@Ciceronian
Could you look into Gringoestebans request to rename the Roman units called Miles and Eques Alari to differentiate the first generation (Gaul) from the second generation (German) by adding the word "Gaul" and "Germanic" to the end of the existing unit names? Good luck with your examns, I am glad I am done with that stuff
@Loki & Gringo on Christian persecution
The pedia already briefly explain that concept of Christian persecution and churches. Following Gringos comment, I just added the persecutions as a prerequisite for the proclamation of the Antonines Constitution (that wonder which grant citizenship to the whole empire). Not very logical but it should work.
@Gringo
Although I never played RTW, I feel you are really generous indeed in comparing RFRE with it, thanks!
As for naming the anchored cities for some wonders, I could do it, but is it really necessary? The texts in the pedia already give a clue (or the name of the wonder does instead, such as for the different Limes). Of course, if you make me a list, I might update all that very quickly
As for Britain, agreed for the Pictii (a bit less HP, and no enslave of other Pictii). I am not so sure we should make Britain too important. Rome did evacuate it for protecting the Gauls. Maybe putting something of an incentive for the Romans to occupy it for a time (as long as there is no Pictii invasion). Ore was the historical reason for the conquest of Britain. I will look into it.
The merc legion could get a boost in attack, but would it be usefull. It is your super defender so why risk it in attack. Plus, as a no-support unit, it is already just too good. I wish to force the player to use its heavy cavalry to carry attack by then, as it was in history. Lets discuss it for a future version.
As for founding cities, legionaries were often the basis of any new settlement, either as veteran retirees, or as builder of a fort which attracted people around. Certainly engineer has a role to play once the village turned into a city. I can flag them with the create city ability, but with their high cost, it is unlikely anybody will use them for that. Keep in mind RFRE is certainly not a game where settlers are important.
@Hrafnkell
I think you will love next patch. Rome will have several new advantages for the Punic Wars:
- Drafting a good Miles Socius
- Having a new wonder (called for now SPQR) which make 2 people happy in every city (in order to control war weariness and help in keeping the pace with conquests) and spawn 1 legion every 8 turns
- Consular legions with 1HP more, and blitz
- Mare Nostrum spawning 1 corvus, improved and enslaving ships, once every 3 turns
Cherry on the top: it seems Orthanc is interested creating a corvus unit!!!
@Blitzkrieg
Although the advances doesnt say so, by 225AC, you are in the middle of your crisis of the 3rd century (marauding barbarians, crashing economy). What is still to come are unhappy citizen as well (through the wonder). Stick to a core professional army, upgrade as many legion as acceptable into mercenaries, and your economy should have a break. Going ahead to Diocletian as quickly as possible is more important that maintaining your huge old imperial army. Reform! Now, the crisis has yet to be extensively tested and tuned
Players went through and survived for what I know, give us details!
@Capt. Beaver
Sounds like a good idea. I will not include in the imminent patch due to the changes already carried-out early game (lets test these first). But surely, I will consider adding something along line with your suggestion