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Role Play Challenge: Stalin's Iron Fist!

Discussion in 'Civ4 - Strategy & Tips' started by madscientist, May 19, 2008.

  1. madscientist

    madscientist RPC Supergenius

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    Stalin's Iron Fist: Part III

    OK, things have livened up a bit as we have been at war (still no danged GG to settle), made a good friend, and have a questionable neighbor.

    As you all may know by now, we have NO iron! I have NOT entered wrold builder and we are doing just fine.

    Techpath: IW/Math/HBR/construction/Aesthetics/polytheism/lit/fuedalism/CS/paper (almost).

    OK, first of all after teching IW



    OK, we mined every open hill and hope for the best!.

    To add insult to injury, we got tyhat random event for better swordsmen!

    War finally breaks out as Ragnar attacks Liz.



    Diplomaticlly we have the Buddhists in Ragnar and Liz, and the Hindus in Joao and Hannibal! We later opt for the Hindus.

    We nailed several wonders



    And traded MC arround a bit





    The relations with Liz soured, must have been the numerour DoWs I did! Monarchy may seam useless as we are in representation but it is a requirement for Fuedalism which we do need.

    And I just love this wonder as a war-monger



    Finally we get this request which we honor.





    My thinking is that Ragnar and Hannibal will both leave me alone since they have to get through my lands to attack Liz.

    We did manage to raze one English city.



    Which was about all we did this segment outside of our borders.

    This was where we adopted hinduism.



    I do not trust Joao, but I cannot afford to take on more than 2 AIs and Ragnar is an issue.



    As you can see. We fought a successful defensive war, not losing a single unit, but not killing enough Vikings to get a GG. We also asked Hannibal for copper which he obliged giving us at least axes.

    A few more trades





    And after teching CS we changed civics.



    Great for building more wonders!

    While still at war with Liz we finally get a Great Scientist and we saved.



    The view of the city.



    Healthwise we are doing very well.

    TEchs we are holding our own.



    OK, we are still at war with Liz.

    Some items to discuss

    1) What to do with the GS. We do not have an academy yet, but likely the next GP is another GS. Then again we have a great headstart in the liberalism race and bulbing most of education. Also education is ONE step from gunpowder and Muskets!!! Plus FAST access to universities and OXFORD!

    2) War. Liz seams well entrenched and Ragnar is falling behind. I am considering attacking both at appropriate times.

    3) I think we should aim for rifles/cossacks and see how much damage we can do. If we can whittle the world down to 2 AIs that are at each other's throat by the end of that era, I feel pretty good.

    So how am I doing!
     
  2. cripp7

    cripp7 Playin' Bored

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    Doing pretty good. Muskets are great, once there you can start poking at Liz. Would AI's settle behind you if Liz is taken out on that difficulty? I'm a noble/prince player so I don't know about monarch.
     
  3. Stuck in Pi

    Stuck in Pi 3.14159265358979323846...

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    nice. For some reason though, can't get hang of marathon speed.
     
  4. KrikkitTwo

    KrikkitTwo Immortal

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    I would definitely "Settle" the GS (although possibly as an Academy)

    lets see +55% (3 Monateries I'm assuming) give you 110 Science
    a Settled Scientist gives +9+55%=~14 but also gives an additional +~10 once you get Oxford and some hammers (but it drops by about 3 research when the Monasteries go obsolete.)
    an Academy gives ~+35... I'd probably go with the Academy, since that benefit keeps on giving. and increases as you get more specialists/super specialists.

    if the next GP is also likely a GS you can still use it to bulb Education, but you don't seem to have a very strong competitor in the race, so I'd stick with Settling.

    I'd bulb if you got a GA.


    I agree with the Rifles/Cossacks idea (are you planning on putting in the Iron to allow for Cannons, or just go with Trebuchets?)

    I'd research Path, Education (Uni+Oxford), [trade for CoL], Philosophy(A.W.), Liberalism [Take Nationalism.. deny Taj?], get Gunpowder, Drama (Theater+Globe), Machinery, Guilds (Grocer for Wine Health), Banking (Mercantilism*), Music (Cathedral if you build UoS), Military Tradition, PP, Replacable Parts, Rifling, Engineering


    *Mercantilism is Possibly better than Decentralization
    Mercantilism= 6 Commerce (Specialist)+ GPP... minus 2 Trade routes that get a +50% Bureaucracy Bonus
    assuming they are ~3+3 that means giving up 9 commerce for 6... but getting some more GPP.

