Recap: RPC rules 1) Continual profit, actually slowed us down alot more than I expected. However, I really abused the spiritual trait swapping in and out of slavery ALOT. 2) CORPS! what is not to love, we founded everyone, claimed all resoruces except sugar which we got in a trade. Why we won 1) Rivers, financial. Any questions? 2) The Mali UU Skirmishers each the Aztec UU Jaguars for breakfast. I mean damn is Monty dense. Great UU the Mali have, and it lasted a very long time! 3) Teching rifling while Peter tried to bring representation and democracy to the Russian people. 4) The final claiming of the continent by destroying a very overmatched Isabella who had most of her army off trying to kill heathens on the other land mass. 5) Hammarabi and Ragnar hated each other's guts but neither could ever get and advantage over the other. Hope everyone enjoyed and appreciated the extent that we stayed true to the GREED concept. Like the Charlemagne game tedious spreading religions and coprs, but well worth it. Finally, I hope everyone see a good example of how corps can be used for a late game culture win here. Sure we upped the slider very late and ran some late artist specialists, but the key was those 3 culture corps of Sid's/Creative/Alimunim Inc. Like I frequently say, there are numerous ways to win culturally, here is yet another example!