Rise of Mankind Let's Play

Saldor010

Chieftain
Joined
Apr 15, 2017
Messages
22
The title explains it all. Let me know what you think, and be sure to point out my blunders so that I can become a better player overall :)

 
Might get traffic/feedback in the Rise of Mankind subforum.
Although I like the idea of getting crosstalk from the non-converted BTS normies. :borg:
 
Might get traffic/feedback in the Rise of Mankind subforum.
Although I like the idea of getting crosstalk from the non-converted BTS normies. :borg:

I didn't realize there was a subforum dedicated to Rise of Mankind, that's amazing! I'll move over there then, thank you for letting me know :)

EDIT: Thank you to whatever moderator it was who moved it :goodjob:
 
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From watching Video 1, I have some pointers.

1) OMG, F6, Have a focus on the Tech Tree, aim for a particular attribute, ie, Archery for Archers=Defense.
2) Use the Tiles attributes for the best production, Floodplains = 4 :food: with a Farm + 1:gold: unused :confused:
3) Its all about the production, Forest grassland = Woodcutters 2:food: + 2:hammers:
4) Forested Hills, can have woodcutters, before you get Mining.
5) Clear Forests that touch your city square, BUT, if the touch across a river keep them as bait for attackers. Forest = 0.5 Health/square.
6) ALWAYS escort a settler. A city with no defense = lost city.
7) Rivers in your culture = road for trade purposes, only outside of culture do you need sailing to use them. Must be uninterrupted by other culture to act as a road.
8) MORE WORKERS, you always need more workers.

Personal play style - (I have to say)

Single unit graphics, Cntl-O, will utilize the Mods graphics for units better. Its the mod you need to customise it in. Upon launch, using the desktop icon, Options and select "Enable formations"
Screens are customisable, you can get more info if set up differently.

: SVN version 1067 games aren't compatible with SVN 1068, DON'T UPGRADE VERSION. unless fix is made.

Great effort on making a video, thanks.
 
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