Úmarth
Megalomaniac
Rhye's of Europe project page @ the wiki
Hope I'm not stepping on any toes here (st.lucifer?)
Okay, I'd like to get the ball rolling on doing some actual modding. I think atm me and Zipzapzup are working on it so we should probably make sure we're not both doing the same thing and this way if anybody else is willing and able to help they can.
Right, so I've been trying to take in the structure of the mod for the past couple of days and I've come up with this rough plan:
(1) Since the civ list is done, let's get that into XML. It's a lot of work and translations will be an issue but it needs to be done. I expect this will pretty much cripple the mod.
(2) We'll then need to Consts.py to reflect these changes. Again, big job but pretty straightforward. We can change the dates and stuff there too while we're at it. The coordinate references must be changed to the new map.
(3) The next major file I think is RiseAndFall.py, which will be need to be edited for the new civs. Shouldn't be hard.
(4) Then the tricky bit. I think the best idea is to start disabling features (I assume deleting/moving files should be okay in most cases, but I'm not sure) or making minor changes if they seem obvious. The goal being a working game which will have the civs spawning on the new map, and collapsing due to stability.
(5) The bulk of the work now comes, we can work through feature by feature, file by file, getting things to work and testing them.
(6) Then we can start adding new features, hopefully by now completely familiar with and sick off Rhye's code.
===
So, concerning stage 1. We've already discovered the dynamic names pose a problem - we'll need to figure that one out. But there's still quite a bit to do:
* Basic details need putting into CIV4CivilizationInfos.xml and the corresponding text files. This is pretty easy so I'm hoping we can get several people collaborating (eg. take a few civs each then send the files back to one person to be merged)
* Leaderheads and flags/icons need making, I have some graphics skill (although, we need the ideas-people to tell use who the leaders are first!
) so this is something I can handle.
* Leaderheads need putting in CIV4LeaderHeadInfos.xml and the corresponding text files. Another big job, but we really only need to fill in basic stuff now and we can come back later to tweak behaviours.
===
So, any thoughts?
Moderator Action: Thread Moved to Rhye's of Europe Forum.
--Ozbenno
Hope I'm not stepping on any toes here (st.lucifer?)
Okay, I'd like to get the ball rolling on doing some actual modding. I think atm me and Zipzapzup are working on it so we should probably make sure we're not both doing the same thing and this way if anybody else is willing and able to help they can.
Right, so I've been trying to take in the structure of the mod for the past couple of days and I've come up with this rough plan:
(1) Since the civ list is done, let's get that into XML. It's a lot of work and translations will be an issue but it needs to be done. I expect this will pretty much cripple the mod.
(2) We'll then need to Consts.py to reflect these changes. Again, big job but pretty straightforward. We can change the dates and stuff there too while we're at it. The coordinate references must be changed to the new map.
(3) The next major file I think is RiseAndFall.py, which will be need to be edited for the new civs. Shouldn't be hard.
(4) Then the tricky bit. I think the best idea is to start disabling features (I assume deleting/moving files should be okay in most cases, but I'm not sure) or making minor changes if they seem obvious. The goal being a working game which will have the civs spawning on the new map, and collapsing due to stability.
(5) The bulk of the work now comes, we can work through feature by feature, file by file, getting things to work and testing them.
(6) Then we can start adding new features, hopefully by now completely familiar with and sick off Rhye's code.
===
So, concerning stage 1. We've already discovered the dynamic names pose a problem - we'll need to figure that one out. But there's still quite a bit to do:
* Basic details need putting into CIV4CivilizationInfos.xml and the corresponding text files. This is pretty easy so I'm hoping we can get several people collaborating (eg. take a few civs each then send the files back to one person to be merged)
* Leaderheads and flags/icons need making, I have some graphics skill (although, we need the ideas-people to tell use who the leaders are first!

* Leaderheads need putting in CIV4LeaderHeadInfos.xml and the corresponding text files. Another big job, but we really only need to fill in basic stuff now and we can come back later to tweak behaviours.
===
So, any thoughts?
Moderator Action: Thread Moved to Rhye's of Europe Forum.
--Ozbenno
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