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Risen - Alternate Timeline WW3 mod

Discussion in 'Civ4 - Creation & Customization' started by TheBladeRoden, Mar 20, 2006.

  1. TheBladeRoden

    TheBladeRoden Deity

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    Location:
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    Risen is my little webcomic-turned-mod that takes place in an alternate timeline where Hitler gets assasinated in 1940. (this was before I found out Red Alert has the same premise) Fast forward 70 years and the world is a different and yet somewhat familiar place. New civilizations that have risen out of the ashes of WWII are now gearing up for another go around. But with the right mixture of technological and supernatural developments since then, this war could turn out to be Armageddon itself.

    As your civ's leader, can you achieve your national objectives without escalating into a nuclear holocaust, or will you take pride in knowing you were the top dog when the end came? When all other hope is lost you may still try to evacuate as much of your population off-world as possible; or you may try to swiftly end humanity's suffering yourself via WMD's or summoning the four horsemen.

    But all those scenarios and victory conditions are for another day, becuase I haven't graduated to Python yet. So let's start with the civs.

    Completed Features
    Incomplete Features
     
  2. TheBladeRoden

    TheBladeRoden Deity

    Joined:
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    Messages:
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    Location:
    The Middle West
    THE CIVS

    Unigov
    Short Description: This security-minded supernational organization has decided that the best way to bring law and order to the globe is to make itself the one world government. But they'll soon find out not everyone's going to agree.
    Free Techs: Fishing, Agriculture
    Civelopedia Entry

    Leaders: Percival T. August
    Executive General of Unigov
    Expansive
    Financial
    Favorite Civic: Representation
    2d Temp Art
    Final 2D Art
    Final 3D Art
    Diplomacy Text
    Civelopedia Entry

    Jane Claudine Lentulus
    Union Security Director
    Organized
    Industrious
    Favorite Civic: Police State
    2d Temp Art
    Final 2D Art
    Final 3D Art
    Diplomacy Text
    Civelopedia Entry

    Unique Unit: Military Police
    Replaces: Marine
    +50 City Defense
    Ability to quell riots
    Civelopedia Entry
    Finalized texture

    Cities:
    Spoiler :
    Union City
    New York
    Toronto
    Boston
    Montreal
    Washington H.D.
    Ottowa
    Raleigh
    Chicago
    Atlanta
    Quebec
    St.Louis
    Miami
    Dallas
    Winnepeg
    Houston
    Mexico City
    Edmonton
    Monterrey
    Omaha
    Denver
    Calgary
    Vancouver
    Seattle



    Hertfordshire
    Short Description: The royalist House of Hertfordshire have ousted the parliamentary government whom they felt had brought the British Empire to ruin by half-century. Now they seek to bring back ye olden glory days and "reclaim the colonies" is first on the How-to list.
    Free Techs: Fishing, The Wheel
    Civelopedia Entry

    Leaders: Edmund Langfordance
    Lord High Constable
    Aggressive
    Spiritual
    Favorite Civic: Vassalage
    2d Temp Art
    Final 2D Art
    Final 3D Art
    Diplomacy Text
    Civelopedia Entry

    Becki of Hertfordshire
    Heiress Presumptive of the White Crown
    Creative
    Expansive
    Favorite Civic: Hereditary Rule
    2d Temp Art
    Final 2D Art
    Final 3D Art
    Diplomacy Text
    Civelopedia Entry

    Algernon Cottingsworth
    Duke of Newcastle
    Financial
    Organized
    Favorite Civic: Caste System
    2d Temp Art
    Final 2D Art
    Final 3D Art
    Diplomacy Text
    Civelopedia Entry


    Unique Unit: Transport Plane
    Replaces: Bomber
    Carries 2 units between cities
    Paradrops cargo into enemy territory
    Civelopedia Entry
    Finalized texture

