Readylander
Warlord
Standard SG Rules:
No automation of workers (except for pollution cleaning)
No goto orders that carry into the next leaders turns
No fortification of units far from home
10 turns per player (this isn't necessarily standard but it is what we are playing)
No reload, you have to live with what you do
No autosave (save occasionally, back up to last save if crash)
Playing:
Readylander
rus_tenisist
Ziggy
Slave
(1) 4000BC - And we are the Iroquois. We therefore start with a scout in addition to our settler and worker. I send our scout to look for the best site to settle our capital. We have a flood plain with a wheat which will produce 4 food and one gold so I want that within our cities borders. I also want to be on the river so we can grow beyond size six without an aqueduct but to our southeast is a desert which I would like to minimize within our borders. The western area appears to be more promising so our scout heads out in that direction. The lands to our west do appear to be better so I move our settler one tile to the west which appears will reduce our desert tiles by a couple and give us more grassland versus plains. And we are still on the river. Our worker is moved to a river grassland tile with a shield that he can start working next turn, this will maximize his effect as our first citizen will be working this tile until our borders expand and we get the wheat flood plain within our borders.
(2) 3950BC - Salamanca is founded and the history of the Iroquois begins. A scout is ordered to help us explore and find what gifts may be offered by the surrounding tribes. Due to the abundance of settlers that I have found recently in goody huts I am gambling that the scout's quick build (5 turns) and speed (2 movement) will pay off in some settlers. Due to our UU being the Mounted Warrior we begin our science research with The Wheel which will show us where the horses are. I raise our science rate to 90% which results in our breaking even but lowers our research time from 40 turns to 24 turns. Our worker immediately begins mining to bring us more shields so that we may build quicker. Our scout finds a hill from which to view our lands and sees great waters to our west and more deserts to our north.
(3) 3900BC - Our scout sees a hill to his south at the edge of our known lands so he goes there to better view our southern lands. We appear to have more greenlands to our southwest bordering the great waters.
(4) 3850BC - Our scout wants to continue moving south to explore but he avoids the hill immediately to his south as it will use up all of his strength in just one move this turn. So instead he runs around the hill and finds - our first goody hut!! Let us pray, (we are a religious civ), to the great gods that we will be greatly rewarded for our efforts in founding this civilization.
(5) 3800BC - OK, not quite what I was hoping for but the Chehalis tribe teaches us the secrets of Warrior Code. Our scout enters what appears to be a thick jungle, lets hope that it isn't too extensive.
(6) 3750BC - Our scout is slowed by the jungle, he does spy some hills within the jungle. He will head to one of them next turn to better view our lands.
(7) 3700BC - The production of our scout is completed and a settler is ordered up. We need to get another city going soon. Our new scout heads northeast towards the mountain to explore our eastern lands. Our original scout finds more jungle.
(8) 3650BC - Our worker finally finishes his mining and begins to build a road. Our new scout climbs the mountain for a better view and finds plains stretching as far as the eye can see. He also sees two very large animals with large white tusks. These must be the treasured elephants whose ivory is so favored by our peoples. He has a short internal debate with his duty to the Iroquois winning out over his PETA upbringing and he reports back to Hiawatha his findings. Hiawatha instructs him to explore the surrounding territory to find a good site to settle a city which will allow breeding these great beasts. Our original scout is not as lucky and finds only more jungle.
(9) 3600BC - Our new scout has even more luck - he finds not only a river but another one of the great gray beasts. Our original scout finds more jungle, but he thinks he sees in the distant clouds a mountain with a river running down the side of it.
(10) 3550BC - Our new scout is having all the luck, he climbs a mountain and scans the horizon to see more plains with two more big gray beasts. He has found what he thinks is a good spot to found a city and sends back word to Hiawatha to send a settler ASAP. Our original scout thinks he sees an end to the jungle as he approaches the mountain.
(11) 3500BC - Our worker finishes the road on the mine and moves to the wheated flood plain as our borders will expand next turn and that tile will be workable. Our new scout heads to the east and finds a goody hut. He will have to wait to explore it. The luck of our original scout may be turning around, he climbs the mountain and sees that the jungles do end, at least to the southwest and he thinks he can see a goody hut but it will take him some time to get there as it is beyond some hills.