    Actually, are you going to try and preserve those Forests? If you are planning on the National Park, and Doing OK in the Meantime, It might be worth it (since you can support all the tiles with existing food production, and you could Mill them on hitting Replacable parts
    (in which case after Rifles+Cossacks, I'd go straight for Biology.. Engineering, Chemistry, Sci Method, Biology)

    That gives you an additional hammer for each tile (Preserve=Specialist+Hammer... and health+happy but those don't matter , Farm=Specialist alone)
    using that analysis
    by biology you get 8 Free Specialists+6 excess food=
    11 specialists... by able to have 3 Engineers, and 10 Priests with 3 Cathedrals + A.W... otherwise just 7 Priests
    Excellent for Infantry Spam... Tank Spam allows you 2 more Engineers

    PS why the Mines outside your BFC? they can't pop anything unless they are worked... If your workers are bored, I'd get the Cow.
     
  5. siggboy

    siggboy Monarch/Epic

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    I would definitely build an Academy with this GS and settle/bulb with the next few to come. You'll want the Academy anyway and the sooner you build it the better for your total beaker count in the end.

    As for the rest, I completely trust you on that ;-).
     
  6. CCRunner

    CCRunner Deity

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    Go for an academy. Then destroy Liz and Ragnar with cossacks. If you can get it down to just Hannibal and Joao you have a great chance of winning.
     
  7. bestje

    bestje Big Game Hunter

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    definitely take the academy with the first GS, otherwise I agree with Krikkitone
     
  8. Orzio

    Orzio Prince

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    Just won my shadowing of the game :D. First ever Monarch Victory :D Finished in 1991 with the amazing score of 7775 lol. Had to fight 3 AI at once in the end but still a vicotry :D Now I can relax and watch how you play it out mad :p

    Also I would like to thank you. Your Role Playign Challanges has made me learn allot about the game and it made my first Monarch victory posibol :D
     
  9. madscientist

    madscientist RPC Supergenius

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    A few comments

    1) Yes I plan to keep teh forrest for health and potential free scpeicialists with NP.

    2) Why mine hills outside the BFC? Because I am an idiot and forgot the minnes have to be worked to pop iron!

    3) I agreeing on the academy.

    4) Beeline cossacks/rifles. Nationalism for free and try to nab the Taj for a free GA and civic change.
     
  10. r_rolo1

    r_rolo1 King of myself

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    ^^Chop those forests south, near the Portuguese border.... They are of no use for you as they are and they may give you something. And they may even regrow ;)
     
  11. nbcman

    nbcman King

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    I agree with r_rolo. In OCC I chop all of the forests outside of the BFC for the hammers.

    @ madscientist
    If the hills outside the bfc didn't have a forest on them, it would be worthwhile to mine them in case there is coal or aluminum on those hills-or you could put a fort on the hills outside the BFC too. But as Krikkitone said, the Cow can be pasturized now for a health benefit rather than improving the hills. You could also build a road to the wine by Hastings to gain the wine by of either culture flipping it or by razing Hastings.
     
  12. madscientist

    madscientist RPC Supergenius

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    Stalin's Iron Fist: Part III

    OK, we have a fairly involved segment here, wonders/trades/techs/wars. We also have one problem with the requirement for our victory that I want some advice on.

    But first, the techpath: drama/education/philosophy/gunpowder/engineering/liberalism/guilds/banking/PP/RP/rifling!

    We also used the Great Scientist for an academy which really makes the most sense for this game.

    We played up diplomacy to keep the AIs off us somewhat so we could finish up building wonders and needed buildings while minimizing the military needs.

    We also build these National Wonders: NE/GT/OX/HE with one spot left for either the NP or IW.

    First Wonder we got



    Second wonder



    We then made a series of trade with Ragnar





    AND another nice wonder



    And we decide to keep Liz busy while we continue infrastructure.



    The redhead is none to pleased with us.

    We were first to liberalism and took nationalism which gave a head start on



    After Joao bossed arround asking for 600 gold we made this trade to recoup some.



    Sure optices is useless ehre, but we do want physic eventually.

    Finally, Ragnar stops by for some negotiations



    To which we look to our new friend (after one of those +3 diplo random events).



    We are ready for the vikings, having trebs/muskets/war lelphants and even a few maces from hannibals donated copper.

    After some defensive battles we finally got a



    And a Great Artist.



    Which we used to spin a Golden Age.

    We also make our last "Toss away Tech" trade for a good long while.



    Just to keep Liz off our eastern flank.

    And pretty soon our power numbers begin to increase.



    We finally get a pretty good stack and send it off to Ragnar's land, no defensive war here, I am looking at a deep attack and perhaps we can get to the Viking capital.