    Cities:
    Spoiler :
    Hertford
    London
    Birmingham
    Leeds
    Glasgow
    Sheffield
    Bradford
    Liverpool
    Edinburgh
    Manchester
    Bristol
    Kirklees
    Fife
    Wirral
    North Lanarkshire
    Wakefield
    Cardiff
    Dudley
    Wigan
    East Riding
    South Lanarkshire
    Coventry
    Belfast
    Leicester
    Sunderland
    Sandwell
    Doncaster
    Stockport
    Sefton
    Nottingham
    Newcastle-upon-Tyne
    Kingston-upon-Hull
    Bolton
    Walsall
    Plymouth
    Rotherham
    Stoke-on-Trent
    Wolverhampton
    Rhondda, Cynon, Taff
    South Gloucestershire
    Derby
    Swansea



    KPC
    Short Description: The still-communist Sino-Russian Alliance has the largest army in the world, but can it stand the test of corruption, seperatists, and Unigov globalization?
    Free Techs: Hunting, Agriculture
    Civelopedia Entry

    Leaders: Djivelegov
    General of the 6th Combined Arms Army
    Expansive
    Industrious
    Favorite Civic: State Property
    2d Temp Art
    Final 2D Art
    Final 3D Art
    Diplomacy Text
    Civelopedia Entry

    Sai
    General of the 24 Group Army
    Philosophical
    Organized
    Favorite Civic: Nationhood
    2d Temp Art
    Final 2D Art
    Final 3D Art
    Diplomacy Text
    Civelopedia Entry

    Unique Unit: Conscript
    Replaces: Infantry
    As strong as a knight but costs as much as a warrior.
    Can be built alongside marines.
    Civelopedia Entry
    Finalized texture

    Cities:
    Spoiler :
    Moscow
    Beijing
    Leningrad
    Shanghai
    Kiev
    Guangzhou
    Minsk
    Nanjing
    Kharkov
    Xian
    Hong Kong
    Odessa
    Chengdu
    Gorkiy
    Hangzhou
    Kazan
    Tianjin
    Dnepropetrovsk
    Macau
    Kuybyshev
    Shandong
    Donetsk
    Pyongyang
    Perm
    Taipei
    Tbilisi
    Kaifeng
    Sverdlovsk
    Ningbo
    Baku
    Baoding
    Chelyabinsk
    Yangzhou
    Omsk
    Tashkent
    Novosibirsk


    neoVisigoths
    Short Description: Too strong to be swiftly reconquered, German territory instead suffered a 50 year war of attrition that sent it back into the Dark Ages. Even so, the neoVisigothic clan's preference for unconventional warfare coupled with their lust for revenge make them a fearsome threat.
    Free Techs: Mining, Mysticism
    Civelopedia Entry

    Leaders: Wilhelm Ravenhurst
    neoVisigothic Warlord
    Industrious
    Philosophical
    Favorite Civic: Slavery
    2d Temp Art
    Final 2D Art
    Final 3D Art
    Diplomacy Text
    Civelopedia Entry

    Lilith Victoria
    neoVisigothic Spiritual Leader
    Creative
    Spiritual
    Favorite Civic: Paganism
    2d Temp Art
    Final 2D Art
    Final 3D Art
    Diplomacy Text
    Civelopedia Entry

    Unique Unit: Chemical Trooper
    Replaces: SAM Infantry
    Requires Fascism
    Causes collateral damage
    Less effective against aircraft
    Causes sickness, inability to heal, or fallout-like state on attacked tile
    Civelopedia Entry
    Finalized texture

    Cities:
    Spoiler :
    Berlin
    Hamburg
    Munich
    Cologne
    Frankfurt
    Essen
    Stuttgart
    Bonn
    Kiel
    Vienna
    Prague
    Warsaw
    Lodz
    Krakow
    Wroclaw
    Copenhagen
    Amsterdam
    Brussels
    OstroParis
    Rotterdam
    Lillie
    Lyon
    Strasbourg
    Budapest
    Cluj-Napoca
    Iasi
    Bucharest



    Olive Green
    Short Description: The militant environmentalist cult, Olive Green, has fought for years on Mother Earth's behalf against sprawl and industrialism. But now with the grave threat of global nuclear war approaching, they now realize the only path to final peace is the end of human civilization itself.
    Free Techs: Agriculture, The Wheel
    Civelopedia Entry

    Leaders: Jean-Patrick Montegomery
    Leader of Olive Green
    Philosophical
    Aggressive
    Favorite Civic: Environmentalism
    2d Temp Art
    Final 2D Art
    Final 3D Art
    Diplomacy Text
    Civelopedia Entry

    Unique Unit: Monkeywrencher
    Replaces: Spy
    Requires Ecology
    Requires University
    Moves over impassible features
    Improvement sabotage regrows forest
    Unit sabotage lowers city population
    Finalized texture

    Cities (TBD)

    Might of the Pariahs
    Transcendent Technologies
    Magnhild Industries
     
  3. TheBladeRoden

    TheBladeRoden Deity

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    TECH & UNIT ADDITIONS
    Century of Warfare
    This brings in some of the "Lost Units", plus some new ones as well.
    More techs will be brought in as well to fill out the 20th Century.

