... I also think that having 'ancient ruins' around from the beginning of the game doesn't make much sense. Maybe we could have none when a map is generated and have city ruins have a chance to generate them each turn, or with a fixed probability when a city is razed?
ancient ruins: you could plunder them for an immediate random gold amount or keep them for later cultural bonus usage [the
Museum tie in]... this means defending them to prevent others, maybe even barbarians but the programming hassles would make this a headache, from plundering your ancient ruins.
maybe ancient ruins once plundered convert into a caravan unit which is can be captured, like in Colonization? which makes me wonder, does plundering Gold Mines with Shaft Mining cause a greater plunder amount?
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i love to run with stuff/ideas/hypothesis (agreed on
mountains, and again will pitch that a
fort is all messed up and should be reworked in RevDCM asap)... because it drives Zappara nuts.
oh, i just read all seven pages of the new 2.9 forum thread here.
(1) i dont play Revolutions either [i for one think when a revolution breaks it is unfortunately akin to the American Civil War and i would prefer a more skirmish type / partisan style disruption - the times i did play with it i was amazed at the military power of the revolutionaries compared to the loyalists, all imho]. (2) i am unsure now of which modmods are 2.8 compatible. (3) i would think the leader packs should be dumped into the core game by now. (4) there are about 90% of the civics that i dont play cause of my style [this is no way means that the others are good or bad, i just dont use them]. (5) thinking of civics, there are also leader traits like seafaring, nomad, and deceiver that just dont have the universal benefits of others - i for one almost always choose Industrious for the wonder speed build benefit, wonders are and always have been the key to Civ, in score and advantages. i suggest a couple more bonuses to these traits.
and from the silly notes of playing over the years >>> i love using signs, the ALT S or whatever it is, to give me game notes written literally on the map itself. when i lost the Encyclopedia wonder by one turn my hatred of the Byzantine empire was so great i wrote 3 or 4 signs to remind me of which city built it and to punish him...
signs in multiplayer can be a blast, i will name some mountain chains for teammates that are taking too long turns...
and other map geographic locations: gulfs, seas, peninsulas, etc.
and i like bunnies.