Maharaja Gupta: The Holy Beginnings Welcome again! As the first attempt at the Guptas turned out to be an incredible boring and stagnant game I decided to restart it with some different rules to breathe a little life into them! These games are meant to be educational and fun, and the next generation series focuses on new leaders outside the classic 52 of CIV! Here we the Gupta Kings starting with the Maharaja himself, the supposed founder of the Classical Indian Empire. Not many appreciate what greatness came from this time of history, the Gupta's have given us many great things in civilization both Culturally and Scientifically The concept of Zero Postulated that the earth orbits around the sun A base 10 numerical system The game of Chess The highpoint of Sankreit Literature The spread of Hindu and Buddhist religions And of course, the Kama Sutra A very productive empire that get's little respect from Civilization IV, something that just bridges Ashoka and Gandhi. But here I plan to give it proper respect! Our rules! 1) First of all, we shall eliminate the probelm of the first attempt. Any peaceful victory conditions is applicable here, but we shall prefer Space or Culture are this is where the Gupta's exceled. 2) Animal Husbandry is banned to honor the Gupta tradition of being Hindus and thus vegetarians (work with me a bit people). Any improvements not involving AH are open! 3) Every soul is sacred! Thus we cannot adopt slavery, use the draft, and the cities cannot be razed option is on. Game settings: Big/Small standard map Emperor difficulty Epic speed And we are playing as Gandhi who really has the best traits for the Gupta's and can be seen as the LAST of the Guptas! The start WOW! That's alot of seafood with some difficult Marble to access! So how do we start folks? Fishing? Bronze Working? And early religion?