Role Play Challenge: Cold, Drunken, Viking, Scum

^^You have a Fin leader with Fishing that starts in a coastal plains hill with a lake, 3 seafood and a cow but no river, with no libraries because of the RPC rules and you don't want to make GLH ( and Collosus if you have time ) ? :crazyeye:

make that scientists for clearance :rolleyes:. Caste System would be an exploit otherwise ;)

By the way, I am thinking of something like this;
Get GLH and Colossus, work :commerce:-high tiles and use food-heavy cities with Caste System to work as merchants to keep slider at 100%, so that you only have to specialize the :commerce:-cities on one modifier and the cities on another. Would this be too "sneak-around-the-no-scientist-rules", Mad?
 
Well vikings traded allot so using lots of merchants would fit there style.
 
Well vikings traded allot so using lots of merchants would fit there style.

Well yes, they did trade a bit. They had deals with many towns and villages in the format: "We agree not to raid, rape and plunder your village if we are paid XXXXXX". So using a lot of soldiers might be worth it aswell :cooool:
 
Cold, Drunken, Viking, Scum: Part I

Oh boy, Ragner has his a headache. No, he's not hung over, that's the problem. There is nothing to hung over with and the viking people are looking pretty mean and desperate. Ragnar had to take a few of his better warriors and toss them off the cliff to maintain order, this won't do. Can't drink Fish or beef.

So Ragner sends off a fairly reliable scout.



And he finds stone to the north. No, can't drink that either.

We decide to settle in place. While it looks tempting to move 1 spot in land I am suspicious that the clear plains is a strategic resource and I don't want to lose the fish. GP farm supreme, and I see ALOT of Great Merchant's in this game (Sorry CivCorpse, we are definitely shooting for the GLH again).

Very soon, in fact too soon we meet the first AI.



Ragnar quickly asks for some Booze only to find the leader talking only about the gods and he has to provide offerings. Ragnar quickly grows bored and is alreayd looking elsewhere while old pointy beard continues to try to convert Ragnar to something (apparently no religions were found yet, but Sal had the urge to at least to try converting Ragnar).

Ragnar is soon quite pleased by his scout, as he has found a regular bounty of resources



Rum and Beer. Hell yeah. Unfortunately the Vikings still did not know what to do with it yet.

Speaking of which, the techpath:

archery (yeah, what the hell it'll entertain the Viking in the meantime shooting at each other)\AH (because they are hungry for something to eat besides fish)/wheel (because they are lazy)/Mining/BW (because they are tired of shooting arrows at each other)/agriculture (for the damn grains fool)/pottery (for the stills baby, for the stills)

Verye ly our scout managed to find Sal



Yes, with some nice gold between us. Vikings are not stupid, that gold can buy some alcohol until the find out how to make it, or TAKE it!

Amazing how productive a Viking scout can be when searching for sufficient refreshment (and the fatc that the boss did toss those few warriors off the cliff).



OK, seriously an entire triangular shaped continent to ourselves, not a bad start at all. Oops, oh yeah Sal.

All that hooting and holleing you hear are the Vikings because after AH



Hence why we went after the wheel right away.

Ragnar has quite a production city



And after a barracks and a few token archers he ammasses an army of chariots.

After BW we find



No copper. The Viking continue shooting arrows at each other waiting for some horses and booze.

Finally our horde of 10 chariots.



There was a single Arab archer hanging outside our borders watching us amass the chariots. After 6 he sort of disappeared. You would have thought Sal would see this, however a few key points

Sal founded Hinduism. I hope he found his soul blessed because his carcus sure wasn't.
He teched off pottery and sailing before Bronze Working.

All of which led to



A very unhappy group of Vikings who have not had a drop to drink in ages.

We immediately storm the Arab lands and find the protective Sal has his capital on a hill, with alreayd 40% culture defense from the early religion!!!!:eek:



However, the Viking DO NOT CARE. What they see is even better. They see CORN, and FARMED. Where there is farmed corn, there is potential booze! And with pottery almost done and access to distilleries!

We lost many brave Viking charioter's and Ragnar could care less. Those two archers put up a great fight, but dead is dead.



Mecca is our's! Corn, Gold, and yes the ever boring faith. Apprently some staff waving Viking chief insists that the religion could help the Viking People. Because of the man's convincing arguments (and he's considerably bigger and stronger than Ragnar) Ragnar agrees to consider it, as long as there is no alcoholoic prohibition in the new faith. Ragnar agrees to convert very soon!

