kiwitt
Road to War Modder
Well Memel successful switched to Germany when Czechoslavakia fell. So will change Memel from Poland to Czechoslavakia in an official 1.04b full release.
An interesitng observation. When I made this mod I had a Core-i7-920, 6 GB of RAM and a ATI 4870 and it struggled then, with turns taking minutes. I now have Core-i7-4790K, 32 GB of RAM and a 1070Ti and the turns now take seconds. I strongly suspect my mod was too complex back then, but is fine now.
So cities not near rivers can't build anything except research/wealth/culture unless you send a great prophet there?I can't speak for the python exception but Silos can only be built in cities next to rivers, though Great Prophets can auto-build them anywhere.
That's correct. It's to prevent too much development from happening in less heavily industrialized areasSo cities not near rivers can't build anything except research/wealth/culture unless you send a great prophet there?
Great to see you posting again Kiwi. I hope you're doing wellThanks for replying ... that is exactly right.
Thanks. I am relaxing playing Forza Horizon 5 these days.Great to see you posting again Kiwi. I hope you're doing well
Hi Kiwitt,
I see you are still active so I am hoping you can help me. I have downloaded your mod many times, I have installed it in the right location, and I can even run every other version of RtW there is. For me though, every time I try to run your mod by launching a scenario the game crashes on the screen where you pick your civilization. Happens on both single player and multiplayer. I am running the Steam version of the game if that makes any difference. I have also reinstalled CIVBTS.
I have never seen this problem before, do you have any ideas for what is going on? I downloaded the mod using the Mega link and it is the 1.04a version of the scenario. I have tried launching the mod in all possible ways to see if that would make a difference too.
Would it be possible for you to upload a German save start? If I can't load that then I know something really strange is going on. An Axis Hot Seat version would be even better.
I feel very frustrated seeing everybody else able to play and I see you made the changes I wanted to the mod. A quick check, I see that the file size of the mod is 461mb. Dale's version is 718 MB. Am I supposed to over write his version with yours?
Have not being here for a while.A few problems with 1.07 version of this mod.
The 1st. one is a problem with nationalist spanish unit displacement. I cannot attack republican spanish colonies because that barbarian city spawned in there (I have peace with barbarians, I cannot have open borders with france nor declare war with anyone), these 2 infantry units are in interior Africa probably because they were displaced due to french culture (I'm not sure). Another problem is that nationalist spain cannot build any transport ships, actually most small countries struggle with this.
The 3rd problem- submarines can enter ocean, but destroyers can't, so submarines can only be destroyed when being on coast , because other ships aren't good at destroying submarines.
Overally this mod requied a lot of effort, and I think It's designed to fight as a state like britain, not spain, so the actual war may look much better.
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