(12) 3450BC - The borders of Salmanca expand due to our high culture and another goody hut is sighted to our north. Our worker starts building a road on the wheated plain to not only increase our research abilities but to also help the travels of our settler in reaching the land of the great beasts. Our new scout enters the Anasazi tribe's home and is taught Mysticism. Salamanca grows to size 2 which increases our income. Our science rate is increased to 100% which keeps us at break even but cuts two turns of research from The Wheel.
(13) 3400BC - Our original scout finally reaches the goody hut, he finds it is the home of the Navajo tribe who teach him of odd scribbles, they call it an alphabet. Our new scout continues exploring to our east and finds another great water.
(14) 3350BC - Our original scout finds another goody hut. Our new scout finds nothing.
(15) 3300BC - After consulting Section II - Workers and terrain improvements of http://realmsbeyond.net/civ/mmguide.html our worker determines that it will be beneficial to irrigate a wheated flood plain under despotism and begins irrigating. What is our worker doing on the net when we just discovered the alphabet you ask? Well this game was never intended to be historically accurate from what I have heard
Our original scout continues our streak - Bronze Working is learned from the Mayans.
(16) 3250BC - Our scouts continue to explore but find nothing worth reporting.
(17) 3200BC - Our first settler is finally readied to leave our capital and heads out towards the lands of the big beasts. It is decided that it is time to train our first military unit even though we do not yet have the ability to train to the level of a veteran warrior. Hiawatha hears of this and commands that we do not produce military units beyond our original "protection" warriors until barracks are built. Our original scout finds some tasty spices in our southeastern lands.
(18) 3150BC - Our worker heads out to build a road to our new city.
(19) 3100BC - Our original scout finds more of the spices and spies a goody hut in the distance.
(20) 3050BC - After much discussion the city of Munith is founded. This site will have two tiles of overlap with our capital, which I try to avoid, but those two tiles are both flood plains which will allow us to grow one or the other cities at accelerated rates. I wanted to be on the river which is two tiles northeast but that would leave some unused tiles between our cities and would increase the cities' distance from our capital which would result in more corruption in both this city and the cities beyond. Plus building a city here will get it producing shields sooner than if we continued on. Although a settler is desired, a warrior is ordered as it is noted that the city will not grow fast enough to build a settler so soon.
Our people learn of the valiant victory of the Red Wings over those pesky Canucks of the North and huge celebrations ensue. Our leader wanders the streets with beers in hand. The beers are found to be Canadian beers and he is run out of town with shouts of "TRAITOR".
We are two turns from The Wheel which will show us where the horses are. Horses are key for us as the Iroquois because our UU is the Mounted Horseman. We hopefully will be able to settle a horse city soon. We do have to be careful with our UU as our first victory will start our Golden Age and that can be wasted if we don't have sufficient cities settled first. But this may not be a problem as we have not yet found any other civs within our immediate area. We should be able to settle many cities without needing to fight for territory.
I suggest that our next research target be Masonry because it is quick and will give us the ability to build the Pyramids or Horseback Riding because it will give us the ability to build our UU. Since we don't appear to need to war anytime soon I guess Masonry would be my first suggestion.
There are two goody huts that will be explored soon. One by our scout in the south and one by our warrior in our capital.
Our scouts should continue to explore the unknown areas closest to our capital and then work out from there.
After the warrior in Salamanca I would suggest a settler be built for either the area southwest of our capital (there should actually be two city sites down there) or a horse city if one is very close.
I will post a dot map when we have discovered where the horses are and the black areas near are capital are uncovered.
Hopefully Ziggy can get his turns in.
Some general suggestions:
The website I noted in 3300BC is a great site for information on micromanaging in Civ3, it is Charis, a very experienced SG player. If you haven't followed any of his games, you should.
I open notepad and take notes as I play and then just copy and paste it onto the website. I have seen others who take notes during the game and then do their write up when they post the game.
