smithroadtrip
Chieftain
- Joined
- Jun 10, 2007
- Messages
- 22
Cottage/Town improvements are not just "people in houses". A town in a mini city, complete with shops, farmer's markets, vendors, and craftsmen.
The situation where a "suburb" is simply a bunch of houses occurs in real life, so I can see how people might associate that to RifE, but even there we have at least some businesses, grocery stores and such. But the only reason the businesses are limited in real life is that we have mass and long distance transportation (cars, buses, light rail). In RifE such do not exist, so the more appropriate analogue is a small rural town (not a suburb) or go back in time 200 years. In 1700, both independent town as well as suburbs (what there were) truly had just about everything you could find in a city.
So I guess I'm saying the Town=commerce model doesn't bother me all that much.
What bothers me is that the difference between a small city and a large town in real life is pretty small. They are both large centers of people, that especially depending on the time period, exert considerable influence on the surroundings. I like the way cities work in civ 4 and RifE, I have no problem with that. The problem is the towns. Towns are large population centers, yet in civ 4 and RifE, they just make money.
It would make more sense to replace hamlets/cottages/villages/towns with small coin minting facility/coin minting facility/large coin minting facility/industrial sized coin minting facility.
We would need new art, but the effect would remain exactly the same.
Towns are fundamentally different then other types of improvements. They should act different as well.