ChillyFlake
Chieftain
- Joined
- Dec 8, 2025
- Messages
- 9
I've been boning up on my Civ VI Modding recently to make some personal mods for fun. I've got it down basically, but recently i wanted to make a mod that simply removes the property from districts and wonders (Ideally NOT city centers, though) that causes them to build roads under them when completed (districts) or when placed (wonders).
From all that i can gather, the act of REMOVING roads is somewhat simple, theres already a remove roads mod, but i'd have to get into lua scripting to automate it, and even then it would be a case of the roads still being built, but simply running a second event that removes them on district completion? i also cannot find where in the files the actual road generating property (not the visual art, but the thing what places them down under districts and wonders) actually is.
How would i go about doing that? Is it even possible? It irritates me to no end that the roads auto-generate under them, and i typically just remove them with builders or cheat map edit, but it gets remarkably confusing after a little while.
From all that i can gather, the act of REMOVING roads is somewhat simple, theres already a remove roads mod, but i'd have to get into lua scripting to automate it, and even then it would be a case of the roads still being built, but simply running a second event that removes them on district completion? i also cannot find where in the files the actual road generating property (not the visual art, but the thing what places them down under districts and wonders) actually is.
How would i go about doing that? Is it even possible? It irritates me to no end that the roads auto-generate under them, and i typically just remove them with builders or cheat map edit, but it gets remarkably confusing after a little while.