Its all well and good having grand strategies, getting established and expanding without being overrun by barbs or crashing the economy is just as important at the moment.
I played up to BW, we're now at T25 (3000bc).
We've got a worker and an exploring warrior, second warrior is still being built.
Worker has improved the rice and the grassland gems, getting ready to improve the hill gems which will take another 5 turns.
Delhi is generating +6F, 2H, 16bpt working rice, grass gems and FP. Pop 3, grows to pop 4 in 5 turns, warrior completes in 3 turns.
Our exploring warrior has survived his journey east:
This is where it starts getting tricky.
We have copper
. A city where the lion is standing would be pretty good long term but misses the stone. We could split the land into two weaker cities (copper/cow +wheat/stone).
The northern river site is also ok and doesn't need roads immediately.
Delhi pops borders in 25 turns which puts copper inside its borders. Building a settler to nab copper would take about 10 turns, depending on where its located we either get copper in first ring or build monument and wait 10 turns for borders to pop which probably wouldn't be any faster than waiting for Delhi's borders. We would need to fit in wheel of course.
We haven't met anyone else yet but T25 is still far too early to conclude we're semi isolated with Peri. No sign of Peri's borders yet but they can't be too far judging from how early we met his scout.
Delhi is ok for food, obviously commerce rich but hammer poor, hilly gems will double hammer output to 4 hpt. Its ok(ish) for settlers/workers but very slow for warriors.
Slavery is available but I haven't switched yet. 20H chopping is also available.
So lots of questions:
How soon will barbs start appearing in numbers?
How many spawn busters and where to put them?
Where do we put city#2?
Do we proceed with AH>writing>med>PH? Anything we should be fitting into that research sequence?
I'll add the save in case anyone wants to look in more detail.