1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Role Play Challenge: Return of the Great Khan, An open RPC game

Discussion in 'Civ4 - Strategy & Tips' started by madscientist, May 31, 2008.

  1. madscientist

    madscientist RPC Supergenius

    Joined:
    Oct 6, 2006
    Messages:
    6,954
    Location:
    New York City
    OK, I am opening up a different RPC game, a one time deal. I will still play the REX Cathy game, But I felt the need, or perhaps the Great Khan felt the need.

    The best aggressive leader survey (http://forums.civfanatics.com/showthread.php?t=276904 ) still demonstrates that this community lacks the proper respect due for the Great Khan and he is displeased.

    Rather than play the game out myself (I will play it as a fellow Shadower) I am opening it as an OPEN RPC game. Please play the game and let's see how everyone does. The Khan is truely the greatest leader and I hope the numerous shadowed games will demonstrate this!!!!

    This game is part "The Mighty Khan RPC" and "Julius Caesar, All or Nothing". As with any RPC there are rules, but first the settings

    Marathon speed
    Huge Pangea Map
    18 random leaders
    Temperate climate

    Any with a slow computer will have trouble with this RPC, sorry about that but the Great Khan demands only the greatest chalenges!

    Rules:

    1) The Khan will onlyl accept a Conquest victory. All victory conditiosn are enabled so you must be careful NOT to accidently get a domination win.

    2) The Great Khan accepts NO vassals. You MUST destroy everyone.

    3) The Great Khan MUST build the great wall wonder. If you fail this, reload and try again. While not apparent in the screenshot stone IS in the capital's BFC.

    4) LAST: You may NOT keep an AI city EXCEPT for capitals, holy cities, or corp HQs (it's foolish to throw such gems away and the Khan is no fool).

    Otherwise, you may play anyway you like. There is no restriction on handling GGs or GPs.

    I recommend posting updates as you go along

    500 BC
    1000 AD
    1500 AD
    1750 AD
    1900 AD
    Are mere suggestions.

    Also feel free to post screenshots or just describe the game. Myself, I plan to just describe what happened, I have enough with the normal RPCs to post screenshots on this.

    Finally before the opening shot, remeber to palce all your game description in spoliers!

    Our leader



    And the opening



    Caution, the stone is to the west so do not move the settler east unless your willing to miss out on it. I suggest settling in place.

    So come and help the Great Khan show the world that he deserves proper respect as the greatest Aggresive leader.
     
  2. madscientist

    madscientist RPC Supergenius

    Joined:
    Oct 6, 2006
    Messages:
    6,954
    Location:
    New York City
    Played out up to 500BC. Well I am still playing but just posting up to here.

    Spoiler :

    Started by teching Agriculture and build a worker.

    Went Masonry next, hooked the stone up real fast. While hooking stone up build 2 warriors and a settler.

    Sent settler southeast along the river, and by luck settled with the horses within the small square of the city.

    Built/chopped the Great Wall fast as I found Industrious Ramses to our north. Shaka is immediately east and mys go.

    Teched mining and BW showing copper in the BFC. Chopped out a rushing force of axes/spears/chariots but too late to fully swamp Shaka.

    Weakened Shaka, declared peace as he sent a counter attack stack.

    Reattacked the Zulu and went straight for his capital which we took. After that we picked off his cities, destroying him just before 500BC. One down 16 to go!

    While attackign we built/chopped the pyramids in the capital, switched to representation. Also adopted Hinduism, the most popular religion.

    Trading like a fiend. Got a GSpy which we settled and directed all eps to Ramses. The Great Khan is looking northward to expand next!




    Round 2 until 500AD

    Spoiler :


    Mouch more raw chaos.

    Egypt is destroyed and we have Thebes and resettle another city.

    Got DoWed by Ragnar/Hannibal/Joao. Joao is the strongest as evidensed by his arrogant demands and top dog status.