    New Tech Ideas:
    radar
    lasers
    organ transplant
    highways
    Water Supply & distribution
    Agricultural Mechanization
    Advanced Surgery
    Space Construction
    Jets
    Mobilization
    Organized Labor
    Civil Rights
    New World Order
    Commercialism
    Megacorporation
    Chemical Warfare
    Popular Sports
    Fundamentalism

    New Unit Ideas:
    Armored Car
    Early Tank
    Biplane
    Zeppelin
    Steam Frigate
    Portable Machine Gun
    Bazooka Soldier
    Wooden Carrier
    Escort Ship
    Nuclear Carrier
    Nuclear Sub
    Mobile Artillery
    MRLS
    Missile Cruiser
    Amphibious Transport


    You have entered the Future Era!
    If we were to take the holistic approach, Civ would begin with the Dawn of Man and End with the Dusk of Man. Risen hopes to at least reach the Mid-afternoon of Man.

    New Tech Ideas:
    Nanotechnology
    Superconductors
    Interplanetary Travel
    Cybernetics
    Genetic Engineering
    Genetic Stratification
    High-powered lasers
    Plasma
    On demand media
    Wide Spectrum Vision
    Subspace communication
    Artificial Consciousness
    Corporate State
    Electronic Integration
    Spynet
    Magnetism
    Curing Cancer/AIDs
    Alternative Fuels

    New Unit Ideas:
    Land Warrior
    RC Robot
    Slicer
    Stealth Fighter
    Laser Tank
    Anti-grav Tank
    Urban Fighting Vehicle
    Walker
    Stealth Fighter
    UAV
    Hoverchopper
    Orbital Bomber

    Alternate Unit Ideas
    With the new exporter tools it might be possible to give the new civs all unique units, seeing as Risen was originally planned to be an RTS mod. Though they might be more fitting for a pure scenario, since they mostly come from one time era and it'd outbalance the other civs in normal games.
     
  4. TheBladeRoden

    TheBladeRoden Deity

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    NEW VICTORIES
    The New Time Victory
    Unlike in vanilla civ, the game doesn't end by a static date. Here the players can have an influence on the date the world comes to an end. And even though on planet everyone dies at the apocalypse, those with the highest score will at least not have died in vain. Even though those in 1st place may want to end the world quickly, the path there will start generating events that could bring your civ to its knees before the others.

    Nuclear Winter
    Everyone's favorite end of the world scenario since 1945! Instead of that wierd localized globabl warming, nukes will actually cause fallout toward the east of where the nuke landed. First it started affecting health, then improvements start getting destroyed, then bonuses will dissappear, grass turns to desert, and the whole world is plunged into darkness.

    The Four Horsemen
    Research in to the occult will allow you build shrines to the four horsemen. Naturally when you have a shrine can build the corresponding horseman. These guys are uber military units that will wreak havoc upon everything, but only one of each can be built at a time. Aside from being strong in a fight, they can bring about disasters such as famine or mass suicide depending on their nature. There's a random chance that they'll go rogue though, so you'd best get them into enemy territory before that happens. Once all four of them get onto the map at once...well, I haven't figured that part out yet, but rest assured the end will come that much quicker.

    Other Apocalypse Ideas
    Large Heavenly Bodies Falling From Space
    Gray Goo
    Robot Takeover
    Global Warming (whoah it's back already!)
    Black Holes

    (Un)natural Disasters
    As the world at large comes closer to the end, smaller disasters will start popping up that could turn the tide in an otherwise civilized competition. Please not that these or anything else in this thread is subject to change

    Blizzards
    Hurricanes
    Thunderstorms
    earthquakes
    Solar Storms
    Chasm
    Lightning
    Zombies
    Famine
    Plague
    Mass Suicide
    Hemoclysm
    meteorites
    scorched earth
    volcanoes
    ashes
    Insanity
    power outages
    locusts
    etc.

