RoddyVR
Veteran Board NESer
well, Rnes6 was a complete failure. not a single post other then my own. too complicated i guess. so here's a simpler one.
Warman closing his game came as a bad shock to me, and so i just had to do something in its memory.
Rnes7: Gang Lands
You are a powerfull (and powerhungry) person with influence over some of the gangs that rule the streets of this corrupted island city. You could be a corrupt cop, a doctor who "perscribes" rare drugs, a mafia boss or just a gangster who wants more from life (or any(shady)thing else you can think up).
To become more powerfull you need to own more territory of the city. Every territory you own gives you control over one of the city's many gangs. To gain ownership of a territory you need most of the gangs in the territory to consider you the owner. Noone knows for sure which gangs you control, but it is public knowledge who owns what territory. Compete or cooperate with the other players to gain more lands. Betray them or be loyal to suit your goals.
Gangs
The 26 Gangs are represented on the map as letters of the alphabet (A-Z).
Each gang has a "home" territory. Whoever owns that territory will control the gang. I will tell you in a PM when you gain ownership of a territory which gang it allows you to control.
A Gang can move to any adjasent territory during a turn (or stay in the one its in).
A Gang will excert "influence" over the territory in the name of one of the players, and which ever player has the most influence for a territory gets ownership of the territory and control of its gang (which may not even be in the territory).
Every Gang every turn will have orders, wheather they be given by players or made up by me or made by a random order generator i've made for this game. If a player does not send orders for his/her Gangs, it is entirely possible that his gangs will end up turning on him for that turn and working for someone else (random means they move in a random direction and give influence to a random player wherever they end up).
Territories
There are 31 territories on Marina island. 5 of them are "special" and do not grant control of a gang, the rest are each "home" to a Gang.
I know which territory is "home" to which gang, but you'll have to either figure it out or guess or remain ignorant. The player who owns a territory will be told which gang "lives" in that territory, that's the only SURE way to know.
A territory can be "owned" by a player, or it can be neutral. Gangs that live in neutral territories are controled by my random orders generator and are completely unpredictable. They will move around about half the time (and stay put the other half), and will randomly give their influence to players.
To gain ownership of a territory, you need to have the most influence over it at the end of the update. Each gang has one infuence "point" and the current owner of the territory has one influence point in his favor. If there is a tie for top influence in a territory, then it becomes neutral. So one gang "attacking" an enemy territory will only make it neutral and then next turn can make it owned by its player (if there's no intereference).
Special territories
There are 5 "special" territories on the map. they have little icons representing what the are:
Heli Pad (on top of scyscraper)
Court House
Police station
Subway station (metro/underground, whatever you call it)
Hospital
for now these territories are guarded by the government (police) and cannot be taken by gangs. gangs can go in there (and random ones proly will) but they will not be able to wrest control of the territory from the government.
later, i will add special bonuses for taking control of these territories, but it will be tough (like the governement will have a 2 or 3 influence defence or something).
Updates
i'm planning on making updates once a week. because i expect quite a bit of secretive diplomacy in this game. if i get all the orders faster then a week i'll do the update earlier. those who do not send orders by the deadline will have their gangs be issued random orders.
updates will have a new map, which will show who has control of which territories and where all the gangs are.
i will NOT list HOW someone won a territory. if there are 5 gangs in a territory, you will not know if the winner won with 2 gangs while the other 3 worked for 3 different players or if the winner had 3 or more gangs "vote" for him. this makes it harder to figure out who your real friends and enemies are. and the random gangs just make it even harder.
after each update, i'll send a PM to each player telling them which gangs they have control over. you have no more then 1 week from teh time of that PM to send in your orders.
Signing up
When you sign up, pick a color (i'll try to get as close as i can to it) and the territory you want as your starting location. remember that your starting location will have control of a gang, but that gang will MOST LIKELY NOT be on your starting location, and could be all the way across the city. so in truth, most of the starting "expansion" will be done by the random gangs giving out their "influence" to random players.