    With Fuedalism and adopting vassalage we are puming out 11 XP units, 15 XP keshiks from the capital.

    Waiting to expand a bit then possibly cripple Ragnar more.

    I forsee knights and guilds are the absolute critical step here.

     
  3. cas

    cas Emperor

    Joined:
    Jul 30, 2002
    Messages:
    1,108
    Location:
    Phoenix
    Not much of a warmonger, but I'll give it a shot. I haven't played a huge conquest game before. Did you choose temperate climate, medium sea and all other standard settings ?

    cas
     
  4. grandad1982

    grandad1982 Deity

    Joined:
    Dec 4, 2007
    Messages:
    2,552
    I want to play but my pc can't take the strain. Doh!
     
  5. madscientist

    madscientist RPC Supergenius

    Joined:
    Oct 6, 2006
    Messages:
    6,954
    Location:
    New York City
    Temperate and medium sea level.
     
  6. TheMeInTeam

    TheMeInTeam Top Logic

    Joined:
    Jan 26, 2008
    Messages:
    25,905
    LOLOLOL.

    No vassals. Conquest. GW. Marathon. Razing.

    Keshiks. Spies. Pwn.

    I wonder how close I can get to the domination threshold with just keshiks. Once there, time to camp, consolidate, tech, and go on the ultimate razing spree.

    That's my general outline, before playing a turn. Now I'm going to go do it. My laptop isn't great on huge but it can handle it. Pwning the AI's early will probably help a bit I'd guess. I'll let you guys know :lol:.

    Edit: Marathon/huge is past what I can stand. I'll go back to this on epic after I take care of some RL stuff.
     
  7. BalbanesBeoulve

    BalbanesBeoulve Emperor

    Joined:
    Jan 6, 2008
    Messages:
    1,060
    You should change rule 4 to add cities with wonders to the list. They aren't always in capitals.
     
  8. tycoonist

    tycoonist Deity

    Joined:
    Sep 22, 2006
    Messages:
    3,480
    Location:
    London
    what difficulty?
     
  9. semirami

    semirami The Wolf

    Joined:
    Oct 23, 2007
    Messages:
    547
    Location:
    currently Thessaloniki, Greece
    I'm in...@#$%

    PS: I really hate the requirement for 10 characters, it's ridicolous.
     
  10. madscientist

    madscientist RPC Supergenius

    Joined:
    Oct 6, 2006
    Messages:
    6,954
    Location:
    New York City
    Difficulty is Monarch.

    Like any RPC, rules cam be stretched. If you see a tasty wonder you just really want, keep the city. Just pay proper respect to the Khan.
     
  11. Bleys

    Bleys Deity

    Joined:
    Dec 24, 2007
    Messages:
    2,573
    Location:
    Upstate, NY
    Despite a pile of half-finished games, I am going to have a go with this. 17 cities should be plenty!
     
  12. quasarsphere

    quasarsphere Chieftain

    Joined:
    Feb 26, 2008
    Messages:
    72
    Location:
    Wellington, New Zealand
    Wheeee! 18 rivals, no vassals, conquest only...that's pretty bloody hardcore, mate! All the best for this one! : )
     
  13. semirami

    semirami The Wolf

    Joined:
    Oct 23, 2007
    Messages:
    547
    Location:
    currently Thessaloniki, Greece
    Report 500 BC:

    Spoiler :
    Moved the settler 1S, because I dont want to miss the river, but unfortunately missed the copper. Started with worker and agriculture of course. The first 2 huts pop for scouts and I did some good expolration and poped more huts. Gold, warriors, maps and the most important AH. When the worker was done, I went for settler immediately, because if I dont act fast, I'll lose the horses to Shaka.

