."

Experience 5000 years of history, from the dawn of civilization 4400BC to the fall of the classical world 600 AD
See the dawn of civilization as the Sumerians, relive the Trojan wars as the Mycenae, conquer the known world as Alexander the Great, build an empire to stand the test of time as the Romans, or just burn it all down as the Huns. Destiny is in your hands...
It uses the legendary Rhye's and Fall Mechanics:
Description of mechanism from RCCW "For those that aren't familiar with Rhye's and Fall mods, they feature dynamic settings in which new civilizations appear at appropriate times and places and also sometimes collapse into civil war and disappear. If the human player picks a civilization that is not on the map at the start of the scenario, the AIs play against each other until the the human player's appointed time arrives. The AI is also coded to settle cities in specific historical locations and new cities, both human and AI, are automatically given accurate historical names."
Features 27 playable civilizations
Spoiler :
Egypt
Sumeria
Indus Valley
Minoans
Phoenecia
Babylonia
Hitities
Myceneans
Assyrians
Israel
Athens
Sparta
Scythians
Carthage
Celts
Etruscans
Nubia
Persians
Romans
Macedonia
Mauryans
Bactria
Numidians
Germans
Sassanids
Byzantine
Huns
Unique Tech tree, buildings and units:
Techs: Copper Working, Slash & Burn Farming, Wood Chopping, etc.
Buildings: Bakery, Archery Range, Brewery, etc.
Units: Bandits, Noble Cavalry, Camel Riders, etc.
Release history:
See Development thread:
https://forums.civfanatics.com/threads/welcome-to-rhyes-and-fall-greek-world-revived-download-v-1-3-here.633994/
Screenshots
See third post
Credits:
See main page of development thread:
https://forums.civfanatics.com/threads/welcome-to-rhyes-and-fall-greek-world-revived.633994/
MOD Current Condition
Phase: Beta
Completeness: About 80% complete (main thing remaining are adding more unique goals for civs).
Try a game as the Egyptians, Sumerians, Indus Valley, Minoans or Phoenecians and attempt to complete their historical goals. I think you will enjoy the experience.
Stability: Stable, though occasional CTD can occur in the late game
Bugs: One major one in 900 BC scenario, see below for work around
READ BEFORE PLAYING 900 BC SCENARIO (work around for spawn bug):
Spoiler :
-900 BC scenario has a bug, see below for work around:
This scenario features a bug which creates a settler and spearman erroneously. If you select a civilization which spawns in 900 BC or earlier the only issue is whether you decide to keep the extra units or not. If you select from the main menu a civilization which spawns after 900 BC then you will have to press escape and then delete the units, then your civ will spawn as normal. If you change civs during the game the bug should not be an issue
Want to help?
I'm currently on an indefinite break from working on this mod, so now is the perfect time to step up to the plate and try some modding.
Download info:
https://sourceforge.net/projects/rfc-greek-world-revived/files/RFC Greek World 1.5.7z/download
"This is not the greatest mod in the world, no this is just a tribute.
Couldn't program the greatest mod in the world, no, no this is a tribute."

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