My vote for measures to be taken (my whining/rambling aside):
1 - only 2 max Tribus Magnus and/or Praesidium Magnum preplaced in cities: Emerita Augusta, Asturia Augusta, Numantia, Lucus Augusti, Tolosa, Burgidala, Vienna, Gergovia, Lugdunum, Argentoratum, Augusta Treverorum, Mediolanum, Sarmizetusa, Siga, Lambaesis, Thelepta, Ancyra, Dorylaeum, Melitene, Alexandria, Sinope, Chersonesus, Ctesiphon, Bassora, Ninive- all therefore need to lose their excessive Tribus Magnus/Praesidium Magnum units... I have purposely left out the Gothic cities, since they should be a lot harder to take (later game conflict) or need to survive longer.... This is all because the player needs to have momentum to stay correctly on the historical/winning path... If the player loses too many guys and/or bogs down, then the game might as well be over, since there are so many threats
2 - Castra Numidicus (Carthage/Numidia) unit spawn changed from 1 per 4 turns to 1 per 8 turns... The unit spam is unacceptable, in my opinion... the Wonder NEVER expires... come on, now
3 - Carthage's Spanish holdings should be reduced to 2 def. Praesidium units per city and nothing else (BUT would that allow Iberia to take them over?)
I don't know about this one, should it have more? I think the 2 super units Carthage will spawn should at least balance the loss of toops in opposition to Rome
4 - Hasdrubal Dux should have all requirements to build removed and spawn a 10A/6D 10Health (with Blitz) unit after 60 turns (215BC?)
5 - Hannibal Dux should have all requirements to build removed.... Hannibal unit needs to have the Blitz ability added
6 - Samnites need to NOT require support so they are not disbanded, not the Servodici they enslave, they still require support
7 - BUILDABLE Early Defense 5 units MUST go... TOO MANY reloads just because of that! So all 275BC defense=5 buildable units become defense=4... Bastarnae were changed...
Woah, I just saw the civ Thrace was added, how cool. I think an additional +15 more cost to equal 65 for Hoplitae Seleukidae (still has +3 health) and +10=60 for Hoplitae Ptolemiae (still has +2 health), then +10=70 cost for Hoplitae Antigonid (still has +4 health) is much more in line to the 120 cost for Legio Marius... How fair is it that they have such a great unit cheap? I smell spam anyways... NO MORE UNIT SPAM/SoD!
Other Greeks are unchanged (other than 5->4) and I did not change the Sagitarius, since the player will not have to deal with them until later and the 5 Defense of any of the units spawned by wonders (Toxotes, Tribus Magna, ect.) is not changed.
Question- Does the unit AI strategy for Hoplites need to be unflagged for DEFENSE now, since both OFFENSE and DEFENSE are flagged currently?
8 - Numidia should be allowed to go into a Military Alliance with Rome... so I added "Starts with Embassies" to Numidia
(THIS HAS BEEN AMMENDED/REMOVED)
9 - Portus Migrare should be preplaced in Neaplois and unit spawn should be changed from 1 per 40 turns to 1 per 80 turns... It should also have its requirements to build removed... it also should lose its "airdrop" transportation ability as well, so Port of Ostia doesnt lose any importance.
10 - Reduce the Health on the Hannibal leader defending Carthage from 20 to 10, because, it being ridiculously hard aside, if the player can't take Carthago Nova until 199BC, it doesn't make sense to make it impossible to invade Africa. It shouldnt HAVE TO go by history
Almost Forgot
11 - reduce the bombardment rate of fire from 2 to 1 on all ships... (I'm open to a reasonable argument, but how does losing improvements continuously help the player's game)
[THIS NEEDS TO BE DONE SOMETIME, Not so important] *Update Civopedia so that Hasdrubal Dux says it spawns a Hasdrubal, not Hannibal... Update Civopedia so Imperium Scipionis says it spawns every 10 turns, not 15 (scared me when I read that, hehe)... Update Civopedia so Portus Migrare says it doesn't have any requirements and other changes- if my advice is taken
Anything I missed? Please add something if you feel there is additional baggage that makes this game unnecessarily frustrating... Please remember to be reasonable and not expect EVERYTHING to be changed (unlike me, hehe) or super-legions
I will be testing these out, shortly... TELL ME WHAT YOU GUYS THINK
If you like my ideas and want to test it out with me, or don't know how to use the CivEditor, or just plain lazy... here's the Biq - UPDATED 6/20 with additions discussed on next page
BIQ WITHDRAWN AS OF 1.22 PATCH - LOOK AHEAD FOR FUTURE BLITZ EDITIONS