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Rise and Fall mod for civ 4?

Discussion in 'Civ4 - General Discussions' started by VarrangianBard, Dec 3, 2017.

  1. VarrangianBard

    VarrangianBard Chieftain

    Joined:
    Dec 2, 2017
    Messages:
    38
    Gender:
    Male
    I was reading about the new Rise and Fall expansion for civ 6 and I couldn't help but feel excited. That type of dynamism, with periods of growth followed by periods of just keeping everything from falling apart could be a great addition to the base civilization experience.

    Unfortunately, its an expansion for civ 6. I couldn't get into 5 at all and from what I've heard 6 is even worse. Is there any mod for 4 that has something similar to that kind of dark age/ golden age mechanic, without altering the base game too much?

    (Please don't tell me Rhyse and Fall) :cringe:
     
  2. devolution

    devolution Chieftain

    Joined:
    Oct 7, 2016
    Messages:
    68
    Gender:
    Male
    Location:
    Stavanger, Norway
    Any mod based on RevolutionDCM would fit the bill with respect to features like civil war / cities declaring independence. My suggestion would be Legends of Revolution which you can consider as an unofficial expansion pack that does not go overboard with severe bloat and cruft. Please stay well clear of the kitchen sink mods btw (I apologize in advance if I insult anyone :lol:)
     
  3. Xyth

    Xyth History Rewritten

    Joined:
    Jul 14, 2004
    Messages:
    3,851
    Location:
    Aotearoa
    You might want to try my mod, History Rewritten. It has a mechanic where 'dissent' accumulates in cities over time which can eventually lead to civil war and cities breaking away from a civilization. It works quite differently to Legends of Revolutions and other mods containing the 'Revolutions' component. Dissent is based on your choice of civics, how long you let cities be unhappy or unhealthy, lack of investment in culture, and other such factors. It definitely creates a sense of dynamism in the game; you have to make the most of your golden ages and sometimes you're fighting just to keep things from crumbling (or trying to stop your opponents from stealing your crumbs). HR does alter and add to the base game a number of other ways, but I strive to ensure it doesn't depart from it in spirit. It's most definitely not a kitchen sink mod. Every change and addition has been integrated carefully.
     

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