damnrunner
Deity
- Joined
- Oct 19, 2005
- Messages
- 2,004
I have never really understood the reason why railroads (and roads) give such ubiquitous advantages in all of the civ games. I dont know about you but if my hometown had its roads replaced with railroads I would be pretty ticked off. Also it just looks sort of odd to see a map completely covered with train tracks.
I have always thought that railroads (and even roads) should be subject to the same cost benefit equations as other terrain improvements. Right now the only downside of building a road/rail is the lost opportunity cost of building something else. I think it would make a lot of sense if railroads came with a disadvantage. For example, 0.2 increased unhealthiness or unhappiness. But there are a ton of options here and the effects of roads/rails could be set up to only be choices between different positives (+1 commerce vs. +1 production). I think a mix of pros and cons would be most interesting.
This would also make adding different types of terrain improvements (for example roads, rails, highways, high speed rail) far more interesting. Each would have its pros/cons and the player would be forced to make interesting development choices (as is the case in Civ 4 with cottages, workshops, farms, windmills, mines, etc). Another interesting idea could be benefits from forming road networks. For instance each city linked to a rail network could gain a production bonus based on the total number of linked cities. Or maybe building a rail station gives some advantage based on the number of linked cities.
On the military side, this addition to the game would add an entire new dimension of strategy as one tries to optimize troop transport as well as tile improvement. It would also create interesting military situations where you could disrupt strategically important supply lines.
It would also make for a far more visually engaging map.
I have always thought that railroads (and even roads) should be subject to the same cost benefit equations as other terrain improvements. Right now the only downside of building a road/rail is the lost opportunity cost of building something else. I think it would make a lot of sense if railroads came with a disadvantage. For example, 0.2 increased unhealthiness or unhappiness. But there are a ton of options here and the effects of roads/rails could be set up to only be choices between different positives (+1 commerce vs. +1 production). I think a mix of pros and cons would be most interesting.
This would also make adding different types of terrain improvements (for example roads, rails, highways, high speed rail) far more interesting. Each would have its pros/cons and the player would be forced to make interesting development choices (as is the case in Civ 4 with cottages, workshops, farms, windmills, mines, etc). Another interesting idea could be benefits from forming road networks. For instance each city linked to a rail network could gain a production bonus based on the total number of linked cities. Or maybe building a rail station gives some advantage based on the number of linked cities.
On the military side, this addition to the game would add an entire new dimension of strategy as one tries to optimize troop transport as well as tile improvement. It would also create interesting military situations where you could disrupt strategically important supply lines.
It would also make for a far more visually engaging map.