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right... no more peaceful games... ever.

Discussion in 'Civ5 - General Discussions' started by kamex, May 10, 2011.

  1. KungFuMonkey52

    KungFuMonkey52 Chieftain

    Joined:
    Apr 25, 2011
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    It was a quick, duel, tiny islands game playing as Siam. I picked this game because it's the most actively submitted diety game in the Civ V Hall of Fame. I submitted my game, so it should be on the website soon but in the meantime, there are at least six people who have won this game as well and their save games are up. My score (~650) is worse than all six of these other player's games and my end date (1976AD) is only better than one of the six currently submitted games. So, it looks like others did much better than me and could give some insight as well. (I'm guessing some of the better games had marble and decent monasteries.)

    Anyway, I stuck with one city and did all the usual culture game actions like get Stonehenge, Oracle, get Freedom and Hermitage ASAP, always employ as many artists as possible, etc. I did manage to get all the major cultural wonders that I wanted. My resources near the capital were gems, cattle, sheep and two silvers. I took advantage this extra money by exploring the Patronage culture tree and spending as much money as possible on gifts to the cultural city-states.

    My opponent was Germany and by the time of my victory, they still hadn't built the U.N., Apollo Program or Manhattan Project (don't ask me why not). My hunch is that Germany was going for a domination victory but the AI was struggling with making a naval attack on a tiny islands map. Also, while my military was pathetic, between me and Germany were two city-states with quite impressive militaries. I think this scared off Germany from messing with me for long enough that I could survive to get to a cultural victory. (We were at peace for a very long time before the end.)

    P.S. I don't know if this helped me at all but any extra resources that I couldn't sell to Germany, I just gave to them as a gift. I hoped this would quench some of my opponent's desire to take my land. In later games (not on diety though), I've been using this strategy again to kiss the bottom of militarily scary opponents and I feel like it's been pretty successful... but that could all just be in my head.
     
  2. Bibor

    Bibor Doomsday Machine

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    Not having military power in Civilization games is not an option. You need to invest into military whatever victory type you go for. The cheapest and most convenient late-game protection is the atomic bomb with the support of a few fighters and artillery.

    I also try to keep my first rings around cities (either OOC or two-city culture) special-improvement free so I can turn them into forts or citadels if need be. Most of my population will be specialists anyway.
     
  3. MkLh

    MkLh King

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    Finland
    You probably haven't played CIV where even Deity was winnable without military. And no, having no military did not make you a target in CIV .
     
  4. TheMeInTeam

    TheMeInTeam Top Logic

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    Although having the AI be a legit threat might reduce #bonus needed to make it competitive.
     
  5. Buccaneer

    Buccaneer Deity

    Joined:
    Nov 2, 2001
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    3,562
    You mean at the highest difficulty, the AI civs would just let you build peacefully until you won the game? That sounds realistic (not).

    By the way, you wrote "CIV". You could be talking about any Civ game. How about putting a number at the end of it so everyone is clear which version you are talking about?
     
  6. bruntfca

    bruntfca Warlord

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    Nov 23, 2001
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    So many ways to cheese in this game.

    Save some Great Scientists. You can triple bulb from riflemen to Mech inf in about 1 turn. Own the world with 3 Mech Inf !
     
  7. Louis XXIV

    Louis XXIV Le Roi Soleil

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    Riflemen and Mech Inf aren't even close to being on the same path.
     
  8. Kerosene31

    Kerosene31 Prince

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    I've been playing a game on a standard size map with random continents on king difficulty and just had my first war in 1850 when the Chinese decided to declare war on everyone. I just fought off that invasion without losing anything and am back at peace.

    Early on I was expanding and bumping up against the Roman Empire and was quickly denounced, but I built up my army and he never attacked.

    A standing army is a MUST! Also, the army should be standing far away from neighbors so as not to provoke them. I also researched iron quickly and when I didn't have any, went on to gunpowder. I have rifling and am back on to researching globalization for the diplo win (hopefully).

    Peace is (mostly) possible if you play it right.
     
  9. jagdtigerciv

    jagdtigerciv Prince

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    Sounds like some pretty incompetent AI. That was my biggest problem with previous civ additions -- I could sit beside a militaristic neighbour with absolutely no army and he'd never invade. Just a few gifts and he'd lose the game.
     
