With the holidays fast approaching, Bismarck thinks he can spread the cheer among the nice and lay the smack down on the naughty. Tentative settings: Difficulty: Emperor Map: Standard Low Sea Pangaea Opponents: 8 Choose Religions (I just like it) More opponents than ever before, just with low sea. *** Forgot to state the variant rules: 1. Nice people get gifts: We will grant any gold and tech request from friendly, pleased civs 2. Naughty people don't: We will refuse any gold and tech demand from annoyed, furious civs (So this means we can decide what to do with cautious civs. Other requests such as break deals or war are up to us.) 3. Once Steam Power is researched, we must mine coal without any unreasonable delay and gift one coal resource each to all our enemies (annoyed, furious). We can keep any remaining coal. 3a. Any other civ who falls to annoyed/furious in the future will get coal from Santa. 3b. We are allowed to give in to a "stop trade" request from nice (friendly, pleased) and cautious civs even if it involves canceling our coal gifts. 4. Our civs color will be changed to red (after start has been decided). *** Additional clarifications: Hmm... since I'm the president of the RK series, I might as well decide for sure before we cross the bridge. 1. Santa's discretion. 2. Yes. 3. Santa's discretion. 4. Just no giving gifts to naughty leaders. 5. Yes, no declaring on friends. Of course he can fight back if attacked by a previously nice AI. However, if somehow, after end of war they are still cautious or better... 6. Santa doesn't do that himself. However, if an event happens... or a change of religion by us or them happens... (Think of changing religion as... a change of world view and philosophy and judgement.) 7. Well, Santa judges people by his own standards, but let's try not to do the "demand until -99 diplo penalty" trick. Anyway, if we do meet someone normally demanding like Isabella, yeah, it may be prudent not to befriend them.