Meanwhile back to matters of importance. Apparently sal went off screaming about his god's shall punish the blaspheming heretic Viking. Ragnar heals his chariots and sends them north



Medina is on a grassland and has not yet popped cutlurally. Quickly Ragnar kills the raving maniac, claiming the entire continent for the Viking people.



A final shot shows very nice land considering it's an Ice Age. 4 happiness resources, stone, 2 grains (fire up the breweries boys!), and great seafood!

So while our Viking friends are off having a good time celebrating, let's discuss where to go next!

Reviewing the rules, there is nothing against running representation and getting some extra beakers that way, so the Pyramids are a viable option. I would like to get the stone hooked up for Stonhenge but that maybe too late. we definitely want the Hindu shrine so we can keep the slider as hgih as possible. And of course, there is the GLH. Finally, there is the option to do a very fast REX here to acquire those high commerce resources.

So much potential, so much to do. Too bad Ragnar has fallen over drunk!
 
(This refers to Diamondeye post )

1) Disembark and move in full arms strength against the nearest village or monastery

2) Check if there is a possible strong replica from the natives

3) If 2) is false, rape and plunder at will

4) If 2) is true, say that you are a merchant and trade

5) Go back to the boat and go back to 1) in another place :lol:

On topic: Caste + Merchants + TGL + Collosus with a fin civ works extremely well, even without cottages. I've made that in a SG in Immortal with sooooo and ungy

P.S Nice move with Sal....
 
I think you posted the screenies of Sal twice.

Other than that, very nice round. I suggest hitting GLH asap, as you will need it. Get lots of settlers out and grab those happiness resources. With both gold and gems, IW->MC will be a priority. I suggest settling a city 1S of eastern gold (yes, on a FP!), to grab both golds. It can work it with Wheat (!) farm and floodplain farmed. later on, you can water the wheat by chainirrigating. Settling 2N1E of the pigs south of gems looks nice aswell, although 2N would grab the same with more land tiles (your choice).

I think that's my feedback for now... Try not to get killed by barbarians, that would not be very vikingish...!
 
I think you posted the screenies of Sal twice.

Other than that, very nice round. I suggest hitting GLH asap, as you will need it. Get lots of settlers out and grab those happiness resources. With both gold and gems, IW->MC will be a priority. I suggest settling a city 1S of eastern gold (yes, on a FP!), to grab both golds. It can work it with Wheat (!) farm and floodplain farmed. later on, you can water the wheat by chainirrigating. Settling 2N1E of the pigs south of gems looks nice aswell, although 2N would grab the same with more land tiles (your choice).

I think that's my feedback for now... Try not to get killed by barbarians, that would not be very vikingish...!

Thanks, I already corrected Sal's picture.

we have alot of fogbusting chariots at the moment, so I do not see much barbaian problem.
 
Reviewing the rules, there is nothing against running representation and getting some extra beakers that way, so the Pyramids are a viable option


In addition, Ragnar cannot run scientist specialists, ever, and this includes representation (can you imagine the chaos of a slew of drunken vikings in congress or parliment

Sorry Mad :lol:


btw, you have the most important alcohol resource- sugar
 
Oh well! I just looking at some of the current American Congress doings and figured drinking in Congress was a given!

No representation which means no wasted hammers on the pyramids.
 
Shadow Game! Monarch/Epic

Part I - up through 1804 AD. Er...yeah that's part I.

Spoiler :

Well no awkward math bulbs so that chopping gets more powerful. We won't be getting scientists. Early tech path is bronzeworking then masonry. We're going to get an important wonder, maybe two important wonders!

I get gold from a hut in 3900 BC. I'm working on a work boat. By 3725 I'd met Sal. I'd also uncovered gold and thanks to a map hut pop an island to the SW. I'll consider sailing to get there early and possibly GLH to take advantage. A barb lion eats my scout :(.

In 2275 Uppsala is settled to grab the 2 flood plains and wheat/2 gold. Haithabu settled 1 NE of stone in 1825. GW completed in 1475 BC. I research alphabet early in 1050 BC. I go IW next due to sal's encroachment. He has iron so I might need it also. In 775 I'm boxed in so I settle the island to SW that grabs clam/horse. I get the mids in 550 BC in uppsala. We can't use Rep but that doesn't me we can't use things like HR and police state.

