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Rise Of Mankind Expansion

Discussion in 'RoM Modmods' started by zulu9812, Mar 14, 2009.

  1. zulu9812

    zulu9812 The Newbie Nightmare

    Joined:
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    Rise Of Mankind Epansion (or ROME, for short)

    I've been making a number of additions to the mod, and having done so in a modular fashion, I thought why not release it other players? I think it adds a bit of colour and flair to the game: hopefully you'll enjoy it as much as I have.

    Here is the download:

    http://forums.civfanatics.com/downloads.php?do=file&id=11934 (12.8 MB download, 45.9 MB install)

    Readme:
    Spoiler :

    Rise Of Mankind Expansion (R.O.M.E.)

    Requirements
    ===================

    This add-on was made for Rise of Mankind 2.62.

    Installation
    ===================

    R.O.M.E. has been designed to work as a module that sits alongside your existing ROM installation and will not alter any of the mod's original files. Simply extract the contents of the zip file to your Rise of Mankind folder, which is usually:

    C:\Program Files\Firaxis Games\Beyond the Sword\Mods\Rise of Mankind

    Rise of Mankind is already configured for modular loading: you do not need to enable it.

    To uninstall this add-on, simply delete the all folders with the 'ROME' prefix from the Modules folder.

    1.5 Addition: in order for some units from the Mega Pack to display their new skins, I had to edit some XML files in the Custom Civilization files. This installation will ask you to over-write certain files. Say yes to obtain the new skins. See below to get the old skins back if you prefer. In addition, this installation will ask to over-write some unitinfos.xml files in the Custom Civilizations folder - this is essential for certain units to be in the correct upgrade path.

    1.6 Addition: in order to integrate the new civs from the Mega Pack with the Revolutions component of the mod (which for some reason wasn't done originally), this installation will ask to over-write 1 file: RebelTypes.py - I reccommend saying yes and getting the new file, but its up to you.

    1.7 Change: if you have also installed Joyoo's excellent Better Gameplay Add-on, you will need to install the supplied compatibility patch. See that readme for details.


    What's in the mod?
    ===================

    At this stage R.O.M.E. primarily consists of a unit-based expansion of the Renaissance and Industrial eras. particularly focusing on the European civlizations. Here is what you get:

    * The medieval Great General model has been replaced with a Napoleonic-looking one. This is is more appropriate since the the middle tag covers Renaissance and Industrial periods, and the Firaxis model always looked out of place.
    * The European unit art style has been altered significantly, with many new skins added in the style of Napoleonic and Colonial wars. Some units have also been added to the Asian unit art style. For more details, see the change log.
    * A new unit has been added: the Trench Infantry. It is a minor upgrade from the Rifleman, but comes before Infantry. It is there to cover the WWI period.
    * The Modern Grenadier unit has been replaced with the Stormtrooper: it fulfils a similar function, in that it provides a smooth Industrial-age upgrade path for the Grenadier. The Stormtrooper has much of the same stats that the Modern Grenadier did, but also gains a combat bonus against armoured cars and when attacking cities. This unit simulates the technological advances that were made during WWI specifically to address trench warfare.
    * The Cavalry unit's upgrades have been pushed back. It no longer upgrades to Motorcycle and/or Armoured Car, but to Jeep and/or BTR 80. New WWI-style skins have been introduced to cover this unit's continued presence on the modern battlefield.
    * Some existing Unique Units have had the graphics altered or replaced. The English Redcoat now has the skin for a Zulu War-era soldier (think Michael Caine in Zulu) whilst the original Redcoat model is used for the English Musketman. The Ukrainian Cossack now uses the Russian Cossack skin, whilst the Russian Cossack has an entirely new, crisper, more Napoleonic look. Hungary's Huszar Cavalry also features a new, Napoleonic-style skin. The French UU, the Musketeer, has been moved back in time to replace the Arquebusier. The French also get a new skin replacement for the Musketman model.
    * Some units, such as the Heavy Pikeman, have a different model for the Middle & Late periods. This means that the unit will automatically switch appearances when an era changes, but before the unit is upgraded. In this way, even obsolete units can still look like they belong in the time.
    * The Celtic civilization has undergone significant cosmetic variation, with a new flag and several flavour units. This is purely because I mostly play the Celts and I wanted to improve the experience of playing as them.
    * New Civ: Confedrate States of America. The Confederacy has 3 leaders (2 of them 3D and animated) and a 2 new UU's (the Stonewall Brigade, a mobile version of the Rifleman, and the Bushwhacker - a guerilla-style cavalry unit).
    * Changed some basic rules that better suit my style of game. For example, I play with Raging Barbarians, and I always thought it unfair that I could only get 15 XP from fighting them, since I spend most of the early game fighting them! XP gain from Animals and Barbarians is now practically unlimited.

    As of 1.2, I've started to expand the future era of Rise of Mankind:
    * Changed the look of the Special Infantry unit. It looks more like a military unit and less like...something weird.