    Myst, Mining, Masonry. BW next. The capital builds warrior, warrior, worker, The Wall, chariot spam. Shaka builds a city very close to our second city, This is an insult to Khan and he send 8 chariots to him. Well he has copper and build... axemen:eek: Umunglovolu(or whatever) is protected by axeman and archer. We raze the city without loses and decide to make a visit to Ulundi. Shakas captiol is protected by 2 archers and 1 axeman, but now he doesn't have acces to copper. We take the city at the price of 3 chariots. Ulundi is a very nice city. There is one more city west of Ulundi, which is protected by a single unpromoted archer. Of course we raze it. 1800 BC Shaka is no more! Well, copper in the starting position and.... chariot rush :lol:

    Meet everyone, Isabella founded Buddhism, Saladin- Hinduism and they are neighbours. It's going to be funny. Hammurabi founded Judaism. There isn't a dominant religion, so we dont accept any yet, but it seems that Judaism is the most popular. Build The Pyramids, addopted representation and expand to 7 cities. We have access to stone and marble and very high happy cap. Gold, silver, fur, ivory, silk, spices, wine. We have Horesback riding and spam Keshiks for Ramesess. I think he will be the next. Karakorum will make a curve to Great Library, when we finish Literature in few turns. The specialist economy is up and running. We are number 1 in score and in power as well, but the game will be difficult, no doubts.

    Ah forgot to mention, we popped a spy, he is settled in Karakorum.






     
  14. Elkad

    Elkad Emperor

    Joined:
    Mar 26, 2007
    Messages:
    1,044
    Playing, but too lazy to take notes/screenies. This is only my 2nd immortal game, feel like I'm doing OK. I've made several errors, mainly in troop movement

    500AD-ish

    Spoiler :
    Settled in place. Decided Shaka would be my friend. Egypt settled the landbridge to my north, so I declared and stacked 2 warriors on the hill just to panic him while I built my 2nd city (NE, 2gold, rice, marble). Razed his new city with a lucky attack with my first axe, settled replacement 1 tile off (giving me a canal between seas, and promptly getting the knowledge in the ruins discovery event). My combat1, cover1 Axe was on a wooded hill headed for Thebes when a barb archer attacked him. And won!
    :spear:

    After some pillaging (and troop mismanagment on my part), I took Thebes, Egypt is no more. Chopped GW and Pyramids in kaka, switched to Rep.

    Hammarabi spammed Judaism everywhere (and built the shrine), I'm in it with him, shaka, joao, qin, huyna, chalemange, hannibal and latecomer washington (he was getting pummeled, switched, which seems to have saved his life).

    Izzy has buddhism, including saladin, ghandi, and SittingBull (who swapped out of Judaism late)

    Korea and Ragnar are the lone hindus.

    Liz and Maya are confused. Except Pacal fell down to a combined arms effort from me, hammurabi, and shaka. I own his capital, rest is razed, we are all pushing on liz now. I built Ning-Hsia on the SW landbridge after I razed the first Mayan town, giving me horses, clams, and access to the ocean. My keshiks, catapults and elephants are hunting down Liz now.

    Huyana built the AP, I have control. I built GL, MoM, NE, and a couple other wonders in Thebes. HE in Kakarokum, 4 settled generals (and lost out on Zeus by 1 turn)

    Korea declared on me recently. I razed one bordertown N of Thebes and took a pile of gold for peace. I'm doing all right on power, tho lots of it is paper (walls and barracks everywhere), and leading the score chart. Research has been at 100% for a long time, financed by selling techs to all my friends, and I'm starting to get some specialists going finally.

    My first GP was an engineer, I immediately burned him on MC. Academy in Thebes, Artist (burned on GA, 24turns!), and just got the free artist for music. Think I'm in the liberalism race.
     
  15. Refar

    Refar Deity

    Joined:
    Apr 10, 2005
    Messages:
    4,608
    Why it had to be Huge map :cry:
     
  16. TheMeInTeam

    TheMeInTeam Top Logic

    Joined:
    Jan 26, 2008
    Messages:
    25,905
    I kicked the speed up to epic to mimic what I'm comfortable with. Yes, that will limit the time I can make use of keshiks somewhat, but I just can't stand marathon, especially on huge :sad:.