Warman closing his game came as a bad shock to me, and so i just had to do something in its memory.
Rnes7: Gang Lands
You are a powerfull (and powerhungry) person with influence over some of the gangs that rule the streets of this corrupted island city. You could be a corrupt cop, a doctor who "perscribes" rare drugs, a mafia boss or just a gangster who wants more from life (or any(shady)thing else you can think up).
To become more powerfull you need to own more territory of the city. Every territory you own gives you control over one of the city's many gangs. To gain ownership of a territory you need most of the gangs in the territory to consider you the owner. Noone knows for sure which gangs you control, but it is public knowledge who owns what territory. Compete or cooperate with the other players to gain more lands. Betray them or be loyal to suit your goals.
Gangs
The 26 Gangs are represented on the map as letters of the alphabet (A-Z).
Each gang has a "home" territory. Whoever owns that territory will control the gang. I will tell you in a PM when you gain ownership of a territory which gang it allows you to control.
A Gang can move to any adjasent territory during a turn (or stay in the one its in).
A Gang will excert "influence" over the territory in the name of one of the players, and which ever player has the most influence for a territory gets ownership of the territory and control of its gang (which may not even be in the territory).
Every Gang every turn will have orders, wheather they be given by players or made up by me or made by a random order generator i've made for this game. If a player does not send orders for his/her Gangs, it is entirely possible that his gangs will end up turning on him for that turn and working for someone else (random means they move in a random direction and give influence to a random player wherever they end up).
Territories
There are 31 territories on Marina island. 5 of them are "special" and do not grant control of a gang, the rest are each "home" to a Gang.
I know which territory is "home" to which gang, but you'll have to either figure it out or guess or remain ignorant. The player who owns a territory will be told which gang "lives" in that territory, that's the only SURE way to know.
A territory can be "owned" by a player, or it can be neutral. Gangs that live in neutral territories are controled by my random orders generator and are completely unpredictable. They will move around about half the time (and stay put the other half), and will randomly give their influence to players.
To gain ownership of a territory, you need to have the most influence over it at the end of the update. Each gang has one infuence "point" and the current owner of the territory has one influence point in his favor. If there is a tie for top influence in a territory, then it becomes neutral. So one gang "attacking" an enemy territory will only make it neutral and then next turn can make it owned by its player (if there's no intereference).
Special territories
There are 5 "special" territories on the map. they have little icons representing what the are:
Heli Pad (on top of scyscraper)
Court House
Police station
Subway station (metro/underground, whatever you call it)
Hospital
for now these territories are guarded by the government (police) and cannot be taken by gangs. gangs can go in there (and random ones proly will) but they will not be able to wrest control of the territory from the government.
later, i will add special bonuses for taking control of these territories, but it will be tough (like the governement will have a 2 or 3 influence defence or something).
Updates
i'm planning on making updates once a week. because i expect quite a bit of secretive diplomacy in this game. if i get all the orders faster then a week i'll do the update earlier. those who do not send orders by the deadline will have their gangs be issued random orders.
updates will have a new map, which will show who has control of which territories and where all the gangs are.
i will NOT list HOW someone won a territory. if there are 5 gangs in a territory, you will not know if the winner won with 2 gangs while the other 3 worked for 3 different players or if the winner had 3 or more gangs "vote" for him. this makes it harder to figure out who your real friends and enemies are. and the random gangs just make it even harder.
after each update, i'll send a PM to each player telling them which gangs they have control over. you have no more then 1 week from teh time of that PM to send in your orders.
Signing up
When you sign up, pick a color (i'll try to get as close as i can to it) and the territory you want as your starting location. remember that your starting location will have control of a gang, but that gang will MOST LIKELY NOT be on your starting location, and could be all the way across the city. so in truth, most of the starting "expansion" will be done by the random gangs giving out their "influence" to random players.