Rise of Mankind - Addons (by Jooyo)

Files updated to new RoM 2.7 :)
In future you will need update only CoreDLL and Polish Empire Patch when new RoM version available. Other files I will update only when necessary.

In CoreDLL new attribute iHealth is working :) (but please test this)

Cheers ;)
 
Never mind, thought it might have to be a more manual kind of installation.
 
Well I've never really been able to realise a big difference between modular and non-modular stuff so I'm a little paranoid :)
 
Files updated to new RoM 2.7 :)
In future you will need update only CoreDLL and Polish Empire Patch when new RoM version available. Other files I will update only when necessary.

In CoreDLL new attribute iHealth is working :) (but please test this)

Cheers ;)

:goodjob::goodjob::goodjob::goodjob::goodjob:
:goodjob::goodjob::goodjob::goodjob::goodjob:

:lol::lol::lol::lol::lol::lol::lol:

THANK YOU!
Working perfectly :)
Industry thread

I had to tweak the gametext a bit. Not the right way I think but works (see picture)
 
This is just an FYI, but the folder "Custom Builds" is not in the WOC module loading file (MLF_CIV4ModularLoadingControls.xml), so either you should rename the folder to one that is in the list, or have players add this line to it:

Code:
				<Module>
					<Directory>Custom Builds</Directory>
					<bLoad>1</bLoad>
				</Module>

Otherwise your modules won't ever load. I believe that applies to the plant forest, make jungle and terraforming.
 
@Afforess but modules in Custom Builds loading with no problem ;) But I have updated this modules [silent update] ...Anyone who downloaded modules yesterday doesn't need downloading it again, becouse this update don't fix anything. I think my modules worked becouse RoM doesn't have full WoC support. Thank for post :)

@vincentz "I had to tweak the gametext a bit. Not the right way I think but works" - why don't right way? It says which improvement making pollution.
 
yes and no. It says that if any improvement in my mod is making bad health (and maybe good health) then it will say Industry, but not the improvement name : Industry (light), industry (heavy) etc. I think its better that way (grouping them) since there isnt any other improvements using it in my mod other than the industries. But thanks again. Now my mod finally makes sense. :)
 
yes and no. It says that if any improvement in my mod is making bad health (and maybe good health) then it will say Industry, but not the improvement name : Industry (light), industry (heavy) etc. I think its better that way (grouping them) since there isnt any other improvements using it in my mod other than the industries. But thanks again. Now my mod finally makes sense. :)
So we can now enjoy Industry mod!! :D. But maybe this is bug :/ Last when I test it it says which improvement making pollution. Maybe It don't display "(" or it just making shorter name...
 
Jooyo,

Firstly - thankyou!

Secondly - a question. Are your 1-span and 2-span bridges in here somewhere?

I recall seeing them in the first posts on this thread, and would keenly like to see them. I love building infrastructure :-)
 
@Sarkyn
No, bridges are not converted yet but I'm planning to make it in free time :)

@everyone who uses a 3 plot range modmod
City increasing size to 3 only on 2 last culture levels and this is not equal to culture range. I think this was a bad idea and I will change that soon...
 
Jooyoo, I really loved working with your mod-mods for ROM 2.62.

Now, with 2.7, I'm having a problem. From page one of this thread, I do not need to install the new DLL correct? These are the Mod-Mods that I am trying to use:

Polish Empire
Polish Empire Patch
Missile Launcher
Brown Interface
Better Terrain
Better Leaderheads

I installed ROM 2.7 first, then followed install in the above-mentioned order.

Game crashes while loading the XML.

Any ideas?
 
@everyone who uses a 3 plot range modmod
City increasing size to 3 only on 2 last culture levels and this is not equal to culture range. I think this was a bad idea and I will change that soon...


That explains why, when I tested 3 plot range first by starting a game and gave my city 1million culture, quit WB then and saw it worked -
while in my real game nothing happened when I reached 3rd culture level... :D
 
I thought so!

My Internet wsa down last night because I wanted ot let you know but you beat me to it. Looking forward ot your fix for that! :goodjob:
 
After some consideration, I think vincentz is right, because the human player would tend to abuse it and slingshot culture level3, while AI would not.

level 4 would be good, I think. Btw. how many levels are there atm?
 
From page one of this thread, I do not need to install the new DLL correct? These are the Mod-Mods that I am trying to use:

Polish Empire
Polish Empire Patch
Missile Launcher
Brown Interface
Better Terrain
Better Leaderheads
Yes You don't need DLL. Is clean RoM working? If yes just install one modmod per time and check is RoM work and describe here what modmod making this crash. If there is any error please post screenshot.

I thought that was a good idea. I dont think it should change already at 3rd level. Maybe if you change it to 3rd level make 2 versions ;)
Yes maybe this is good idea ;) I will think about it

My Internet wsa down last night because I wanted ot let you know but you beat me to it. Looking forward ot your fix for that! :goodjob:
Ok I will maybe today upload 2nd version.

After some consideration, I think vincentz is right, because the human player would tend to abuse it and slingshot culture level3, while AI would not.

level 4 would be good, I think. Btw. how many levels are there atm?
There are 7 Culture Levels:

Cult.Lev (plots in 3 plot mod)
----------
None (1 plot)
Poor (1 plot)
Fledgling (2 plot)
Developing (2 plot)
Refined (2 plot)
Influential (3 plot)
Legendary (3 plot)

So what do you think?
But in game is only 5 culture level :/ In the file 7...
 
I reinstalled. Everything works except the Brown Interface v.1.0

Polish Empire - worked
Polish Empire Patch - worked
Missile Launcher - worked
Brown Interface - hung up during init XML
Better Terrain - worked
Better Leaderheads - worked

I installed ROM 2.7 first - worked
 
There are 7 Culture Levels:

Cult.Lev (plots in 3 plot mod)
----------
None (1 plot)
Poor (1 plot)
Fledgling (2 plot)
Developing (2 plot)
Refined (2 plot)
Influential (3 plot)
Legendary (3 plot)

So what do you think?
But in game is only 5 culture level :/ In the file 7...
I think if you're going to stick with that then you could have a warning for it so people know. Also, I had the same city screen problem as vince, I couldn't see the 3rd tiles on the city screen with the same resolution, even with the 4200 change
 
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