    The no vassal rule is KILLING me, I have people offering to be my vassals without lifting a finger, and have to turn them down :cry:.

    I'm at 715 AD and will probably call it quits and do a summary once I hit 1000 AD. Fun game so far. I'm doing some really ghetto things in it too.
     
  17. Al-Iskander

    Al-Iskander Warlord

    Joined:
    Jul 8, 2007
    Messages:
    206
    Location:
    USA
    Augh, I've been living in Mongolia since last July with no videogames of any kind :)().

    As you can probably guess, I really want to play this RPC :D

    Expect a really annoyingly late contribution to this thread two or three months from now when I get back home and find a new computer :p
     
  18. TheMeInTeam

    TheMeInTeam Top Logic

    Joined:
    Jan 26, 2008
    Messages:
    25,905
    Part 1 - up to 500 BC

    Spoiler :
    Well, we start with copper. I know this because I almost always beeling bronzeworking to do choprexing. Shaka becomes the victim, getting city after city sacked until he is no more:



    Ok. I only kept ulundi. I HATE THIS RULE. It's stupid and wastes a ton of hammers :(. I'll go into detail later about it, as I was able to settle all these city sites.
    In addition to GW, I grabbed stonehenge and the pyramids. It was easy enough to get these with stone. That's really about all that happened by 500 BC, prepping for war with Egypt to the north next.



    I'd take thebes then take peace. Stupid rules.

     
  19. TheMeInTeam

    TheMeInTeam Top Logic

    Joined:
    Jan 26, 2008
    Messages:
    25,905
    Part 2 - Through 1000 AD

    Spoiler :
    More happened for me in this one. I declared war about 10 times or something :lol:. Mostly on Sal.

    Here's my empire at 25 AD:



    Only thing worth mentioning about it is that I built and stole a LOT of workers. That will help.



    Since I "discovered" that Sal was next to the Zulu and in a heathen religion, I decided to go after them. This is the invasion plan, and part of the reason Keshiks are on par with praetorians. That is, if you're not restricted to raze useful cities constantly. Anyway, I'm sniping the capitol like that then pincering the nearby cities afterwards.

    yeah, so basically I've been playing like an !@#$, taking a city or two, then taking cease fire, then repeating the process. Major diplo hits, easy wars. Actually the diplo hits for doing it to a heathen aren't so bad ;), which is why I chose arabia.



    After I took and razed all his good cities (had to spam settlers to get them as soon as I took/razed, this slowed my military production down, cost me tons of pop in whipped hammers, and lost some sites to AI settlers), I took peace. I then went after Egypt again:



    Running Bureaucracy, with 2 settled GG's and heroic epic means I get a level 4 keshik every turn. Spamtacular. Egypt, despite being more advanced and even fielding maces/longbows, was sliced through like nothing. Here's their lands at 1000 AD



    The war is still ongoing but they're damaged so badly they won't recover. Portugal and carthage declared on me but i've not seen much other than stray archers. I'd be more than happy to smack their stupid stacks down in my territory for GG's if they want to oblige though.

    Eastern lands @ 1000 AD



    Western lands @ 1000 AD



    And finally 1000 AD tech race:



    I've been fighting all game but deficit research and cottage spam have allowed me to stay in the lib race. It's me vs Ghandi, hope I can come away with it. I will take nationalism with liberalism if I can get it, then I will go after military tradition and try to trade for gunpowder to double up my troop strength. I have enough decent production cities that marching 12 strength units should let me capture most of the western part of the world.

