Tigranes
Armenian
- Joined
- Sep 11, 2008
- Messages
- 9,927
As it should not. As appealing as it was, paganism was never an organised religion, which is why it ultimately failed against the philosophically bizarre but highly organised and ruthless Abrahamic religions.
I don't want to start anti-New Age religous dispute here, even though every part of your statement calls for the heated debate My point was that as of right now Paganism is never an option even for the civs who known to be pagan for a long time within the timeframe of this mod. Lithuania became Christian at 1387, but if you play her you feel like converting the very moment any religion gets in your city. However there must be some situations when the player of the certain civs could use Paganism for some time with certain goals in mind. Not all the time, but some time. More options means more interesting game, plus it reflects historical reality.
You see, we have agreed amoung ourselves to see No Religion as Paganism -- but AI doesn't take it that way (it converts the moment it gets any "real" religion, Uppsala never gets built, etc) and mod does not reflect it that way. So I proposed more systematic approach to represent Paganism in this mod.