Looking at Rising Tide's diplomacy system, it looks like there will be a variety of ways to generate diplomatic capital. There don't, however, seem to be many ways to focus on generating more capital or to prioritize other resources at the expense of diplomatic capital. Rather than being generated by its own specific buildings (at least in the early game), diplomatic capital is produced in small quantities by building that are already prioritized for their other functions (Old Earth Relics and Trade Depots). It also seems to be generated by wonders, but again, wonders are likely to be built for their unique bonuses with the diplomatic capital a secondary consideration at best. And without a rework to the virtue trees, it will be impossible to invest in diplomatic capital generation through this system. This is a dramatic contrast to other resources in the game. A player who wants to invest in science can build laboratories early and choose virtues in the knowledge tree, while a player who wants to invest in energy can build thorium reactors and take industry virtues, but a player who wants to focus on diplomatic capital has no comparable options. It's also distinctly different from faith, the most comparable mechanic in Civ Vs first expansion, which had new buildings created specifically to produce it and a social policy tree reworked to focus on it. I'm curious as to whether this limitation (assuming none of this is changing before release) is an oversight or an intentional choice. I can imagine the developers may have wanted to give each faction a roughly equivalent amount of diplomatic capital in order to emphasize the exchange of capital through agreements, but this system doesn't seem like a good way of achieving that. Instead, it seems like it will simply allow players who are already doing well to extend their success to the diplomacy system without having to actually invest additional resources in doing so. Are there other possible reasons for setting the system up this way? (Adding an early game diplomatic capital-focused building seems like such a simple change and such an obvious extension of the game's basic pattern that there almost has to be a specific reason for the developers not to have done it) Are there ways I'm overlooking to invest more or less heavily in diplomatic capital generation?