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Rife Modmodmods, AI and Stability Question

Discussion in 'Rise from Erebus Modmod' started by Birnenpappe, Mar 1, 2016.

  1. Birnenpappe

    Birnenpappe Chieftain

    Joined:
    Nov 17, 2015
    Messages:
    2
    Hello Folks,

    its been quite a while since me and my friends tried out Rife, but I still carry fond memories.

    The problem was: we never finished a single game due to two reasons:

    1) AI was really bad. It could not handle all the flavourfull races...

    2) (main reason) OOS after turn 200 or so became pretty much a constant...

    Therefore we pretty much have to play MNAI nowadays...

    I believe it must have been Rife 1.2 or 1.3 that we played...

    Now I see that two continuations have sprung up. So, how is the Multiplayer Stability (OOS) for 'Final Fixes Reborn' and 'Rebirth and Legend' ?
     
  2. black_imperator

    black_imperator Chieftain

    Joined:
    Dec 4, 2005
    Messages:
    1,558
    OOS has been worked on ( and will continue to be worked on as i get more reports ^^) in AoE. I cannot say it's up to par with MNAI yet on that front ( mainly due to those flavorful mechanics that haven't been tested in depth yet.) but there's progress

    For AI, i've started to implement parts of MNAI's code ( with Tholal's permission). It's still a bit rough but AI is starting to use mages a bit better. Will add more soon. I've also written a guide to rewrite the Leader Personality xml files but we don't have the manpower currently to revamp all the leaders by ourselves (there's quite a bunch of them).
     
  3. Birnenpappe

    Birnenpappe Chieftain

    Joined:
    Nov 17, 2015
    Messages:
    2
    That is good news. I am sure you (or someone else) has written a guide on how to best report OOS, but I don't know where to find it...

    If we try out Ashes of Erebus, what should we do to produce valuable input for bug-fixing? What is your preferred method?
     
  4. black_imperator

    black_imperator Chieftain

    Joined:
    Dec 4, 2005
    Messages:
    1,558
    For OOS, there are specific log files in the Log folder of civ4 that appear after an error which tend to be useful.
    For everything else, just post a message in the Final Fixes reborn Thread with a description of the bug and if possible a save when it's occuring easily.
     

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