In 470 BC Sal asks for a tribute of gold which I give him. I don't want a war ATM. In 260 BC Sal techs math, and I instantly steal it. In 125 BC I see GLH hasn't gone yet and take a half-@#$ effort to chop it out in haithabu. Other cities are massing up some horse archers for a little romp into arab lands. I ACTUALLY GET GLH IN 10 AD.

In 40 AD I settle a Gspy in Nidaros. Here we go with the EP game :rolleyes:. In 235 I have the troops ready and take an arab city. This is not a force intended to wipe him out. I actually intend to take a city (2 at MOST) then take peace! I capture Najran instantly and brace for the counterattack, which is probably coming at uppsala.





It does. I get a stack of 2 swords, a cat, 2 axes, a spear and an archer sent my way. I intend to wipe that out and take peace. I get a GG and since I'm using mass troops that have 5 xp to start anyway I go for making a super medic chariot. In 340 I take a cease fire. This peace will not last long at all ;).



The war resumes in 460 AD. I steal construction in 520 ad. This war isn't going so well as I unfortunately bumped into spears before capturing the enemy city and lost some HA's. I'm parked on his hill with guerrilla archers. In 745 AD I take peace after being able to take only Sal's gem city. Apparently I've been taking diplo hits with caesar for doing the wars on sal. I don't care though. I have to go forward with it.

880 JC makes a colony - Justinian.

In 960 AD it's back to war with Sal even though he has longbows. I'm now going to use spies to lower defenses, so that should even the odds. Spears were a bigger problem than LB's anyhow. I capture medina then flank his counter stack to death.

1020 Sal doesn't have MC, so I blockade mecca with a trireme :lol:. Despite its hill status I capture it in 1120 and take peace. Sadly my HAs lost more than normal and I had to take the final defender down with my super medic, which is why I took peace. That and my army that survived was crippled.

1275 More war with sal. By 1290 I'd cut through to damascus. His SoD is sieging uppsala, where I've built a castle. Catapults take a while vs Castles, so he can sit there all he likes with his two. In 1315 I run right around his siege stack and take the now less-defended baghdad. In 1330 I get tired of his siege (which had gotten uppsala to 56% defense), and having taken baghdad used my offensive SoD to wrap around and completely eradicate Sal's only remaining offensive units. He has 2 cities left, both in ice and reliant on seafood that are being pathetically blockaded by triremes this late in the game.

By 1390 Sal is off the map. I'd beelined through and had constitution by 1470. The reason I went there is for jails.

1520 I meet the last AI: ottomans. I had the map for them for a while though.

1590 I use GE to rush Statue of Liberty! Ha.

After this it was a lot of war prep. Everyone was hindu so I spread that. Then I got rifling/military science and made TONS of SOTL's with some rifles. I'm just going to vassal everyone and force them to give me their stuff. That should meet RPC requirements. In 1778 I declare on dutch:



This draws ottomans to declare on me in 1780. I also have 2 of Willem's 5 cities by then, and they're each stocked with CG rifles while I get reinforcements. Ottomans also choose to make a colony (egypt) which also declares on me.

By 1796 Willem is ready to capitulate but I decide it would be more fun to wipe him out. Should make future capitulations easier. Nevermind...Ottoman pressure one turn later forced me to take capitulation are re-route forces. By 1804 I'm starting to get my seafood back and working around my island to siege egypt and ottomans...


Edit: your early game was a lot smarter than mine :(.
 
Thats a nice continent especially considering that its an ice age map.
stone, gold and gems and all the makings for a lot of alcohol
I say REX and fill the continent then go off looking for some more stuff to drink!
without science bonus buildings, scientists or rep it might be difficult to REX without the GLH.
This shouldn't turn into an exact repeat of FDR at least, ragnar's much more violent and keeps falling over drunk and if Toku's out there you don't have to be nice to him. you just have to steal all his sake
 
Part II of Shadow game - ends in 1912

Spoiler :
War with ottomans continues. Peter declares but gets his galleons sunk before landing. I take a random island city of his and he gives me some gpt for peace. By 1836 I have 2 egyptian cities and of course plan to just wipe them out then move on to the ottomans. The obvious course of action with such a crappy tech pace is to eek my way to industrialism, turn the slider off, and take all the alcohol.



