First of all - great mod!
To describe how it great, i can say that now i'm playing game on huge map, maraphon level, and my PC thinking more than 2 minutes each turn and i have CTD nearly each 5-6 turns, but i'm continue to play whatever!
And i have one small question.
Now 3 my cities do not want to grow. I have message "growth!" on each of them, they have full bar of food, have message "city X will grow next turn" etc, but next turn they don't grow and have the same situation.
They sizes - 32, 19 and 14. Is there any hidden conditions to grow in this mod? Or is it just bug?
Thanks for you reply!
Now I can't to load SS, save or log because i'm at work this moment.
I will do it at evening.
And what log do you mean? Autolog or game logs at folder /logs? Or may be dump?
I can say that i'm playing "a new dawn" version 1.76 beta 5 ( found it on sourceforge.com, the last version that was there).
May be there is newest version, more stable? I will be happy to play more stable or fast version.
I have CTD very often, mostly at the beginning of my turn, every 5-6 turns at this era ( era fusilers and cavalerists ).
And my PC is notebook, yeah, but it has i7 core and 8 gb RAM.
I thought that 2 minutes thinking is because of huge ( 32*20 ) map and 32 AI players.
About city growth - no, of course i checked "stop city growth" bar and i don't building workers or settlers. I've played about 30 more turns, and one of cities ( with size 14 ) at one moment growed to 15, but two others still stucked.
Sorry for my english, not native speaker.
I downloaded 1.75c, and started a new game with the same options. About 400 moves ( of 1625 ) - 0 CTD or another problems. So, it seems really stable, thanks for advice!
I don't understand yet - faster this version or not, it will be clear near 600 move.
In what era it is 30 seconds? In future era? Because the thinking time increasing during the game. From 1 second in first moves to 50 seconds to middle ages, and i don't know, but i expect 5-10 minutes in future era if i will survive. And it's only huge map, not giant.
So, or my PC is very weak comparing to your ( it's strange because it is 4 cores intel i7 ), or anything else. May be i need to increase priority of application or smth.
In what era it is 30 seconds? In future era? Because the thinking time increasing during the game. From 1 second in first moves to 50 seconds to middle ages, and i don't know, but i expect 5-10 minutes in future era if i will survive. And it's only huge map, not giant.
So, or my PC is very weak comparing to your ( it's strange because it is 4 cores intel i7 ), or anything else. May be i need to increase priority of application or smth.
I can get an avg 30sec spd all the way to the ME. After ME it starts to slow to roughly 45sec- min. IE to MDNE will bump up the time to anywhere fm 1-3min. As I said, Civ is notorious for memory leaks, so maybe you can find out more in the tech help forum.
So, 1-3 min - it's normal, i have something like that in IE now.
About CTD - I Find what the problem. It's not in the patch 1.75c or 1.76c, real cause is another, I got it by serie of experiments.
If i am playing CIV in that mode - "making turn, enter, WIN-D ( go to the desktop to serfing internet for example, while AI is making move ), ALT-TAB after hearing sound that my turn" - than i have CTD every 3-4 turns.
If i am playing CIV in that mode - "making turn, enter, go from PC while AI making move" - than i can play without any CTD's all day long.
So, the real reason to CTD is something with going to the desktop or switching windows.
Out of curiosity, is that something that HAS to happen, as in a software/engine limitation, or would the time between turns diminish on a top-tier system with, say, a haswell i7?
Out of curiosity, is that something that HAS to happen, as in a software/engine limitation, or would the time between turns diminish on a top-tier system with, say, a haswell i7?