    The New Space Victory

    This Space Victory will be a little different than the other one. Here the space station can be a collaberative project by multiple nations (fluff-wise by a neutral third party). Once it's complete, the next task is to start moving your people onto the space station by building transport shuttle pads in your cities. Another option is to move military units onto the shuttles to help you boot off other people off the station. Once you have the largest percent of your people on the space station, you can wait until the world ends to claim victory (though that's conflicting with the time victory). Alternatively, you could gain complete control of the space station by cracking the seven layers of encryption on it's main computer. Then you can send your folks off to another star system for the win. Though if your opponent has the most people on your space station, you can send it crashing into the sun or onto the planet (preferably on his capital) and start anew.

    Rulf Taurel IV
    This guy is born somewhat randomly like the rest of the great persons. But he sticks around like any other unit. While he's around and happy he'll provide some good benefits to your civ (which are chosen civic-like). Even if he's born in your civ, enemies will try to snatch him out from under you. Spies can attempt to kidnap him. When he's attacked by military units, he may either fight to the death, withdraw, or surrender like workers. Also, if he gets unhappy enough, he'll go rogue on his own.
     
  5. TheBladeRoden

    TheBladeRoden Deity

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    IMPLEMENTATIONS FROM OTHER MODS
    Religious Victory
    Is your religion the best? Well, prove it by getting the highest influence level! Also comes with inquisitors probably.

    Civil War
    People get unhappy. And when they get really unhappy, they revolt. And when they revolt, do they join the nearest neighbor next to them? No, they go and create a new one like they're special or something. I know others are working on this, but my ideal situation would be that rioting will randomly spawn barb units. Then when it gets really bad the mad cities will break off together and create a new nation (maybe with random colors and a random unused leader) with a name derived from the original country like Independant States of ______ or something like that.

    The New UN
    In Risen, (or in real life, as some could argue) the peacefully enforcable new world order of idealism is not yet realized, so the UN as Civ4 knows it, won't quite work. To best fit with the world of Risen, I think it would be best to have multiple international organizations existing at once (NATO, EU, Warsaw Pact). Membership would be voluntary. So you could back out if you didn't like the nuke ban or the mandatory civic of slavery, but you would lose out on the trade boost and the org-wide defense pacts.
     
  6. TheBladeRoden

    TheBladeRoden Deity

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  7. woodelf

    woodelf Bard

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    Sort of Fallout-ish. Nice looking premise. You can never get enough AH.
     
  8. tombeef

    tombeef Chieftain

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    the only suggestion I can make is what about a "good guy" civ? You know, one that's fighting to presever freedom, not just for a unigov, political power, etc. Like a future United Nations or something?
     
  9. J_Period

    J_Period gone :(

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    Not that any of the civ's in real life are good guys all the time...
     
  10. woodelf

    woodelf Bard

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    Good is relative and history is written by the winners.
     
  11. tombeef

    tombeef Chieftain

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    Absolutely true. But I think some people would appreciate fighting for freedom instaed of unigov or extinction. Just a thought. That's why I had "good guy" in quotes.
     
  12. TheBladeRoden

    TheBladeRoden Deity

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  13. DarkCloak

    DarkCloak Chieftain

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    You fight for your God...

    You have the 4 horsemen of the Apocalypse, why not introduce the opposite of that force? By introducing the re-birth of a "Messiah" figure... It could put an interesting spin on Religion.
     
  14. TheBladeRoden

    TheBladeRoden Deity

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  15. Broken Legion

    Broken Legion Chieftain

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    Who's Rulf Taurel IV?
     
  16. ice2k4

    ice2k4 Chieftain

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    Some of those are not exactly "future" considering half of them are alreadybeing used (ie. nanotechnology genetic engineering, super conductors.)

    Oh like America, who fights for freedom and democracy, and bombs a bunch of brown people every 4 years. I guess all those deaths are justified, because if America says its good, then the whole world must say its good ;)


    Really though, I think you have some great ideas here. Keep up the good work.