In 1847, Egypt is back off the map. The 4 wines will suit the vikings just fine. Research is an abysmal 361 BPT off of brute force commerce. In 1849 I take one city of the ottomans, and they try to take it back, taking massive losses. They then capitulate :rolleyes:. Only forseeable problem in this game is HC going culture. I'll try to vassal peter first then go for HC.

1863 - Yay, another colony, ENGLAND. They have no alcohol parts though. She's peter's vassal. I get combustion in 1865, now I can attack peter. 1875 I do so. In 1880 I win the UN chair because HC built it.

I took Orenburg and 3 of Peter's main continental cities and he capitulated, breaking england free. England is also willing to capitulate without me taking a single city ^_^. I steal Industrialism off my next target - HC.



With my warships healed, I declare on HC in 1898. Washington is his vassal so I'll have to deal with both. He's not really that close to culture so I don't have to target him next but JC also has a vassal. Anyway HC annoys me, so he dies. I instantly capture his #3 culture city. His units have crappy promos so it's cake - I actually don't lose a unit (amphibious infantry baby!). HC has fighters and battleships of course (he's completed apollo) but 4 fighters and a battleship die the same turn when I capture CUZCO. He tries to retake it and barely fails so I regarrison it with more troops. Easy. I also steal flight to enter the modern era. I take 2 more cities in 1899 also. There remains no culture threats in this game (Amsterdam is pushing legendary, but it's willem's only city other than one he founded after our war ;).)

I'm surprised he isn't ready to talk by 1900 AD. He's pretty much done for before he could react. Down to the last city and not even on his home continent, he will not capitulate. Smear him it is then. I leave espionage because steal-trading has put me at #2 and I can roll 633 bpt on brute force commerce :lol:. I'll just grab internet and then what...go culture? I don't know. I almost don't need anything after that. HC is destroyed in 1906. Washington won't capitulate immediately so I go after him.

I take a city and check again. It reads "surely, you must be joking". Ok? So he won't capitulate because why exactly? He's getting steamrolled.

Actually, I check his lands for alcohol sources. None. I then look around the map. I HAVE THEM ALL ALREADY. Just for good measure I capitulate Washington in 1911 after taking several cities. Well then. I use the UN to end the game. I end up with four wheat, four wine, two rice, and a corn. I couldn't find anything else. Game ends easily in 1912 as pretty much everyone had to vote for me.









Edit: Pictures are up! Fun game, wish I'd followed mad's lead earlygame instead of what I did...it'd have probably gone easier.
 
I'd recommend GLH, it really helps the economy. Mids is an option and doable with stone but without rep what you'd really be using them for early on is trading hammers for teching monarchy. They might have relevance later depending on what you want to do with police state or US also but if I were you I'd prioritize GLH more.

Also, no GW? Without libraries the main multipliers you have access to are gold and espionage. The latter is a potentially strong substitute for traditional research, although it doesn't make you friends. The Vikings weren't really known for making friends though. Of course, you don't need GW for EP.
 
Part II of Shadow game - ends in 1912

Spoiler :
War with ottomans continues. Peter declares but gets his galleons sunk before landing. I take a random island city of his and he gives me some gpt for peace. By 1836 I have 2 egyptian cities and of course plan to just wipe them out then move on to the ottomans. The obvious course of action with such a crappy tech pace is to eek my way to industrialism, turn the slider off, and take all the alcohol.

In 1847, Egypt is back off the map. The 4 wines will suit the vikings just fine. Research is an abysmal 361 BPT off of brute force commerce. In 1849 I take one city of the ottomans, and they try to take it back, taking massive losses. They then capitulate :rolleyes:. Only forseeable problem in this game is HC going culture. I'll try to vassal peter first then go for HC.

1863 - Yay, another colony, ENGLAND. They have no alcohol parts though. She's peter's vassal. I get combustion in 1865, now I can attack peter. 1875 I do so. In 1880 I win the UN chair because HC built it.

I took Orenburg and 3 of Peter's main continental cities and he capitulated, breaking england free. England is also willing to capitulate without me taking a single city ^_^. I steal Industrialism off my next target - HC.

