madscientist
RPC Supergenius
Welcome to the next Mad Scientist RPC, TNG. These games are meant to be educational and fun. This one is definitely fun, but perhaps educational in regards that if I can make a mod anyone can (see my past problems in past RPCs).
Here we have a very simple mod that will definitely change how the game is played. I decided all the traits were not up to my satisfaction, and I decided to change the world of Sid into the world of MAD! Yes, I delved into the XMLs and hacked away, changing every single trait in a way and adding 2 new ones! I tinkered with a few UUs that I have always found offensively poor, but kept all buildings the same except for which are built faster by certain traits! I also changed the National Wonders to be build 100% faster with a certain trait, just for atmosphere! Does this add more challenge? Who the hell knows, it's fun! I altered some leaders traits, and kept others, and frankly I don't remember who is who anymore!
I will post the starting screenshots here, describe the game setting, state the rules, and use the second thread to post all the changes I made in the mod.
I am also attaching the mod file zipped for anyone to open and put into their Mod folder in the BTS section under program files. I am sure many kind posters can describe what to do better than I can, frankly I don't know what I did or really what I am doing. I can tell you the mod works!
Settings
Radnom Leader
Emperor Difficulty
Fractal Map
Rules:
There Aint None!
Seriously, it is a fun and unusual game, let's see how is shakes out however I do plan to write up like an RPC and perhaps I will add an RPC story line as I go along.
Our completely Random Leader
I considered reloading as he's the leader I planned to use in the RPC after this, but what the hey, his traits are different.
The start is pretty decent
Normal play we would go Animal Husbandry and look for cottaging the floodplains. However, see our trait changes first!
Here are the save and modpack
Here we have a very simple mod that will definitely change how the game is played. I decided all the traits were not up to my satisfaction, and I decided to change the world of Sid into the world of MAD! Yes, I delved into the XMLs and hacked away, changing every single trait in a way and adding 2 new ones! I tinkered with a few UUs that I have always found offensively poor, but kept all buildings the same except for which are built faster by certain traits! I also changed the National Wonders to be build 100% faster with a certain trait, just for atmosphere! Does this add more challenge? Who the hell knows, it's fun! I altered some leaders traits, and kept others, and frankly I don't remember who is who anymore!
I will post the starting screenshots here, describe the game setting, state the rules, and use the second thread to post all the changes I made in the mod.
I am also attaching the mod file zipped for anyone to open and put into their Mod folder in the BTS section under program files. I am sure many kind posters can describe what to do better than I can, frankly I don't know what I did or really what I am doing. I can tell you the mod works!
Settings
Radnom Leader
Emperor Difficulty
Fractal Map
Rules:
There Aint None!
Seriously, it is a fun and unusual game, let's see how is shakes out however I do plan to write up like an RPC and perhaps I will add an RPC story line as I go along.
Our completely Random Leader
I considered reloading as he's the leader I planned to use in the RPC after this, but what the hey, his traits are different.
The start is pretty decent
Normal play we would go Animal Husbandry and look for cottaging the floodplains. However, see our trait changes first!
Here are the save and modpack