Monkeyfinger
Deity
- Joined
- Oct 24, 2006
- Messages
- 2,002
Weren't the Khazad supposed to have -1 food from farms to make up for the fortress mechanic? What happened to that?
<ImprovementYieldChange>
<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
<ImprovementYields>
<iYield>-1</iYield>
<iYield>0</iYield>
<iYield>0</iYield>
</ImprovementYields>
</ImprovementYieldChange>
concerning new quests i'm willing to add more, but i have an issue with the fact i used the scenario counter so as to save the choices in the first one , and i don't know how i can do the same thing for other ones
Weren't the Khazad supposed to have -1 food from farms to make up for the fortress mechanic? What happened to that?
Mines may have to be boosted, but they can also discover resources, rather than just spread them... And one of their resources actually provides food. Makes for a good tile if you can get some mushrooms.
They were the same as the others... The difference is with them, they can discover NEW resources, rather than spread ones you already have, and they have a long list of available resources.