Loooong list of changes. Just a few days after the release of (uh, checking) 1.24! You sure don't sleep much Blitz. I like much of what I read though. Batavia: good. Cantabri, not too good since we have no tribe names there, but historical (mostly) Roman cities. For the sake of clarity in the discussion about the tribus: AFAIK 1) Max gpt per improvement is 100! 2) Obsolete improvement still cost gpt! (and thus we better avoid giving a gpt to any improvement that expire, such as the greek allies one) Since the gpt for the tribys is so low, I figured the player could bear it until the end. No big deal isnt'it? The Domus Aurea must be scrapped by the player ASAP It is historical to do so. But for the sake of our vicious Blitz friend, I will keep it throughout my game Mauretania in 275BC. It was more or less under control of some numidian kingdoms then. In locked alliance, it would be ok, but then we have no slot free to do so... I have to see but if a free Mauretania reduce Numidia power, I would say no. It is small enough already! For the harbour, I like the new settings. if you have a fleet, you can "blockade" (read bombard) a port and easily "close" (destroy) the harbour. The player can every turn at little cost try to reopen the port. Coastal cities were hard to take in the antiquity. Last, ok for reducing all these def. bonus for these improvmenets (Dacia, Armenia). Just for the Bovianum one, in the SG, it fell so easily... That city is supposed to hold (for game purpose, not so much for historical reasons - Hrafnkell, if still around, you certainly mention it until Sulla. Give them a chance; I don't want to see an early Roman conquest of it. It should not be an option.