  10. shihuacao

    shihuacao Chieftain

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    In real world, Byzantine tried to OCC a culture win. We owe our lifes to the Turks, else we are all losers by now.

    It is Civilization, Culture with no Military should be killed off.
     
  11. KungFuMonkey52

    KungFuMonkey52 Chieftain

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    Precisely
     
  12. Isikien

    Isikien WHOA

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    Funnily enough, this pattern is exactly the same thing that you'd do in civ iv to secure yourself decent land to gun for win conditions, diplomation anyone?

    It's not irritating that the ai do it in a sense. Merely that the fashion in which they'd do it lacks finesse and shows that they can't outplay the human opponent via other means
     
  13. shanodin

    shanodin Chieftain

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    I find that I don't have to go to war, just be able to defend myself.
     
  14. CrappyLemur

    CrappyLemur Chieftain

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    Is it possible to win and not be the most dominate force militarily in the world?
     
  15. bruntfca

    bruntfca Warlord

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    I never said they were on the same "path". The fact remains you can bulb very fast from having Riflemen as your best unit to Mech Inf, this and other tactics like it work due to the insane scaling of Great Scientists.
     
  16. gozpel

    gozpel Couch-potato (fortified)

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    If you play cultural on harder levels, build half a dozen units and upgrade them, when you have the chance.

    You might lose 1-2 wonders, but what is 1-2 culture per turn, compared to you sitting there strong? No one will attack you if you're military points are high enough. IF they do, then you have the strong defense backing you up.

    So simply, get your military going and conquer those fancy wonders instead. Use them as puppets and you will do alright, getting culture from each city you take. Just check the happiness level and you win.
     
  17. SilkwormTR

    SilkwormTR Chieftain

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    I think we should discern between standard or bigger size games and duel(2 civ I guess never done it) and small size maps.

    The experiences of games such as Duel,quick,tiny,islands,deity against a Standard size, pangae, deity , standard speed game will be much much different.

    In fact in my opinion the two main factors we should discern should be world size and game speed. A tiny world islands mean that by turn 110 you will have maybe 2 cities and almost no border and no possibility of an invasion from your only opponent where you know where he/she is and having almost same number cities. But on a standard size world and standard game (instead of duel) you will get 6 more opponents, which will have usually 3 cities each and sizeable military power and will not be shy attacking to you once you send all your force to your first kill. The variations are so different that, it will be a mistake to evaluate game play experiences.

    Besides the AI post patch for naval invasion is still broken and unless you are playing on an archipelago type map, its hard to avoid being rushed in Deity play. Its very hard to go for a cultural win when you are attacked by 2-3 civs constantly.

    I think it will be a good idea to start threads with particular game size and game speed and of course diffciulty, so that similar experienced players can discuss with more precision.

    A simple procedure can help us to keep threads more precise. To give an example this thread may have started as :

    (Standard size-Deity-standard speed) right... no more peaceful games... ever
     
  18. Louis XXIV

    Louis XXIV Le Roi Soleil

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    You said you can bulb from Riflemen to Mech Inf with three great scientists in one turn. What you meant is you can research all the way to Riflemen and then research a whole bunch of other techs to be three away from Mech Inf and then bulb your way there? Wouldn't it be faster to skip Rifling and go straight there? You could bulb your way to Infantry and get there faster.
     
  19. galahadba

    galahadba Warlord

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    Apr 28, 2006
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    Well that was always the formula for deity/sid games on any version of civilization. the AI get bonus so that you cannot outtech, outbuild or build more culture than the AI with an empire of the same size.

    Actually Deity/Sid levels were made for warmongers, as the AI is not competent enoth to play against an warmonger and win, unless the ai becomes an warmonger too, like the oponents on MP games and that would generate more people unhappy (the more human like ai on civ5 alread did that, and the ai is not even close to an real human player on therms of wanting to kill you just becouse you are in the game too...)

    So if you want an competitive game to win an tech or cultural win, just lower the level or make an custon level the way you thing the game will be fun.
     
  20. UrbanX

    UrbanX Absolute Monarch

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    dude of course.

    I've won wars not to mention entire games where I not only had fewer military units but they weren't as advanced as the AI's.

    human intelligence > AI
     

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