I think it would be best to have one Brewery the gives happiness with both wine and barley, but no happiness by itself. This would make it so that people would drink the appropriate thing in their region and overall it will drop the amount of happiness in the game (we have a bit too much right now). The Inn can stay as it is.
I can agree with this, but you can't call it a brewery. The name should envelope production of wine, beer and mead (+1 happiness with honey). I can't really think of such a building. I think that if nobody comes up with a suitable name other than brewery, then it should be called a winery. I say this because wineries were found all over Europe, including Northern Europe. Breweries were unique to Northern Europe only. There are also a lot more wine resources than barley resources.
Ideally though, I prefer two separate buildings, the winery and the brewery, and their absorption of the benefits of the inn because I think that breweries and wineries are both a lot more relevant to the game. A winery or brewery each believably affects the economy of a city substantially. Wine/beer make people happy, wine/beer are traded, thus, the benefits we give the brewery. What does an Inn do? An inn gives people a place to stay and serves food and drink. The inn is a small byproduct of the winery that should be represented by +x%
in the winery.
Sorry to go on this rant but I'm trying to make the point that an inn is not in the same league of importance as a brewery or winery. The presence of a winery or brewery in any major city to an extent affects the national economy of these civs, making them relevant to the mod and build-able. How can an inn increase a city's wealth by 10% if a
bank only increases it by 25%? It just isn't credible, and not all, but some players are going to pick up on this.
I don't want to create a bunch of balance problems, I'm all for keeping balance the same, but 3Miro you said yourself that there was too much happiness, let's not nerf a relevant building like the brewery but instead eliminate some of the odd and inconsistent details. (Like an inn that produces half as much wealth as a market, for example). Give the brewery and the winery small wealth percentages as well as small happiness bonuses, this puts them in the same "minor economic building family" as the weaver, tanner, warehouse, etc., this streamlines the game a bit more and things start to make more sense to the player.
+5% wealth bonuses for the brewery and winery, each of which require their own resource. The wealth bonus represents the expansion of private enterprise within the city caused by the widespread availability of beer or wine (like restaurants, taverns,
inns...). Building an inn for
% after the brewery is like building a "wool salesman" after the weaver.
Wessel V1, a brewery and winery might sound like much the same thing only because they're being discussed together in a thread. Barley and wine are two different resources so there's nothing wrong with giving them each their own buildings. They produce the same kind of product in a way, but then so do the weaver and the tanner, it's just a difference in the animal they're working, isn't it?
In total, building the winery and brewery with these benefits would result in the same total amount of benefits as building the brewery and inn together. No change to balance, and we just call the Burgundy UB something else.
Congratulations, Emperor