He's good at getting those card-return cascades. Also good at breaking NAPs whenever it suits him. He's done it twice to me now, I've learned not to trust him in future games.
The problem I had in that game was that the cards simply did not go my way. I had 4 cards and neither of them were able to be traded in. Which is how most of my games go.
Several times I've had astonishingly bad luck... but then, some other times I have great luck, so I guess it balances out over the long term. But losing a 7-1 battle really stings.
If targetted Aiken would be killed off as easily as any other player. He has told me three key tactics.
1. Remain low.. no point drawing attention to yourself by taking a continent, the units are not worth it considering how game swinging cards are.
2. Don't trade your cards till you have to. Trading when you have 3 or 4 is a waste if you can survive without. When it gets back to your turn they will be worth more.
3. Watch for players card number, and also how weak they are. If you can kill someone off, capture enough cards to force a cash in (5 cards) the game is essentially yours to lose from there.
Big, Mean and NESty.. you missed your turn twice in a row so have been booted automatically anyway now. I don't think you are alive in any other games..
So, NESscessary Actions is approaching its end. I wiped out Tycho earlier today, and the fog of war system has allowed me to conquer Australia, then move from there into South America, and from there into North America and Africa, all without really being noticed. I send probing raids into enemy territory to make sure that no one's building up heavily, and always make sure to wipe out isolated enemy outposts so that no one realizes that I've expanded across such a large area. The lack of a history function and the heavy fog of war really make the Colossal Crusade gametype extremely fun.
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