    ONE MORE TIME:

    I HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE having to raze every !#@$ing city. It's ok if it's unimproved or in a bad spot. Razing 9 pop cities with improvements, even if they lack wonders/capitol stats/shrines, IS FOOLISH. I can whip that pop for infrastructure. Important infrastructure, like courthouses. I can use it for more military when pressed. Hell, I can just use it to work improved tiles. Not in this game though. It's not like I'm in a bad position or can't win without keeping the cities/building with settlers, but doing this repeatedly is really, REALLY annoying. Even moreso than needing double legendary culture with france, this is the most annoying RPC rule ever :(. I'd seriously have another 6-10 cities by now if you put all those hammers into troops that I had to use on settlers, accounted for the 2 city sites I lost to AI expansion, and the fact that I had to delay taking cities if I didn't have a settler ready. This RPC might have been meant to showcase keshiks and the mongolian power, but this rule really slows them down :(. I'm going to take a break from this one and work at it slowly so the frustration doesn't overtake me.

     
  20. huerfanista

    huerfanista Emperor

    Joined:
    Dec 25, 2006
    Messages:
    1,276
    This is my first time playing the Great Khan, so I'd appreciate any advice on the use (and mis-use) of keshiks. That being said, I'm doing alright at 450AD (monarch/marathon):

    Spoiler :

    Starting tech path was mining/AH (popped from hut)/bronze/Ag/masonry, and starting build order was warrior/worker. When the bronze popped I immediately chopped/whipped a barracks and axes. I sent the first one (C1Cover) toward Shaka to scout out the rush, and just as I got to his border a met an archer/settler coming out for his first city. This was too good of an opportunity to refuse. I killed the archer, sent the worker home, and camped on the forest hill next to his capital. My axe was wounded, but he only had a single archer defending and hadn't gotten to slavery yet. I healed one turn and was at 4.6 strength, giving about 46% chance, so I rolled the dice. The gods of war were smiling on me then (but they can be oh so fickle, as we know) and Shaka was off to the great elephant graveyard and I had my second city. (not sure of the date, but pre-2000BC for sure). I then rexed out to seal off the land. First grabbed the gold/jumbo city north of Ulundi, added another in between, then the horses SE of Karakorum, coastal city to the west blocking off the Maya, and finally the silver city S of Ulundi once I had CoL. First build after Shaka's departure was GW, then a settler of 2, 'Mids. Switched to Rep, build Libs and ran 2 scientists in every city I could. I popped a GE and used him to grab HG (I was late and wasn't sure I could get it -- and Huayna suddenly had a load of gold so he must have been close). I now have abundant :health: and :). I built the Oracle, took CoL, founded Confu, and sent the missionary to Rameses. He converted, as did Liz, Pacal, and Ghandi. Used a GP later to build the shrine. I got DoW'd a few times (mostly Joao - he's been a pest after I told him where to shove his demands) but nothing I couldn't handle easily with keshiks. I later added the GL. I'm up to about 450AD, #1 in score and power, and looking for my next victim (Rameses). I'm running a profit at 60% on the research slider, just got CS and switched to caste (workshops), bureaucracy, OR (4 turns of anarchy - arrrgh).

    I'm not sure where to head at this point. My first thought was to head up a path I seldom take - feud/guilds for lbows (defense) and knights (offense), instead of going for the Lib race (I'm the only one with Lit, but Liz and Joao both have Phil, nobody has paper). Normally I'd get Lib, take Nat and research gunpowder/chem/steel/MS and then go nuts with cannons/grens while researching rifling and MilTrad. Any advice from the peanut gallery?

    Another question I have re:knights. I'm assuming that keshiks upgraded to knights lose their "ignore terrain" bonus. True? Otherwise, they would really be overpowering.

    Finally, I could use some advice on keshiks. I'm planning to build the Mongol Hoard (TM) and use spies to drop defenses (I settled my GSpy from the GW). How do keshiks hold up against spears? I'd probably promote half of them to C1/shock/C2, and the other half to Flanking/Flanking2/C1, but I'd appreciate hearing from anyone (TMIT, are you there? :lol: ) who had experience using them.
     

Share This Page