RifE 1.20 Download and Changelog

Good questions all.

1. Actually Immortal
2. Yeah, I'm aware of the problems here. Not happy about it...but Siege is looking like the best of two imperfect options. I actually switched it from promotion-based upgrades to a more traditional format, reblocked the archery line. Bowyers and Fletchers were pretty silly anyway.
3. They get +1 move, + 1 power, and can benefit from defensive bonuses. The estranged isn't a huge issue...seakin and woodkin both overwrite it. Spamming wild trolls is a bad idea (except for Uxol), but having a few upgraded ones is very useful for all the leaders.
4. I'll look into that. :)
5. The Jotnar economy is dependent on acquiring and controlling large numbers of slaves. Mind helps with that. They aren't "heroic idiot in a horned hat" sorta Vikings. :D
6. Artisan stacks. If you have 5 eligible Jots sitting in a city that is +10 hammers. Of course, it is "must maintain"...so they lose the promo if they move.
7. Yes, absolutely. Jot adults start with an effect promo(two, actually) that is overwritten when a Kindred or Allegiance promo is selected.
1 - Yay!
2 - My point actually wasn't that Siege was a bad idea, but that there were some other things that should be fixed if it gets used. I think that it's just a matter of adding an additional unitcombat to the list of what can cast the relevant spells.
3 - I brought it up because the changes you made severely devalue the early recon line, and I wanted to make sure you intended to do that.
6 - The problem is that workers can be built. The ability to build an infinitely repeatable thing that makes you build stuff faster sets off major exploit warning alarms for me. It sounds awesome for Jotnar adults, though.

Also, I had originally assumed the Kindred promotions were religion based, but I see that's not the case. That makes them a lot more awesome looking.

And on a side note, I think it would be cool at some point to make an actual archery unit for the Jotnar. As in, one that uses a bow.
 
Actually, it is. :lol: Been up there for a few days.

6. Vermicious' Mounted Revamp is in.

I could have sworn it wasn't there when I looked for it, but maybe that was because I searched for the word Chariot instead of Mounted.
 
2. I wouldn't add all Siege to the list, as most shouldn't have weapons and so on. I'd make specific exceptions, personally. So: If Siege -> If Jotnar -> Allow.
3. Actually, for Uxol the recon are very powerful... Extra strength, unable to go wild. And 2 kindreds block going wild as well.
6. Ooooh... That one DOES sound a bit exploity. Maybe give them a seperate one that doesn't stack?
 
thanx Valk. that does sound nice. I'm having doubts about the chariots having cargo capabilities though. the Total Realism mod had jeeps that could quickly carry other units around, but the AI sadly could never get a hang of it, and I think it will be the same here. or am I missing something? :D
 
Don't Jot workers need to be upgraded from adults? I thought the only one that could be built for the rediculously expensive settler
 
1 - Yay!
2 - My point actually wasn't that Siege was a bad idea, but that there were some other things that should be fixed if it gets used. I think that it's just a matter of adding an additional unitcombat to the list of what can cast the relevant spells.
3 - I brought it up because the changes you made severely devalue the early recon line, and I wanted to make sure you intended to do that.
6 - The problem is that workers can be built. The ability to build an infinitely repeatable thing that makes you build stuff faster sets off major exploit warning alarms for me. It sounds awesome for Jotnar adults, though.

Also, I had originally assumed the Kindred promotions were religion based, but I see that's not the case. That makes them a lot more awesome looking.

And on a side note, I think it would be cool at some point to make an actual archery unit for the Jotnar. As in, one that uses a bow.

1. Yeah, true. If you have a wishlist of things you want enabled I will make it so. :)
3. They are actually stronger, believe it or not. Did I mention that the upgrade at Hunting makes them heal on the move even when regeneration isn't active?
6. Not in my version they can't. :D Only Jot Giantkin units that can be flat-out built are Settlers and Egrass.

As for the archery...I don't disagree, really. Would probably need to be a ballista unit...and siege might still be a better category for that.
 
No, workers can be built. Honestly, I'd have no problem completely removing them, and making the Adults full speed workers.


Only issue there that I see is UNITCOMBAT_WORKER...if the adult clicks on any of those nifty worker promos he loses them when he upgrades.

I'd be happy to sub the Worker art I'm using for the adult art and delete the worker entirely. Not a huge balance issue that I can see. I'll just leave them with no unitcombat.
 
When I played the Jots I was always choked when I lost a worker since they were such a huge investment. Especially when it was one of the original ones that was older than most of my titans... :) I was especially glad to hear that the workers will now be getting access to the Jot age promos.
 
When I played the Jots I was always choked when I lost a worker since they were such a huge investment. Especially when it was one of the original ones that was older than most of my titans... :) I was especially glad to hear that the workers will now be getting access to the Jot age promos.


If you are playing Hephaustus you can just use workers for defense and be pretty successful. :)
 
It was a while ago, but I think I was playing Hephaestus. By the end game, when hell beasts are spawing and your worker goes to build something over by the edge of your lands, it's taking a very real risk even with the 9 defensive str they mostly had.
 
It was a while ago, but I think I was playing Hephaestus. By the end game, when hell beasts are spawing and your worker goes to build something over by the edge of your lands, it's taking a very real risk even with the 9 defensive str they mostly had.


They should be able to get up past 15 with metal armor and age promos now. More if you give them a Kindred promo.


Should be sufficient to fend off some bad guys. :D
 
I did play two games as Jot, one as father and one as Haphaestus... perhaps I was thinking of the father game...:confused:

EDIT- Hey will workers have access to the kin promotions?
 
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