Hi.
I was tired of building roads everywhere just to add the +1 commerce.
I also think it makes every empire look the same, as it's just a spiderweb of roads and rails.
"Why don't all tiles have one more commerce to begin with" I thought "...and make roads solely for faster travel and for trade networks." Still a vital part of the empire. Defending the roads that connect now becomes a part of the strategy.
With workers being less important, I think a large part of the edge that the human player has over the AI goes away. And I think it makes Republic a bit less effective also. I think this balances the game really well and want to try it out.
So... I tried to edit it in the editor (just +1 commerce for every terrain that would have +1 if it would have a road; take away the commerce bonus of a road), but I ended up with workers that couldn't build roads at all.
It can't be that hard to do, but I don't see it.
Does anyone know how to do this??
I was tired of building roads everywhere just to add the +1 commerce.
I also think it makes every empire look the same, as it's just a spiderweb of roads and rails.
"Why don't all tiles have one more commerce to begin with" I thought "...and make roads solely for faster travel and for trade networks." Still a vital part of the empire. Defending the roads that connect now becomes a part of the strategy.
With workers being less important, I think a large part of the edge that the human player has over the AI goes away. And I think it makes Republic a bit less effective also. I think this balances the game really well and want to try it out.
So... I tried to edit it in the editor (just +1 commerce for every terrain that would have +1 if it would have a road; take away the commerce bonus of a road), but I ended up with workers that couldn't build roads at all.
It can't be that hard to do, but I don't see it.
Does anyone know how to do this??