bestrfcplayer
Steppin' up!
Roll To Dodge
Another Go Can't Hurt
Another Go Can't Hurt
Skip this part if you already know the rules.
1. Post an action.
2. I will roll one of my trusty six sided dice and tell you the outcome of your action.
If, by some odd twist of fate, something is flying towards you, you get a free roll to dodge it. If you die, you lose the game. You win if everybody else is dead.
Here is how the die rolls work out:
1- Epic failure. You actually take the exact opposite action.
2- Failure.
3- Marginal success.
4- Success.
5- Perfect success.
6- Overshot.
You can virtually do anything, but be careful since you have a 50% chance of screwing it up. If you post multiple actions at once, only the first action will be taken. This will disregard all other actions and intent.
Also, if you attempt to take an action without an intermediate action (example, you try to wear a shirt you are not carrying) the action auto-fails. You can't take the same action twice in a row, and only the first action you submit before I post the results of every bodies actions will be resolved.
Example:
You all are trapped inside a jail cell. What do you do
Player 1: I take out my laser cutter and cut through the bars
Me: Automatic 2: You rummage around in your pockets for the nonexistent laser cutter. You trip and fall on someone's foot.
Roll to dodge for Player two: 3
You manage to pull out most of your leg, but your toes got crushed.
Player Two: UGH! I kick Player 1 in the face.
Me: 6: You jump up and seem to levitate over the Player 1. You execute a perfect flip, your toes just brushing the roof, and snap one leg forward in time to connect with Player1's face. The force of your kick makes the room explode. People go flying out the cell. Roll to Dodge[5]. Everyone miraculously missed the glass of water.
This is my second time modding a RTD (first one was dead).
Starting place: You all start in a dark room, with no exit (you will have to make up your own exit).
I thank Seon for making this awsome game, with awsome rules.
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