playshogi
Emperor
- Joined
- Nov 1, 2001
- Messages
- 1,479
T0 I switch research to Mathematics so we can increase our health with an
Aqueduct and Hanging Gardens. Also, we'll be able to build the new and
improved forts on key squares. I promote Voyager (27.6/40) to Drill 3 and had trouble trying to change the name. I had to delete the unit to avoid shutting off the computer!
I move 2 citizens off production and make 2 scientists. So, Mathematics is due in 13, a new great person in 13, and National Epic in 14.
IBT As much as I tried to see where are units were, I missed a chariot moving
2 and pillaging a pasture, fortunately, we only lose time to rebuild, because it was an extra health point.
T2 I kill a few units, but...
IBT The AI kills an axe while losing an archer and a road gets pillaged.
thru 20AD I promote a few of our axes and spears to Woodsman 2 to defend the passes. Another Great General is born and he is assigned to Enterprise now known as the Oliver Cromwell. It seems impossible to change the names once a Great General gets attached.
35AD I capture a worker!
65AD The population grows to 13.
80AD Mathematics complete, resume researching drama.
110AD We get a Great Engineer which I settle in place. We can build the
Hanging Gardens in about 10 turns, maybe less with some chopping of the
outlying forests.
200AD Drama and Hanging Gardens due in 7 turns, although the latter can be
accelerated by a forest chop I started. War weariness has started so maybe
now is a good time to get Globe up after the Gardens. Probably, WW was
caused by a city that I razed on the edge of the power grid. I built 2 more
cottages and 1 farm. There are still 2 squares left we can hope for forest
growth. Javaman (formerly Voyager) is at 110/82 experience points and
36.4/40 health and Cromwell (formerly Enterprise) is at 90/65 with 40/40
health. There are some promotions available. Quite a few of my attacks with
the MA were at 99.9% chance, so I was lucky I didn't lose one. Most of the
action was in the west. I didn't build any forts, doesn't look like we need
them, yet. So far, the AI is not using anything stronger than strength 6.
Sorry, Greyfox, when I got back from work I had forgotten your point about
getting into representation after building Globe.
Here is a look at the situation in 200 AD:
And a look at Berlin, I missed putting a worker on the corn so the next person please fix that. This was because on my last turn WW caused 1 unhappy person and the governor moved the worker off the corn.
Aqueduct and Hanging Gardens. Also, we'll be able to build the new and
improved forts on key squares. I promote Voyager (27.6/40) to Drill 3 and had trouble trying to change the name. I had to delete the unit to avoid shutting off the computer!
I move 2 citizens off production and make 2 scientists. So, Mathematics is due in 13, a new great person in 13, and National Epic in 14.
IBT As much as I tried to see where are units were, I missed a chariot moving
2 and pillaging a pasture, fortunately, we only lose time to rebuild, because it was an extra health point.
T2 I kill a few units, but...
IBT The AI kills an axe while losing an archer and a road gets pillaged.
thru 20AD I promote a few of our axes and spears to Woodsman 2 to defend the passes. Another Great General is born and he is assigned to Enterprise now known as the Oliver Cromwell. It seems impossible to change the names once a Great General gets attached.
35AD I capture a worker!
65AD The population grows to 13.
80AD Mathematics complete, resume researching drama.
110AD We get a Great Engineer which I settle in place. We can build the
Hanging Gardens in about 10 turns, maybe less with some chopping of the
outlying forests.
200AD Drama and Hanging Gardens due in 7 turns, although the latter can be
accelerated by a forest chop I started. War weariness has started so maybe
now is a good time to get Globe up after the Gardens. Probably, WW was
caused by a city that I razed on the edge of the power grid. I built 2 more
cottages and 1 farm. There are still 2 squares left we can hope for forest
growth. Javaman (formerly Voyager) is at 110/82 experience points and
36.4/40 health and Cromwell (formerly Enterprise) is at 90/65 with 40/40
health. There are some promotions available. Quite a few of my attacks with
the MA were at 99.9% chance, so I was lucky I didn't lose one. Most of the
action was in the west. I didn't build any forts, doesn't look like we need
them, yet. So far, the AI is not using anything stronger than strength 6.
Sorry, Greyfox, when I got back from work I had forgotten your point about
getting into representation after building Globe.
Here is a look at the situation in 200 AD:
And a look at Berlin, I missed putting a worker on the corn so the next person please fix that. This was because on my last turn WW caused 1 unhappy person and the governor moved the worker off the corn.