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Road to War - Historical - Pacific Scenario

Discussion in 'Civ4 - Road to War' started by kiwitt, Aug 1, 2010.

  1. kiwitt

    kiwitt Road to War Modder

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    Pacfic Scenario Research Required

    The initial ground work.

    The Map
    1) A comprehensive list of major cities (500,000+).
    2) A list of other cities and towns known to play a part in WWII Pacific Battles
    3) The population of each of these cities and towns
    4) Which of these cities were known for their industrial base (i.e. which ones gets the Goods factory)
    5) A list of Fortresses and other fortifications and their locations
    6) Significant buildings/wonders and where they are located.
    7) Location of main mountain barriers and rivers

    The Forces
    1) These will be based on 1941 starting forces (except China and Japan who need to based on 1936)
    2) The organisation structure from company up to massive Army Group for each nation that took part.
    3) Land forces are still the priority, however Air and Naval power are important, you still need land forces to take the ground.
    4) List of unit names and where they were located in the time frames above.

    The Major Players
    1) List of significant people
    2) List of significant Generals (4 star and higher) and the names of the forces they led

    And that is just the start ... I estimate 3-4 months of research

    ... This is why it took so long to create 1.04 - Europe

    1.05 - Pacific, will take almost as long to research, the actual coding takes a couple of months and then a couple of more months to refine it.

    Thankfully I'll be able to use the lessons learned in 1.04 and incorporate them into 1.05 code, so that side will be a bit faster.
    __________________
     
  2. kiwitt

    kiwitt Road to War Modder

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    To keep things easy it is best to use the map from RtW and make modifications. This is so any Python references do not need to be re-written.
    Count the tiles from West Coast to Hawaii. Then divide the actual distance by the tiles.

    NOTE: I used 100km for the Europe Map.
    New Zealand is planned to be added , They had Corsairs as well late in the war

    They also controlled Western Samoa and America Samoa was controlled by US. Many of the Islands were controlled by their Colonial masters, which will need to be reflected.
     
  3. civ_king

    civ_king Deus Caritas Est

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    it's approximately 96 Miles per tile, Height=64 (6144), Width=104 (9984)

    16 civs:
    Japan
    KMT
    Communist Chinese Rebels
    USA
    Australia
    USSR
    United Kingdom
    Dutch East Indies
    Xinjiang
    Canada
    Mongolia
    Siam
    France
    Philippines
    China
    New Zealand (to be added)

    What size is the Europe Map, it seems larger so making them close to the same size, or we could use the same mile distance and convert it to 100km squares giving us Height=100 (98.87) and Width=160 (160.67)
    Since it seems to be more Ocean it would probably have fewer cities

    Add KMT
     
  4. kiwitt

    kiwitt Road to War Modder

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    True, but more islands would replace cities. The Pacific War was more about Island hopping for the US and Allies.
     
  5. civ_king

    civ_king Deus Caritas Est

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    oh yes, would we represent every land battle?
     
  6. civ_king

    civ_king Deus Caritas Est

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    sorry that I haven't done much, I'm on vacation (lots of camping)
     
  7. kiwitt

    kiwitt Road to War Modder

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    No Rush. enjoy yourself.
     
  8. civ_king

    civ_king Deus Caritas Est

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    ugh, school starts tomorrow so life will be in the way until November (Autumn break) or December (Winter Break)
     
  9. kiwitt

    kiwitt Road to War Modder

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    Now you whay it took so long to create my Europe scenario.
     
  10. helgish

    helgish Chieftain

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    To start:

    I wouldn't go so high with units, i.e. Army Groups. Remember becuase of Island Hopping, most untis involoved were, at best, regiments, their parent divisions scattered across the pacific.

    Mixed native units, Americal, Philippino Scouts, Merril's Maraders.

    I'll dig out some of my reserach from college and get back to you.
     
  11. helgish

    helgish Chieftain

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    Oh and Allies get bonbus due to code breaking, Naval Codes and the Native American Code Talkers.

    More Later.
     
  12. kiwitt

    kiwitt Road to War Modder

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    In my existing version the British get a significant espionage bonus due to them cracking Enigma machine. Will do one for the Japanese Code as well.
     
  13. civ_king

    civ_king Deus Caritas Est

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    you never did represent Bomba, you forgot Poland
     
  14. kiwitt

    kiwitt Road to War Modder

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    Agree ... The Poles took what they found in the Enigma code to the French, who did not take them seriously. However the British Did. Hence why I gave them the bonus.

    It did not help the Polish much in their campaign so I thought it best to exclude it from them
     
  15. civ_king

    civ_king Deus Caritas Est

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    And the Soviets after Hitler attacked them
     
  16. SeekTruthFromFacts

    SeekTruthFromFacts Chieftain

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    Hi all.

    You only have one Chinese army in the list of civs. That severely distorts the dynamics in that theatre, which was more or less a three-way fight.

    The Chinese slightly outnumber the New Zealanders!
     
  17. kiwitt

    kiwitt Road to War Modder

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    We have not commenced this development yet. What you see at the moment is the Original Scenario, where this and and many other corrections will be made.
     
  18. Thor Macklin

    Thor Macklin Chieftain

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    Going along with Kiwitts suggestion I would gladly lend a hand in whatever
    way I can here. Preferably a mapping based hand.

    Though I do have a question, have you all started the map yet?
    If not then I have my own edit of the Pacific Map (which I have previously
    mentioned.) That has more geographical corrections (Eg, fixing the
    land around southeast asia and Japan, Mountains and rivers have been
    added in their proper areas, I am pretty confident in my island placement.)
    That I wouldn't mind sharing as a basis.

    Minor Note: I was looking at the previous discussion and I'd think it be important
    to note that even though the british has a major espionage related advantage
    against the japanese, anyone playing the japanese would have a REALLY hard
    time defending themselves from spy units who would be used to sabotage
    japanese lands.
     
  19. kiwitt

    kiwitt Road to War Modder

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    RE: Brits Espionage - Would that also apply to the US/Allies as well.
     
  20. FNP

    FNP Chieftain

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    US had much of the same intelligence. The most significant factor was breaking the IJN Naval codes.
     

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