Valkrionn
The Hamster King
Actually, it is.
Been up there for a few days.
6. Vermicious' Mounted Revamp is in.

6. Vermicious' Mounted Revamp is in.
1 - Yay!Good questions all.
1. Actually Immortal
2. Yeah, I'm aware of the problems here. Not happy about it...but Siege is looking like the best of two imperfect options. I actually switched it from promotion-based upgrades to a more traditional format, reblocked the archery line. Bowyers and Fletchers were pretty silly anyway.
3. They get +1 move, + 1 power, and can benefit from defensive bonuses. The estranged isn't a huge issue...seakin and woodkin both overwrite it. Spamming wild trolls is a bad idea (except for Uxol), but having a few upgraded ones is very useful for all the leaders.
4. I'll look into that.
5. The Jotnar economy is dependent on acquiring and controlling large numbers of slaves. Mind helps with that. They aren't "heroic idiot in a horned hat" sorta Vikings.
6. Artisan stacks. If you have 5 eligible Jots sitting in a city that is +10 hammers. Of course, it is "must maintain"...so they lose the promo if they move.
7. Yes, absolutely. Jot adults start with an effect promo(two, actually) that is overwritten when a Kindred or Allegiance promo is selected.
Actually, it is.Been up there for a few days.
6. Vermicious' Mounted Revamp is in.
Good questions all.
4. I'll look into that.![]()
1 - Yay!
2 - My point actually wasn't that Siege was a bad idea, but that there were some other things that should be fixed if it gets used. I think that it's just a matter of adding an additional unitcombat to the list of what can cast the relevant spells.
3 - I brought it up because the changes you made severely devalue the early recon line, and I wanted to make sure you intended to do that.
6 - The problem is that workers can be built. The ability to build an infinitely repeatable thing that makes you build stuff faster sets off major exploit warning alarms for me. It sounds awesome for Jotnar adults, though.
Also, I had originally assumed the Kindred promotions were religion based, but I see that's not the case. That makes them a lot more awesome looking.
And on a side note, I think it would be cool at some point to make an actual archery unit for the Jotnar. As in, one that uses a bow.
No, workers can be built. Honestly, I'd have no problem completely removing them, and making the Adults full speed workers.
When I played the Jots I was always choked when I lost a worker since they were such a huge investment. Especially when it was one of the original ones that was older than most of my titans...I was especially glad to hear that the workers will now be getting access to the Jot age promos.
It was a while ago, but I think I was playing Hephaestus. By the end game, when hell beasts are spawing and your worker goes to build something over by the edge of your lands, it's taking a very real risk even with the 9 defensive str they mostly had.