I have found getting emails when there are posts to the game thread to be helpful. At the bottom of the page is an option to "Receive updates to this thread" that will send you an email when there has been a new post to the thread since you last read it.
http://www.civfanatics.net/uploads/RL1-3050BC.zip
No automation of workers (except for pollution cleaning)
No goto orders that carry into the next leaders turns
No fortification of units far from home
10 turns per player (this isn't necessarily standard but it is what we are playing)
No reload, you have to live with what you do
No autosave (save occasionally, back up to last save if crash)
Playing:
Readylander
rus_tenisist
Ziggy
Slave
(1) 4000BC - And we are the Iroquois. We therefore start with a scout in addition to our settler and worker. I send our scout to look for the best site to settle our capital. We have a flood plain with a wheat which will produce 4 food and one gold so I want that within our cities borders. I also want to be on the river so we can grow beyond size six without an aqueduct but to our southeast is a desert which I would like to minimize within our borders. The western area appears to be more promising so our scout heads out in that direction. The lands to our west do appear to be better so I move our settler one tile to the west which appears will reduce our desert tiles by a couple and give us more grassland versus plains. And we are still on the river. Our worker is moved to a river grassland tile with a shield that he can start working next turn, this will maximize his effect as our first citizen will be working this tile until our borders expand and we get the wheat flood plain within our borders.
(2) 3950BC - Salamanca is founded and the history of the Iroquois begins. A scout is ordered to help us explore and find what gifts may be offered by the surrounding tribes. Due to the abundance of settlers that I have found recently in goody huts I am gambling that the scout's quick build (5 turns) and speed (2 movement) will pay off in some settlers. Due to our UU being the Mounted Warrior we begin our science research with The Wheel which will show us where the horses are. I raise our science rate to 90% which results in our breaking even but lowers our research time from 40 turns to 24 turns. Our worker immediately begins mining to bring us more shields so that we may build quicker. Our scout finds a hill from which to view our lands and sees great waters to our west and more deserts to our north.
(3) 3900BC - Our scout sees a hill to his south at the edge of our known lands so he goes there to better view our southern lands. We appear to have more greenlands to our southwest bordering the great waters.
(4) 3850BC - Our scout wants to continue moving south to explore but he avoids the hill immediately to his south as it will use up all of his strength in just one move this turn. So instead he runs around the hill and finds - our first goody hut!! Let us pray, (we are a religious civ), to the great gods that we will be greatly rewarded for our efforts in founding this civilization.
(5) 3800BC - OK, not quite what I was hoping for but the Chehalis tribe teaches us the secrets of Warrior Code. Our scout enters what appears to be a thick jungle, lets hope that it isn't too extensive.
(6) 3750BC - Our scout is slowed by the jungle, he does spy some hills within the jungle. He will head to one of them next turn to better view our lands.
(7) 3700BC - The production of our scout is completed and a settler is ordered up. We need to get another city going soon. Our new scout heads northeast towards the mountain to explore our eastern lands. Our original scout finds more jungle.
(8) 3650BC - Our worker finally finishes his mining and begins to build a road. Our new scout climbs the mountain for a better view and finds plains stretching as far as the eye can see. He also sees two very large animals with large white tusks. These must be the treasured elephants whose ivory is so favored by our peoples. He has a short internal debate with his duty to the Iroquois winning out over his PETA upbringing and he reports back to Hiawatha his findings. Hiawatha instructs him to explore the surrounding territory to find a good site to settle a city which will allow breeding these great beasts. Our original scout is not as lucky and finds only more jungle.
(9) 3600BC - Our new scout has even more luck - he finds not only a river but another one of the great gray beasts. Our original scout finds more jungle, but he thinks he sees in the distant clouds a mountain with a river running down the side of it.
(10) 3550BC - Our new scout is having all the luck, he climbs a mountain and scans the horizon to see more plains with two more big gray beasts. He has found what he thinks is a good spot to found a city and sends back word to Hiawatha to send a settler ASAP. Our original scout thinks he sees an end to the jungle as he approaches the mountain.
(11) 3500BC - Our worker finishes the road on the mine and moves to the wheated flood plain as our borders will expand next turn and that tile will be workable. Our new scout heads to the east and finds a goody hut. He will have to wait to explore it. The luck of our original scout may be turning around, he climbs the mountain and sees that the jungles do end, at least to the southwest and he thinks he can see a goody hut but it will take him some time to get there as it is beyond some hills.
