Role Play Challenge, The Next Generation: Sid Meier, The Civilized Tyrant

With Numidians being immune to first strike, that will certainly help. Regardless, I do think that Saladin will prove to be a difficult nut to crack. Might get that first city, but with culture defense and slavery I have a feeling that's about as far as you might get before cats - which might not be bad if it removes Saladin's only source of elephants.

With that, I still think it might have been wiser to beeline construction before even iron working. Swords, spears and axes probably won't make up a large part of your army against your nearest neighbors until cats (tough when they go up against protective with no immunity to first strike) - but the cat and jumbo combination (with some promoted Numidians) will be where you can really shine. I think you would have been able to trade for IW at some point and that would have allowed for some axes and spear protection along with some city raiders when needed later on. At this stage, the numideans can handle melee - even spears - and any fellow mounted units as well.

I do understand that IW will help clear jungle, though, so I guess from that standpoint it helps (along with some extra production from the iron).

Whatever the case, I'm curious to see where this early war goes. It won't be the end of the world if you need to stop after the first city. Settle the gems, cottage the flood plains, and perhaps run a scientist or two to get to construction ASAP and you'll be in great shape from there to be sure - even against protective longbows if that is what happens.

Thanks so much for taking on this endeavor!
 
9 numidians sounds like a crippling force not a killing one. But I still think you should attack sooner rather than later. Especially if you can enslave some arabian workers, another settler is not worth building without a worker for it.

Personally I feel having some knowledge of his land is worth 5-6 turns. Plus you could perhaps stage your army to attack from a better angle to strike his capital first?
 
Usually, I whip almost everything, as long as it doesn't bring down a crippling amount of pop. Then again, my last game was an RFC Historical Victory as the Netherlands, whose lands make Amsterdam whip heaven :p. Also, you should rename élite military units to members of Civfanatics.
 
Sid Meier, The civilized Tyrant: Liberation of the Jewish Holy City and Destruction of the Arab Nation

Sid was in agreement with his council, the time to strike was now before the zealot Arab built a satisfactory defense. However, a few years of prudence by scouting could avoid a lot of senseless Civfanatic bloodshed.



The chariot finds saladin in a rather cramped land which is weakly defended. He also finds that the Jewish Holy city is right in the copper/floodplain region. The Civfanatic community is directed to research Math while the Numidian cavalry



Is ready to strike!

Last minute discussion with saladin shows he is expanding to 5 cities, more than us. But not for long.



Within 2 turns the Numidian cavalry wrecks havoc on the poorly defended Jewish Holy City.



Governorship of the city was given to DaveMcW to exploit the available floodplains for heavy cottaging and commerce, with enough production to get a library pretty fast. An archer was built first for fast defence freeing up the Numidians for later action once healed.

The capture of the City of DaveMcW was so fast the approaching defenders were overrun by the Numidians who proceeded to bear down on the Arab capital.



Which was renamed the City of Neal in honor of the King of the World! Numidians were healed, iron hooked up allowing swordsmen to be built, and the situation evaluated.

The Arab cities of Bagdad and Damascus are ripe for capture and many Civfanatics eagerly await their chance at City governance.

Once healed and well promoted, an archer is whipped out in the City of Neal



As the Numideans head out Sid finds out that Stalin has been busy



At least we do not need to worry about any Agressive Russian troops showing up anytime too soon. Pleasentries are made with Hatshepsut, opening borders and the Numidians are sent south first



r rolo1 is placed in charge here, and once again a defending archer is whipped as soon as possible while the Numidians heal.

At this time the Great General Timur arises from the ranks and is sent to the City of TheMeInTeam to be settled. The city of TheMeInTeam will make an excellent military city, and the Maori statues probably should be built here to boost production.

The Numidians next overrun Bagdad



The city is led by SlobberingBear and waits while the first group of swordsmen arrive from the north.

At this point MAthematics is researched



And Construction is studied next.

Sid's army regroups in The City of SlobberingBear



eps are redirected against Gilgamesh since Sal's future looks rather, BLEAK!

and forces are split with the Swordsmen and a few Numidians going north and the majority of the Cavarly heading south.

The northern Arab city id captured and deemed "UNWORTHY" of ogernance by a Civfanatic. The city is burned to the ground.

The last Arab city is built on a silver resource and would be quite valuable



Unfortunately the city autorazed, taking a dying Saladin with it.



The Civfanatic-Arabian war has come to an end, victory is ours and possesion of a well spread Holy City could be very profitable if we can get a Great Prophet.

Sid is all smiles at the victory and the Civfanatic community congratulates themselves. Another city is founded to the north to claim the gems and was named the City of DiamondEye.

Looking over the southern borders



Summeria sits on our borders. Sid rubs his chin as he ponders his next move,

"Well my friends, do you feel up to stomping out another protective leader!"

A look at some numbers, first demographics



Our cities of Civfanatics



Our army



Already have a 5 experience unti, we should push to get that up to 6 for West Point.

A view of our neighbors show



Gilgamesh with 5 cities and



Mao with 4.

After Construction I think Currency and the Compass are priorities.

But the Million dollar question here is whether we go after Gilgamesh fast (his capital is REALLLL close) or wait for Jumbos/Cats.

CIVFANATICS, WHERE SHALL WE GO NOW!!!!!!!!!!!!!!!!!!!
 