    We finally move onto Nidros





    We declared peace and pillaged as much as we could before Joao's culture pressure absorbed the towns. Decent gold.

    To be continued............
     
  13. madscientist

    madscientist RPC Supergenius

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    Stalin's Iron Fist continued

    Soon after the war ended we teched



    Qued up Military tradition for 23 turns and saved the game.

    A view of mother Moscow where we expect another GP soon.



    By the way we have gotten mostly GEs, GPs, Gss and one additional setteld GSpy.

    A view of Liz's lands



    Ragnar's



    And the southern guys.



    OK, there is one problem that I cannot figure out how to eliminate. Ragnar has a city on an off-shore island. I cannot reach it, how do I deal with it. Hannibal or Joao will simply keep the city. The only thing I can figure is to remove it via worldbuilder.

    In techs we are doing well although Liz is getting close to Redcoats



    So I think it's time to eliminate the English menace real soon!

    Finally in power we are catching up.



    So I say we upgrade muskets to rifles and pound the hell out of Liz, and finish her off with Cossacks once we can build them. There is ALOT of Pillagable lands to the east, and Stalin needs gold to fuel the Russian war machine!
     
  14. huerfanista

    huerfanista Emperor

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    So where are the lumbermills? You do have workers, right?:confused:
    What were they doing while you were teching rifling? (Maybe :beer:?)
    Or do you like working 2:food:1:hammers: tiles instead of 2:food:3:hammers:?:lol:
     
  15. madscientist

    madscientist RPC Supergenius

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    I plan on forrest preserves although I could build lumbermills until I tech SM.
     
  16. siggboy

    siggboy Monarch/Epic

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    1) Lumbermills: yes, please build them now ;-)
    2) Forest Preserves: I'm delighted that you saved all the trees. You should definitely build the NP (8 specialists!). Still no Iron has popped so IW will be of limited value anyway. 8 free specialists EASILY match that!
    3) Island city: ignore it, if it turns out to be the last remaining city for conquest then vassalize and you win (or simply end the game, it really doesn't matter)

    Great job, go for Lizzy next and then move quickly so the remaining AIs won't resettle her land (maybe closing borders at that point will help, as you're blocking land access to the English with your city).
     
  17. CCRunner

    CCRunner Deity

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    Maybe once the island city is his last city remaining, you can go into WB and just give yourself a boat or two to ferry your troops across. You can delete them once you're done with them. Or you could just add land until it is part of the main continent.
     
  18. NintendoTogepi

    NintendoTogepi Noble Pacifist

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    It's Hannibal's city, not Ragnars.

    Anyway, just use WB to change that unpassable ice tile to a snow tile (do it now, it'll help Hannibal fortify the city for later)
     
  19. dubrown

    dubrown Prince

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    With the island, give yourself a galleon/transport (whichever suits the time when you only have that city left to conquer). Or vassalise will give you conquest victory anyway and even though Stalin doesn't take vassals, a remote one city island vassal should even Stalin agree upon.

    Nicely done to keep all those forest. I intended to do so early as well, but with all the early defensive warring I had I felt I had to clear the grid closest to the city from Forests to take away that defensive advantage from the AI (not on the side with river though). And then I had that terrible forestfire event to take away another forest from me. But well, I think I'll have my game in the bank before NP comes into play.

    In my shadowgame I'm up to about the same time as Mad is (somewhere in the 1400). I do have Cossacks at this points and is starting my purge of unwanted neighbours. I did an earlier attempt with Muskets/Elephants/trebs agains Joao as I wanted to take out the AP city but didn't really pull it off, I only managed to pillage alot and kill of one city before he managed to get to muskets and the grenadiers when I got rifles. It got a bit though at that point. Now, Liz has no hindu cities so no chance for a diploloss to AP yet atleast.

    Now I'm starting the purge with Cossacks, Rifles, spies and trebs. I decided to go for my close friend Hannibal first has he still hadn't any Muskets. So LBs against my Cossacks is an easy match. After Hannibal I'll take on Joao, else he'll spread too much into Hannibals old territory, Joao hasn't many cities but he's more advanced (Muskets/grenadiers) but thankfully a a few techs from Rifles. After that I assume I'll have Infantry and killing of Liz, who isn't too strong but fairly advanced (parity with Joao) and Ragnar who has spread a bit but is a bit backwards techwise.
     
  20. cripp7

    cripp7 Playin' Bored

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    If Liz is gone and all tiles pillaged, wouldn't you have to fog bust to keep barbs out? or do you let barbs in and keep a small stack (3-4 kos, cats) for the extra GG points?
     

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