I think it is better to choose from the leaders available. After all, Knoedel could break the map when editing it!! Gameplay-wise, I don't mind though.
I don't understand the effects of a difficulty level if it can be applied differently to different players. The definition of a difficulty level covers both the player and AIs. Here is a useful difficulty level chart for reference: http://forums.civfanatics.com/showpost.php?p=10629596&postcount=13
I agree with this. It seems like a mechanic designed against AI only. (does AI even use it against humans ever?)
edit: Along the same spirit, I'd probably suggest banning "Influence Religion" as well.
I do not agree with this. There are plenty of things that can go wrong if you wage war, and this sort of stuff falls under that IMO. Not very different from the vassal-mechanic, or a diplomatic victory where someone votes for the benefit of a third party.
I don't understand the effects of a difficulty level if it can be applied differently to different players. The definition of a difficulty level covers both the player and AIs. Here is a useful difficulty level chart for reference: http://forums.civfanatics.com/showpost.php?p=10629596&postcount=13
- to not allow the spy action of "changing Civics". It is surprisingly cheap and it can be too powerfull in certain conditions.
I agree with this. It seems like a mechanic designed against AI only. (does AI even use it against humans ever?)
edit: Along the same spirit, I'd probably suggest banning "Influence Religion" as well.
- to not allow giving cities to AI just for the purpose of avoiding it falling to another human. For me this should falls under the 'respect' rule above but it has happened to me so I would prefer to have this explicit rule.
I do not agree with this. There are plenty of things that can go wrong if you wage war, and this sort of stuff falls under that IMO. Not very different from the vassal-mechanic, or a diplomatic victory where someone votes for the benefit of a third party.