Attachments

  • Sid Meier BC-0110.CivBeyondSwordSave
    1.1 MB · Views: 68
The longer you let Gilgamesh live, the more of a pain he becomes. Scout, and if he's anything like Saladin (doubtful), then your Numidians should have a fun time with him. :lol:

Good round.
 
without having them scouted i'd say Mao since he's smaller and closer to home
 
CIVFANATICS, WHERE SHALL WE GO NOW!!!!!!!!!!!!!!!!!!!

Nice warring, Mad :)

My proposal: scout Giggles, go for Jumbos/Cats and pay him a visit.
I doubt he will be as weak as Sally, but cataphants should do nicely.
possible targets: getting rid of Eridu culture at least, getting rid of Giggles at best :D
 
I didn't think Sal would fold that fast - good job. Did you promote all of the numideans along the flanking II/combat 1 line or some purely up the combat line to deal with archers better?
 
I didn't think Sal would fold that fast - good job. Did you promote all of the numideans along the flanking II/combat 1 line or some purely up the combat line to deal with archers better?

All Numidians are at flanking II. After that mostly along the combat line although I may have a shock promoted unit, can't remember if they 2 I had survived. Intersting to note that Sal had 2 spears defending Bagdad and I only lost on Numidian there.

I am pretty sure I can take out another leader with Just numidians, but if I wait for Jumbos/Cats I may be able to wipe the slate clean. My only issue at the moment is whether I want to send the economy down the toilet this early.
 
If you can force out a great prophet you can attack with impunity, but I suggest that in the meanwhile, you scout things out first.

I usually go for currency after conquering a whole neighbour, simply because trying to take over a 2nd one before currency, is either very detrimental to diplomacy and your power rating, or even if you do succeed in conquering things, your economy goes south a lot and you won't be able to recuperate as quickly.

I think it's best to scout out gilga, and then to decide to either go for currency, while boosting the newly conquered lands, or to go construction and build up a sizeable army and to only begin attacking when you are close enough to currency.
 
Wow, I am also surprised as to the ease Saladin went down. Perhaps you caught him in expansion mode and he was spread too thin? Does the aggressive AI not build as much defense? Whatever the case, nice job.

Wonder if you might consider moving the capital to the Holy City. It looks like it would be more central and would be nice under Bureaucracy.
 
I am thinking 39 other leaders may be throwing these AIs off. Don't get me wrong, Sal had defense, but was no match for the number of flanking II numidians. His downfall was likely the pursuit of Judaism.

Denmographics seam to indicate we are near the top in food and production, meaning alot of troops very soon. Also with 6 "cramped" continents the faster we get LAND the better position we shall be in.

I agree though, scouting is prudent especially since we have to at least heal our soldiers.
 
Nice job, Mad. :goodjob: I can't open the saves to look, but you should probably scout out Mao as well. How about a shot at the tech trading screen? The only thing that could throw a wrench in your plans at this point is lbows.

Numis get trashed pretty regularly on the forums, but I've always liked them. Good to see what can be done with them in capable hands. ;)
 
Nice job, Mad. :goodjob: I can't open the saves to look, but you should probably scout out Mao as well. How about a shot at the tech trading screen? The only thing that could throw a wrench in your plans at this point is lbows.

Numis get trashed pretty regularly on the forums, but I've always liked them. Good to see what can be done with them in capable hands. ;)

I can tell you the tech trading situation very easily, No One Has Alphabet Yet!
 
I think your Numidians are juiced up now and could easily take 1-2 cities quickly, but without Currency/CoL you can't really afford to hold many new cities. So your choice really is whether to wage a pillage-and-burn war against your next victim to keep up deficit research, or just bide your time until constr/curr/CoL are finished. If Gil's capitol is within striking distance, it may be worth taking that first and then burning the rest.

Also, I love the fun messages in the background of your screenshots:

"Neal has become healthy"!
"r rolo 1 will be pacified next turn"!
 
I say like the others. Attack one more civ - be it mao og gilgamesh. They're gonna hate you eventually, they just aswell start now. :)

About your teching - can you build temples yet? You need that prophet.
 
I say like the others. Attack one more civ - be it mao og gilgamesh. They're gonna hate you eventually, they just aswell start now. :)

About your teching - can you build temples yet? You need that prophet.

Unfortunately I don't even have mysticism yet. I am hoping I can rely on commerce for research to avoid running scientist specialists just yet. AT until someone had alphabet and I can start begging/bullying the AIs for Mysticism/meditation/priesthood. Right now Judaism is providing the culture I need to pop borders.
 
Unfortunately I don't even have mysticism yet. I am hoping I can rely on commerce for research to avoid running scientist specialists just yet. AT until someone had alphabet and I can start begging/bullying the AIs for Mysticism/meditation/priesthood. Right now Judaism is providing the culture I need to pop borders.

If you're relying on commerce for research (rather than specialists) it seems like further expansion might be a bad idea. Depends on if the conquest gold outweighs the added maintenance costs, though.
 
If you're relying on commerce for research (rather than specialists) it seems like further expansion might be a bad idea. Depends on if the conquest gold outweighs the added maintenance costs, though.

That's the advantage of burning cities: No maintenance costs. ;)

Pillage gold is also enhanced by burning: You can pillage improvements around the ruins without worrying about whether you should be saving them for the new governor.
 
Top Bottom