FDR's Dream: Part III
And what a dream game it is!
Rolling along at an amazing pace, and I find this game actually quite easy. One of the easier RPCs, but perhaps I should not speak so soon.
Techpath: CS/paper/education/Philosophy/liberalism/guilds/banking/ginpowder/military tradition/chemistry/ start printing press and save.
We start by finishing
In Washington. Better make sure we get the Taj. Washingtin is an amazing GP farm right now, and every GP has been settled in the capital with the exception of the first GS which built an academy.
We start exploring the great oceans and meet
Buddhist leader, OK for now.
And
The man of the hour! we traded him some weak tech for some cash getting him immediately to pleased and setting up
So much for having trouble getting Toku to open borders! took 1 turn!
I feel a little safer with Darius as Toku is on the other side of the world and they have not met.
Then we meet the Bald one
And the Hindu leader.
And here you can see Sharing Buddhism does not those two, plus everyone is essentially isolated.
OK, here is a view of Toku's lands
Lot's of close borders with Isabella to strain relations, good!
And even at pleased we can get some techs out of Toku
And Darius is turning into a decent friend right now.
We get to liberalism first
We opt for nationalism for first crack at the Taj.
Toke also requested paper which we gave him.
We adjusted civics
Darius also built the Schwan Papa (whatever it's called) so he is in his favroite civic FR. Getting really nice relation with him, let's hope toku likes him too. Also adopted Mercantilism as per RPC rules.
We then proceeded to trade guilds to toku for 70 gold and then gift banking. All an attempt to get Toku to friendly by adopting his favorite civic. Took a little persuasion.
We also got the random event giving us +3 health and a free scientist!
We then called up Isabella.
All to get Toku friendly, which he is still NOT, yet.
We then build the Taj, getting a 24 turn golden Age.
Then finally
Toku's at friendly which allows us to backfill techs with education (we already got to liberlaism and economics first).
At the end of the GA we built
Great, extra happiness!
We saved here
Diplomacy
Everyone met each other, Toke and Issy are still at it, therefore we are still at it with Issy.
I should thank Rolo for that horse trick. we pastuered the horses, built a fort next to them and then a road. Yep, instant horse access!.
Techs
Blowing the crown away. Only concern is that Churchhill and Hannibal can tech Astronomy, I certainly do NOT want to see any foreign troops right now.
And our cities
Our wonderspamming capital
But here is a question, what second national wonder (we have the NE here)? I am thinking NP again for a massive GP farm however, it is clearly the best science center and OXford makes sense. Still, beakers are not exactly a problem here.
Oh, sorry no maps but we essentially built cities on all our islands. No production (slavery rules here) but lot's of food and commerce.
Power shows we are doing well
OK, here's what I am thinking
1) Techpath: PP/SM/communism. We use the GSpy for another 24 turn golden age. Once we get communism we probably can get Toku into a Permanent Alliance if we are still mutually at war with Issablla. Otherwise we shall get a defensive pact.
2) DArius. Friendly and I think a very solid Allie. Once we get a Permanent Alliance with Toku, we can definitely nurture that friendship.
3) Isabella needs to die eventually, yeah we know.
4) Brennus, Churchill, and Hannibal. What do we do with them, and that likely determines tihe victory conditions. If we can stay peaceful then I say space or UN, otherwise we ar elooking at domination.
So what do you all think, pretty easy huh!