(12) 3450BC - The borders of Salmanca expand due to our high culture and another goody hut is sighted to our north. Our worker starts building a road on the wheated plain to not only increase our research abilities but to also help the travels of our settler in reaching the land of the great beasts. Our new scout enters the Anasazi tribe's home and is taught Mysticism. Salamanca grows to size 2 which increases our income. Our science rate is increased to 100% which keeps us at break even but cuts two turns of research from The Wheel.
(13) 3400BC - Our original scout finally reaches the goody hut, he finds it is the home of the Navajo tribe who teach him of odd scribbles, they call it an alphabet. Our new scout continues exploring to our east and finds another great water.
(14) 3350BC - Our original scout finds another goody hut. Our new scout finds nothing.
(15) 3300BC - After consulting Section II - Workers and terrain improvements of http://realmsbeyond.net/civ/mmguide.html our worker determines that it will be beneficial to irrigate a wheated flood plain under despotism and begins irrigating. What is our worker doing on the net when we just discovered the alphabet you ask? Well this game was never intended to be historically accurate from what I have heard

(16) 3250BC - Our scouts continue to explore but find nothing worth reporting.
(17) 3200BC - Our first settler is finally readied to leave our capital and heads out towards the lands of the big beasts. It is decided that it is time to train our first military unit even though we do not yet have the ability to train to the level of a veteran warrior. Hiawatha hears of this and commands that we do not produce military units beyond our original "protection" warriors until barracks are built. Our original scout finds some tasty spices in our southeastern lands.
(18) 3150BC - Our worker heads out to build a road to our new city.
(19) 3100BC - Our original scout finds more of the spices and spies a goody hut in the distance.
(20) 3050BC - After much discussion the city of Munith is founded. This site will have two tiles of overlap with our capital, which I try to avoid, but those two tiles are both flood plains which will allow us to grow one or the other cities at accelerated rates. I wanted to be on the river which is two tiles northeast but that would leave some unused tiles between our cities and would increase the cities' distance from our capital which would result in more corruption in both this city and the cities beyond. Plus building a city here will get it producing shields sooner than if we continued on. Although a settler is desired, a warrior is ordered as it is noted that the city will not grow fast enough to build a settler so soon.
Our people learn of the valiant victory of the Red Wings over those pesky Canucks of the North and huge celebrations ensue. Our leader wanders the streets with beers in hand. The beers are found to be Canadian beers and he is run out of town with shouts of "TRAITOR".
We are two turns from The Wheel which will show us where the horses are. Horses are key for us as the Iroquois because our UU is the Mounted Horseman. We hopefully will be able to settle a horse city soon. We do have to be careful with our UU as our first victory will start our Golden Age and that can be wasted if we don't have sufficient cities settled first. But this may not be a problem as we have not yet found any other civs within our immediate area. We should be able to settle many cities without needing to fight for territory.
I suggest that our next research target be Masonry because it is quick and will give us the ability to build the Pyramids or Horseback Riding because it will give us the ability to build our UU. Since we don't appear to need to war anytime soon I guess Masonry would be my first suggestion.
There are two goody huts that will be explored soon. One by our scout in the south and one by our warrior in our capital.
Our scouts should continue to explore the unknown areas closest to our capital and then work out from there.
After the warrior in Salamanca I would suggest a settler be built for either the area southwest of our capital (there should actually be two city sites down there) or a horse city if one is very close.
I will post a dot map when we have discovered where the horses are and the black areas near are capital are uncovered.
Hopefully Ziggy can get his turns in.
Some general suggestions:
The website I noted in 3300BC is a great site for information on micromanaging in Civ3, it is Charis, a very experienced SG player. If you haven't followed any of his games, you should.
I open notepad and take notes as I play and then just copy and paste it onto the website. I have seen others who take notes during the game and then do their write up when they post the game.
I have found getting emails when there are posts to the game thread to be helpful. At the bottom of the page is an option to "Receive updates to this thread" that will send you an email when there has been a new post to the thread since you last read it.
http://www.civfanatics.net/uploads/RL1-3050BC.zip