Lazy sweeper
Prince
- Joined
- May 7, 2009
- Messages
- 449
CIv VI had resources available empire wide. No need for roads.
Did you like resources to need to be connected by a road network or was it better Civ VI no roads innovation?
Then roads could only be built by traders, and only in moder times, workers could then build railroads, that would help movement.
But trade caravans in Civ VI also did not always follow your desired route for making a road.
Sometime they would go on water tiles to cut corners, and you would end up with no roads connections in maybe a very important
strategic point like a hill bottleneck where you would really want a road there...
Roads could not cross mountains, untill tunnels were available after military engineers where researched in industrial age... Civ III could build roads on mountains.
And even settle cities on mountains in certain scenarios, namely TEThurkan Tibet...
The Vanilla- base game implementation of roads are one of the most important thing that once implemented, there's no going back...
In Civ VI it was not possible to get roads back at any point, except for a workers mod to be able to build roads with infinite charges.
But A.I. did not know how to use it, because it was a mod, just one of the problem arised later.
Even railroads, A.I. did not know how to build late in the game, giving Human players a massive boost advantage.
So, poll is simple.
You want Roads to be able to be built from turn 1-50?
How these are going to be built is also important.
We want control over Roads, and walls, and trenches.
Or you might not.
Did you like resources to need to be connected by a road network or was it better Civ VI no roads innovation?
Then roads could only be built by traders, and only in moder times, workers could then build railroads, that would help movement.
But trade caravans in Civ VI also did not always follow your desired route for making a road.
Sometime they would go on water tiles to cut corners, and you would end up with no roads connections in maybe a very important
strategic point like a hill bottleneck where you would really want a road there...
Roads could not cross mountains, untill tunnels were available after military engineers where researched in industrial age... Civ III could build roads on mountains.
And even settle cities on mountains in certain scenarios, namely TEThurkan Tibet...
The Vanilla- base game implementation of roads are one of the most important thing that once implemented, there's no going back...
In Civ VI it was not possible to get roads back at any point, except for a workers mod to be able to build roads with infinite charges.
But A.I. did not know how to use it, because it was a mod, just one of the problem arised later.
Even railroads, A.I. did not know how to build late in the game, giving Human players a massive boost advantage.
So, poll is simple.
You want Roads to be able to be built from turn 1-50?
How these are going to be built is also important.
We want control over Roads, and walls, and trenches.
Or you might not.
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