Hi folks Even worldmaps, say 170x170 are hard to play in later stages. Simply because of the number of cities consume too much time. I got a p4 2.2, with 1024mb ram etc...So it's quite strong, but not strong & quick enough for my taste. Maybe this method is applied already. I don't play very often, so in that point of view, I could be out-dated. Anyway. I took a Rhye's worldmap 2.14, changed the number of settlers for each civilisation at the start of the game. ie. America starts with 15 settlers, same as russia ie. the Netherlands starts with 1 ie. England starts with 6 etc. that for 31 civilisations. Then, I didn't allow each civ to produce any acient, medieval, or modern settlers. So, all in all, the max number of cities is set to 150 (150 settlers & spearmen straight at the start , deleted the babarians and the goodyhuts, so no cities where destroyed because of them. I locked America & England as 1 team, also Arabia and Babylon. The results is a world-map, and which is very playable, all the time. Still there are things which could be improved. cheers -micky Downloads & info about Rhye's of Civilization - the fastest loading mod v2.14 : http://forums.civfanatics.com/showthread.php?s=&threadid=77848. -ps. U need the addons from the page above, move biq-file into the conquest\scenarios folder. Start game using CIV-Content in the menu.