    Also a nice apocalypse type thing could be destruction of electricty. Think about it, if electricity was somehow removed from the Earth. There would be a big problem. Water is pumped by electricty and we obviously wouldn't have heat in our house (and gas is also handled with electrcity.) The biggest thing though is all those big nice defense systems countries build are all run on computers (and so is mostly everything else) which uses electricty. Bam the world would be in havoc.
     
  17. TheBladeRoden

    TheBladeRoden Deity

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    How do you know I've been doing good work? Maybe I haven't been working at all on this in the past 2 1/2 months. Then again, maybe I have, and it's just bad work. ;)
     
  18. akinkhoo

    akinkhoo Biotechnologist

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    if WWII didn't have axis, china wouldn't be communist anyway, there wouldn't be a russo-sino league. also in truth, the chinese couldn't stand the soviet neither, they split with them in real history (develop into what is now called maoist but adopted free market economy immediately after mao died) and receive US technology to help contain the soviet (some of china's current warship are still powered by GE machinery), of course once soviet is no more, china becomes the next target...

    anyway, a scenario doesn't need to be realistic, just plan it as you like! ;-)
     
  19. OctopusOverload

    OctopusOverload Cultist

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    Oh man, I love alternative history! :goodjob:

    I have a heap of suggestions and stuff:

    Civs: You seem to be neglecting a few large parts of the world. What if the League of Nations went downhill after the neoVisigoths, Hertfordshire'eans and the nations of Unigov left and ended up a confederation of bickering, paranoid, arms-racing nation-states. Perhaps they could be accompanied by various African colonies.
    The hallmarks of the League of Nations could be varied troop and vehicle types, strong navies and efficient industries, but a lack of natural (luxury/strategic) resources.

    What if (no 2) South-East Asia united under a single banner? The unification could have started as a means to resist the European colonial powers, but continued through power hungry leaders keeping the countries together in order to resist the Sino-Russo Alliance? An amphibian blitzkrieg (could have) lead to the annexation of Australia and New Zealand.
    The hallmarks of the South-East Asian Entente could be big populations/pop growth, good guerilla/amphibian/jungle troops and resources but lack of heavy industries (atleast in the beginning).

    Terrain: On a planet torn to shreds by war, there must be huge tracts of land rendered unusable by warfare, ie no-mansland. Some new graphics for burned forests and jungles, trench-ridden-mortar-pounded grasslands/plains/tundra/desert and dito hills/mountains. Productivity would be zero to near zero and defence bonuses reduced.

    Units: What better units for an alternative history scenario than the ridiculosly expensive but oh-so-useful desperate units of long wars?

    Floating fortress v1: immobile naval unit, capable of transporting and repairing multiple aircraft AND ships (though the repairing part might be unbalanced). Can only defend, but can bombard tiles/cities/units. Built using several fishing boats (or maybe special single purpose work-boats) and at a hefty cost in money. Perhaps a limit of 1 or a few more, buildable only in ocean to balance.

    Floating fortress v2: Dead slow (1 move) naval unit, works as a medic for ships in adjacent tiles, can attack naval units, can bombard tiles/cities/units.
    Again, perhaps a limit of 1 or a few more.

    Hovercraft transports: Not alot to say. Transports units on land, coasts and maybe oceans.

    Hovercraft tanks: Simple tank-ish units, can traverse and, coasts and maybe oceans.

    Hovercraft artilley: Artillery unit, can traverse and, coasts and maybe oceans.

    Just a few of my suggestions, might not fit in with your view on the conflict. Oh, and great mod idea! :D

    *Looks a posting dates* Oh darn. Late post :(
     
  20. TheBladeRoden

    TheBladeRoden Deity

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    Indeed, my Risen mod sort of died after Warlords came out because I figured that Civ was going in a direction unfriendly with anything having to do with the modern era, still never bought that exp pack actually. Hopefully BTS in its modernity focus will bring a reversal of fortunes and my mod can rise again!

    Of course the inherent problem with modern mods is the you have to sit through a whole game until it's pretty much won or lost until you start seeing any new content. Either that or try to start filling out the back end like I did or you make it so that all games start in 1900.
     

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