    As of 1.5, due to integration withe Mega Pack, I've had to make some changes to files in the Custom Civilizations folder. If you wish to undo changes I have made (which are changes to skins of some UUs) I have included .rar files that contain the original files. Just right-click those .rars and select 'extract here'.

    As of 1.8, I'm including my personal .ini file for Advanced Unit Naming. Extract to your Rise of Mankind folder and confirm over-write. It contains my own system of unit naming, which I hope you'll like. Units will have era-based suffixes, so at certain points in your game you can see a unit and see when it was built, and it will remind you of its history. Just a little roleplay touch that I quite like.

    Known Bugs
    ===================

    None at this moment in time. Let me know if you find any!

    Feedback? Support
    ===================

    I made this mod purely for my own enjoyment and I've only uploaded it because I thought some other people might enjoy it. In that light, this mod add-on is provided as is, with no guarantee of support if your Rise of Manking installation goes tits up. That being said, this has undergone extensive testing (albeit by only me so far) and I don't wish there to be any bugs. If you do find any, or have any feedback on unit balance or your general enjoyment of the mod, I can be found under this name at CivFanatics.

    zulu9812




    Changelog
    ===================

    v1.8
    ------
    Added Adv Unit Naming .ini file
    Added Iraq Civilization
    Removed Custom Civilizations and ROME Mega Pack folders, now provided as a compatibility patch for the Mega Pack

    v1.7
    ------
    Removed Uhlan unit files from main installation, now provided as a compatibility patch for Joyoo's Better Gameplay Add-on.
    Archer-type units can now gain the Woodsman II and Guerilla II promotions
    Increased no. of Great Wonders per city to 12
    Increased no. of National Wonders per city to 4
    Increased max. xp gained from babarians & animals to 999

    v1.6
    ------
    Integrated the Mega Pack with the Revolutions python component
    Added diplo text for remaining 2 Confederacy leaders
    Czech Legion is now trench infantry UU, stats adjusted accordingly & with new skin

    v1.5
    ------
    Integrated ROME with the 2.62 Mega Pack
    Zaporozhian Cossack now uses Firaxis Cossack skin
    Huszar Cavalry now uses historically correct skin
    Light Horse now uses a browner skin
    Granadero a Caballo now uses better skin

    v1.4
    ------
    Modules should be compatible with ROM 2.62
    Moved Zerver's Special Infantry to its own module
    Removed Jump Lanes module, as it's been integrated into ROM 2.62
    Added new civ: Confederate States of America

    v1.3
    ------
    Workers now correctly build silk, apple, etc. improvements - thanks to Dacning Hoskuld
    Added Japanese unit art style, and moved Asian Cavalry skin to Asian Cuirassier
    Added new model by Zerver to replace Special Infantry

    v1.2
    ------
    Updated to work with RoM 2.6
    Removed all references to the Mega Pack, until its updated to 2.6
    Incorporated Jumplanes (FF-roads) for the normal game
    Grenadier no longer upgrades to Infantry

    v1.1
    ------
    Removed unit promotions xml file, it was screwing up the promotions path
    Fixed Alpino unit not upgrading to Trench Infantry

    v1.0
    ------
    Replaced Firaxis Medieval Great General with a Napoleonic one
    Moved the unit promotions around a bit in the xml file so that consecutive promotions appear in the same place as the last one when promoting yoour units.

    v0.9
    ------
    Changed Ukraine Cossack to use Firaxis's Cossack graphics
    Gave Hungary's Cavalry a new skin, based on a hussar outfit
    Corrected England's Redcoat - now correctly using Colonial Rifleman skin
    Moved Firaxis Redcoat skin to cover England's Musketmand unit

    v0.8
    ------
    Tweaked unit upgrade paths for certain UU's in order to match the new Cavalry path
    Did the same for various UU riflemen

    v0.7
    ------
    Added new Cuirassier skins for England, France, Germany and Russia
    Added WWI skins to American unit art style
    - Rifleman, Trench Infantry, Machine Gun, Stormtrooper

    v0.6
    ------
    Added 2 more flavour units for the Celts
    Added new skin for Arquebusier in European unit art style

    v0.5
    ------
    Changed the European et al. civs Cavalry WWI skins to only show in the modern era
    Added new Cavalry skins for the renaissance era
    - England gets a zulu war-era colonial cavalry with white pith helmet
    - France gets a Cuirassier-style unit with gold trim
    - Germany gets a Death Head Hussar
    - Russia gets a red & black Hussar
    Germany gets new Pikeman and Heavy Pikeman skins
    - 18th century style pikeman now only shows in Renaissance and beyond (for all European civs)

    v0.4
    ------
    Tweaked Stormtrooper stats a bit
    Added new skins to the European art style, duplicated across England, France, Germany & Russia
    - Musketman, Rifleman, Heavy Pikeman

    v0.3
    ------
    Replaced Modern Grenadier with Stormtrooper unit
    - added flavour variants for Europe, England, France, Germany & Russia
    Added Japanese-style flavour units for the Asian unit art style
    - Trench Infantry, Cavalry, Machine Gun


    v0.2
    ------
    Obtained better, less shiny Celtic Foot Knight from Bakuel (thanks, man!)
    Added Trench Infantry
    Created new unit art styles for Europe, England, France, Germany & Russia
    - added flavour units of the default Trench Infantry for these civs
    - added flabour units of Machine Gun unit for same civs
    - added flavour units of Cavalry unit for same civs

    v0.1
    ------
    Added ROME Celts module
    - new flag
    - 4 flavour units: Spearman, Axeman, Macemand and Swordsman
    - created Celtic unit art style


