Omega124
Challenging Fate
Yes, I'm creating 7 because 6 failed E-P-I-C-L-L-Y, and,, not seeing another orthodox RTD in awhile (There are currently 2 unorthodox ones going around), I shall start the new thread. Why? Because the Kool-Aid Man is red.
Rules:
(If you played one game, you can skip this section)
Roll to Dodge consists of you guys telling me an action you want to do (EG: Find a weapon). I Roll a 20-sided Die (Really just me using the random Number generator on the old site), and then I, using the numbers, tell you the results of the action! An attack by an NPC to a player gets a free defence roll (EG: If X summons a Mudkip and it attacks Y, Y gets a free defence roll. If X attacks directly, Y does not get a free defence roll). The goal is to be the last one to survive, but you can make one Alliance each (AKA You don't have to kill that one person).
Results:
1 : Unbelievably total failure. Action WILL backfire.
2-4 : Failure, with penalty
5-7 : Marginal failure with possible penalty
8-10 : Failure, no penalty
11-13 : Straightforward success
14-16 : Success, with possible bonus
17-19 : Success, with circumstantial bonus
20 : MAXIMUM POWER. Guaranteed success, with added bonus.
Plot:
(Don't skip this section. It's vitally important)
You were randomly thrown into a boarding school for reasons unknown. All people who joined, including some random students, are human. Everyone else is a vampire, and not of those Twilight ones, either. They're out for your BLOOD! All the classes are over, and your in a pickle. All the doors, including the dorms, are locked. So your in a hallway for bloodthirsy creatures who must feast on you to survive, and you have no where to hide. They think the mortals will be easy to kill, but you guys can...
ROLL TO DODGE!!!
Yes, that WAS unbelievably corny, please don't kill me.
Rules:
(If you played one game, you can skip this section)
Roll to Dodge consists of you guys telling me an action you want to do (EG: Find a weapon). I Roll a 20-sided Die (Really just me using the random Number generator on the old site), and then I, using the numbers, tell you the results of the action! An attack by an NPC to a player gets a free defence roll (EG: If X summons a Mudkip and it attacks Y, Y gets a free defence roll. If X attacks directly, Y does not get a free defence roll). The goal is to be the last one to survive, but you can make one Alliance each (AKA You don't have to kill that one person).
Results:
1 : Unbelievably total failure. Action WILL backfire.
2-4 : Failure, with penalty
5-7 : Marginal failure with possible penalty
8-10 : Failure, no penalty
11-13 : Straightforward success
14-16 : Success, with possible bonus
17-19 : Success, with circumstantial bonus
20 : MAXIMUM POWER. Guaranteed success, with added bonus.
Plot:
(Don't skip this section. It's vitally important)
You were randomly thrown into a boarding school for reasons unknown. All people who joined, including some random students, are human. Everyone else is a vampire, and not of those Twilight ones, either. They're out for your BLOOD! All the classes are over, and your in a pickle. All the doors, including the dorms, are locked. So your in a hallway for bloodthirsy creatures who must feast on you to survive, and you have no where to hide. They think the mortals will be easy to kill, but you guys can...
ROLL TO DODGE!!!
Yes, that WAS unbelievably corny, please don't kill me.