With my warships healed, I declare on HC in 1898. Washington is his vassal so I'll have to deal with both. He's not really that close to culture so I don't have to target him next but JC also has a vassal. Anyway HC annoys me, so he dies. I instantly capture his #3 culture city. His units have crappy promos so it's cake - I actually don't lose a unit (amphibious infantry baby!). HC has fighters and battleships of course (he's completed apollo) but 4 fighters and a battleship die the same turn when I capture CUZCO. He tries to retake it and barely fails so I regarrison it with more troops. Easy. I also steal flight to enter the modern era. I take 2 more cities in 1899 also. There remains no culture threats in this game (Amsterdam is pushing legendary, but it's willem's only city other than one he founded after our war ;).)

I'm surprised he isn't ready to talk by 1900 AD. He's pretty much done for before he could react. Down to the last city and not even on his home continent, he will not capitulate. Smear him it is then. I leave espionage because steal-trading has put me at #2 and I can roll 633 bpt on brute force commerce :lol:. I'll just grab internet and then what...go culture? I don't know. I almost don't need anything after that. HC is destroyed in 1906. Washington won't capitulate immediately so I go after him.

I take a city and check again. It reads "surely, you must be joking". Ok? So he won't capitulate because why exactly? He's getting steamrolled.

Actually, I check his lands for alcohol sources. None. I then look around the map. I HAVE THEM ALL ALREADY. Just for good measure I capitulate Washington in 1911 after taking several cities. Well then. I use the UN to end the game. I end up with four wheat, four wine, two rice, and a corn. I couldn't find anything else. Game ends easily in 1912 as pretty much everyone had to vote for me.


I'll put some pictures in tomorrow - I have some schoolwork to do real quick tonight. Fun game, wish I'd followed mad's lead earlygame instead of what I did...it'd have probably gone easier.

To TheMeInTeam:

Spoiler :
Washington wouldn't capitulate because it was a victory for you when he did; the last computer is the hardest to capitulate because they don't want to give away the win.
 
This is the second or third time I've seen a screenshot with "Enter Screenshot Name" on it... is that a mod? or what?

Cool RP challenge btw, entertaining for sure hehe.
 
This is the second or third time I've seen a screenshot with "Enter Screenshot Name" on it... is that a mod? or what?
Shift + PrintScreen
 
Cold Drunken Viking Scum: Part II

Alot of Drunk Vikings laying arround doing absolutely nothing this segment. Ragnar did manage to get some work out of them, limiting the beer supply some and holding off on Rum until next segment. It's absolutely amazing how much brute force labor you can get out of Vikings when there is some more brew to drink.

First we settle between to two cities



I decided to split the two gold from the wheat, as we have enough land to get food to support the 2 gold (like 2 cottaged floodplains).

Techpath went: Masonry/sailing/mysticism/meditiation/Priesthood/IW/MC/compass/writing/math/currency/CoL. Real interesting holding off on writing until compass, and not for a beeline to optics, harbors help our economy much more.

We get a trading post in Nidros and start chopping out



Sorry Cvcorpse, we had to get this considering the RPC limitations.

We made a fast, late try at the oracle in Mecca however



You cna see we lost out. well, not MC slingshot so we have to go after the Colossus the slow way (and we have NO copper either).

We did get a nice size of gold to fund our research allowing us to get IW pretty quickly



Good thing we chariot rushed Sal as fast as we did. Iron in Mecca's BFC.

We dropped the second city to claim wheat and start brewing some beer.



City number 5, and you cna notice a decent sized land mass



Ragnar then proceeded to claim city #6, courtesy of the barbs. Note we let teh pop grow to 2 before attacking



Next city is a very nice sized one



Good, another supply of horse.

Last city claims the last wheat resource and the sugar resource.



We also got the blacksmiths quest, needing 7 forges for a bonus.



We got our first GP



Since a trade mission could be a long way off (we are isolated if you sots have not noticed) we settled in Nidros.

After a long haul finally



Perhaps the Vikings are onto something here. Isolation, no scientist specialists, no libraries and we are well over 100 beakers science before 1 AD!

A view of the land



The very south is mostly nice but 2 cities can claim 1 iron, 1 marble, and 2 seafood. Given oil is very likely down there, I think we need at least 4 more cities (one on that plains river, one squeezed into the north).

Our current sities



OK, the Viking are starting to relax and get rip-roaring drunk. They like their isolation for now and I think we shall wait for the world to find us.

SO I say Calender/CoL/CS/machinery, then the liberalism race to see if we can pick up astronomy for free. I am fairly sure we can have ALOT of fun with Drunken Viking Beserkers, especially if we can find some more drink!
 
Top Bottom