    Credits
    ===================
    Units
    - Chuggi, Chugginator, Bakuel, sepamu92, charle88, AlazkanAssassin, GeneralMatt, bernie14,

    danrell, Swarog, Chamaedrys, dutchking, seZereth
    Celtic flag
    - from the Wolfshanze mod

    If I've missed anyone out, I apologise. It's simply an oversight - please get in touch and let me know.


    The download page also includes some screenshots
     
  2. JosEPh_II

    JosEPh_II TBS WarLord

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    D/L'd

    Will try it out on my new system after I have everything setup. Looks promising. :D

    JosEPh :)
     
  3. zappara

    zappara Mod Designer

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    Nice work! I hope the site admin adds soon the new RoM forum sections that I've requested for RoM modules, modmods and maps. :)

    Since the download size is still under 10megs, you could upload that module directly to Civfanatics download database. Just over 10meg mods require alternative hosts for downloads.
     
  4. zulu9812

    zulu9812 The Newbie Nightmare

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    Ah, it's been a while since I was last here. It used to be 5 megs :crazyeye:

    EDIT: I discovered a couple of bugs, so I've uploaded version 1.1 - you can get it from the same link (see first post)
     
  5. zulu9812

    zulu9812 The Newbie Nightmare

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    I've updated R.O.M.E. to 1.2, adding support for RoM 2.6 and adding a module that lets workers create jump lane routes in the future era. The download links is the same, in the first post.
     
  6. Dancing Hoskuld

    Dancing Hoskuld Deity

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    I tried this under RoM 2.6 and could not build silk, apple etc improvements. The problem was that they were missing in JumpLanes_CIV4UnitInfos.xml. I think I have caught all the missed improvements in the attached file.
     
  7. zulu9812

    zulu9812 The Newbie Nightmare

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  8. zulu9812

    zulu9812 The Newbie Nightmare

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    I've update R.O.M.E. to 1.3

    changes include Dancing Hoskuld's big fix, a Japanese unit art style and a new model for the Special Infantry
     
  9. zulu9812

    zulu9812 The Newbie Nightmare

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    Update R.O.M.E. to 1.6 - now compatible with Rise of Mankind 2.62 Mega Pack. See first post for readme and file link.
     
  10. Deon

    Deon Lt. of Mordor

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    Testing now :). I will post the feedback later. Somehow you don't get feedback at all, this is very wrong considering the amount of work you've done.
     
  11. Deon

    Deon Lt. of Mordor

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    Somehow I get errors with civ modules from Rise of Mankind Megapack 2.62.
     
  12. Soul oWar

    Soul oWar Warlord

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    Nice work!... But since I installed this I get this two loading errors:

    Failed Loading XML file modules\custom civilizations\poland\uniqueunits\uhlan\uhlan_civ4unitinfos.xml
    LoadXML call failed for modules\custom civilizations\poland\uniqueunits\uhlan\uhlan_civ4unitinfos.xml

    I use 2.62 megapack, Dancing Hoskuld "missing Rom Movies", jooyo "Rom Graphics Pack"

    None of those should have an effect on ROME.

    Keep up the good work.
     
  13. zulu9812

    zulu9812 The Newbie Nightmare

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    Did you confirm over-write, when installing?
     
  14. Soul oWar

    Soul oWar Warlord

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    yep gonna try re-installing everything .. when I manage to re-download everything...
     
  15. zulu9812

    zulu9812 The Newbie Nightmare

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    Also, remember that you need the Mega Pack of Rise of Mankind, not just the regular version.
     
  16. Soul oWar

    Soul oWar Warlord

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    still does the same thing error...

    Install order:

    RoM 2.62 megapack
    RoM Graphic Pack
    RoM missing wonder movie
    ROME
     
  17. zulu9812

    zulu9812 The Newbie Nightmare

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  18. Soul oWar

    Soul oWar Warlord

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    could you tell me which files you have in your uhlan folder?

    I only have one file... and I'm sure it is missing some.. I only have 1 xml and 1 .rar?
     
  19. zulu9812

    zulu9812 The Newbie Nightmare

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    OK, it looks like you haven't installed the mega pack correctly. That single xml file and rar do come from my mod. But you should have a whole bunch of xml files along with several dds and a nif file (all of which come from the base Rise of Mankind 2.62 Mega Pack).
     
  20. Soul oWar

    Soul oWar Warlord

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    hum.. I open the rar file of the 2.62 megapack (downloaded today) and there is no UU for poland...

    There is: Casimir, Folwark, Heavy Hussar, Sobieski, Walesa... and the xml file for poland...


    Hum... Uhlan in your pack should have more file or not exist...
     

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