Which I personally like, because it gives an enormous strategic freedom. In Civ5 I always felt like "I have to settle somewhere in that location and my job is just to find the best spot" and "Okay - no more luxuries. Guess I'm done settling." In Beyond Earth I can settle 4 cities, or I can settle 18 cities if I want. And then cry horribly because I end up at -9000 health and my last 2 outposts never become cities, but hey. Anyway. Yeah, I think Beyond Earth took it a bit too far (although probably unintentionally), because resources almost have no influence at all. When the game has strong, advanced improvements like the Academy, then Resource Tiles need to get stronger over the course of the game as well and having more STRONG buildings that require local resources would also help to make the city locations more interesting. I think that could be done without something as restricting as "The area must have X to support a city or the location is bad". In my "perfect version" of the game, players would be able to settle non-resource locations, but those cities would be a lot less productive. (The Xenonursery also does a good job for Xenomass when it comes to that) The downside would be balanced so that everyone should try to settle resource-heavy locations, and people who WANT more cities can fill up the "space in-between" with filler-cities.