if it's conquest you're playing, you can turn of culture flip
I checked this out (last night) and it is true...but you need to do at the start of the game. But on the other hand, having played Civs with all the defaults for about 20 years or so, since Civ 1, and having seen flips here and there, it was never a big deal. I had had Philadelphia flip on me in this game, but I understood that, as I had pulled out my units to consolidate and hold my beachhead.
As far as Civ Assist II warning you, that I was not aware of. Good point. My bad. But here's the thing. If a city is restive, and it occupies an important tactical position, what do you do? You reinforce the hell out it to keep order.
But not in this game.
Yes, you can deal with it --- sort of. Just park your main army outside the town, and then start a war to retake the city. That makes sense....NOT. Like Prague flipping back to the Czechs after the Soviet tanks rolled in. Right.
And it's so easy to have something sensible that is still a problem to deal with. Pop up:
City XXX has gone into Revolt! Your garrision is under attack! You...
A) Pull out and concede the city to the rebels. Gain diplo faction with the mother country. Lose the city.
B) Negotiate with the rebels and allow them partial autonomy. You then have right of passage through the city, but no control over builds or use of buildings in the city (ex. no quick heals from barracks, no airlift from airports). No diplo effect, as mother country is doubtful. Air units automatically rebase to the closest site. Etc.
C) You squash the resistance. Your units fight the rebels, who have a combat strength (say) equal to the pop of the city. If the rebels win you lose the city. Otherwise you retain the city, accept what losses the rebels inflicted, lose random buildings to rebel sabotage, and take a big diplo hit to the mother country (good chance of DoW).
Your choice. Anybody could use this template and adjust as needed. Took me about 1 minute to come up with this.
Note in such a scheme an army group does not surrender to civilian rioters. Not on my home planet. And withdrawing units from the trouble spot
crazyeye
is not a recommended action. And the sun does not turn into a lollipop. Just saying.
Hey if you like it, play it.
Some people said this happened to them, they got real mad, but they got over it. I am more upset about this today than I was yesterday. Hey they changed the combat from Civ 1 because it was crazy that once in a while a warrior would kill a battleship. That's not even close to this ---it is just anti-intuitive weirdo nonsense. IMO, of course.