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Roadmap

Discussion in 'Civ4 - World 2009 Mod' started by NikNaks, Jul 22, 2008.

  1. NikNaks

    NikNaks Deity

    Joined:
    Jul 25, 2006
    Messages:
    2,972
    Location:
    England
    Okay, we've had a lot of discussion about a lot of things, so let's start setting some goals. How is this? Have I missed anything?

    Version:
    0.1
    Civs and leaders added (XML)
    Basic tech tree completed
    Completed

    0.2
    Basic units and buildings added (XML)
    Map created + cities placed
    Completed

    0.3
    Corporations and ideologies added
    Unique units and buildings added
    Other features drawn up and finalised
    Completed

    0.4
    Civics added
    Wonders added
    Completed

    0.5
    Units and buildings added to map
    Features added
    Some events added
    More complicated features drawn up and finalised
    In production

    0.6
    Start implementing complicated features
    Private beta testing begins

    0.7
    Begin adding better artwork
    Complicated features working to some degree

    0.8
    Wonders, corporations, ideologies etc. added to map
    Balancing begins
    Public beta

    0.9
    Minor map editing
    Most complicated features complete
    Final beta testing
    More balancing

    1.0
    Release

    Post 1.0
    Further development
     
  2. Amogos

    Amogos P.R.A.S.C.O.

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    91
    Location:
    No-Nonsenseland
    What about Civics? Does that go under "Features added"? How is that going anyways?
     
  3. NikNaks

    NikNaks Deity

    Joined:
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    Ah, well spotted. I missed events as well :blush:

    EDIT: Fixed.

    As for the progress of Civics, I think what we have has been generally accepted.
     
  4. hevehoc

    hevehoc Warlord

    Joined:
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    Messages:
    105
    Location:
    Sweden, Jämtland
    i can't wait until this is out, i'm very sad that i don't know how to mod yet :cry: if i knew i would have helped in any way! I long very much for this mod.
     
  5. NikNaks

    NikNaks Deity

    Joined:
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    If you want to help out, you could play around with the XML and learn a little modding. That's how I learned :)
     
  6. hevehoc

    hevehoc Warlord

    Joined:
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    105
    Location:
    Sweden, Jämtland
    ok but i dont know anything about XML things, i am not sure what it is acctualy, but i'll check around at the tutorials.
     
  7. Amogos

    Amogos P.R.A.S.C.O.

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    My guess is you copy and past thing into the Assets folder of civ and creat a diferent one using the same codes as regularly.
     
  8. hevehoc

    hevehoc Warlord

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    ok it sounds like scripting for Empire Earth II, i tried it once.
     
  9. NikNaks

    NikNaks Deity

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    Amogos, do you want to do some modding?
     
  10. Amogos

    Amogos P.R.A.S.C.O.

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    Location:
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    Mod? Mod.. Mod! No, I'm very lazy and am busy writing a book.
     
  11. hevehoc

    hevehoc Warlord

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    hehe, may i ask what it is about?
     
  12. Amogos

    Amogos P.R.A.S.C.O.

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    A guy, and he does this thing... yes this is how I answer everyone.

    Think 10,000 BC but way less real and way more interesting.
     
  13. hevehoc

    hevehoc Warlord

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    how long have you come?
     
  14. NikNaks

    NikNaks Deity

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    Location:
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    Not very far :(
     
  15. Skell Jell

    Skell Jell HistoryHermann

    Joined:
    Aug 22, 2008
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    214
    Location:
    United States
    Here is a list of governments to put in the Civ 4 world 2008 game:

    • Confederate
    • Supreme
    • Constitutional and Federal
    • Unitary

    Confederate
    (Barbarianism,Confederation,Feudalism)

    Supreme
    (Monarchy,Oligarchy,Totalitarian)

    Constitutional and Federal
    (Democracy, Republic, Democratic Republic, Federation)

    Unitary
    (Parlimentary, Parlimentary Monarchy, Parlimentary Democracy)
     
  16. UNpatriot

    UNpatriot Warlord

    Joined:
    Sep 26, 2008
    Messages:
    149
    Anything I could work on?

    (good learner and ideas-come-up-with -er, decent mapmaker, bad modder [I guess I *could* in theory take some time and learn SDK, but don't expect too much in the first few years)
     
  17. Skell Jell

    Skell Jell HistoryHermann

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    Location:
    United States
    Maybe mapmaking
     
  18. Agent327

    Agent327 Observer

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    Check out the Map thread 1st.;)
     
  19. Skell Jell

    Skell Jell HistoryHermann

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    Checked out the Map thread
     
  20. Skell Jell

    Skell Jell HistoryHermann

    Joined:
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    Location:
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    Map thread is good. But it's only on the crusades. It could be included.
     

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