Omega124
Challenging Fate
20XX
The Melee meta game has developed so much, that only Fox is viable and matches are won by port priority The St. Milarqui Mall is about to have its grand opening tomorrow. Coined "The Largest Mall This Side of Spain", the mall has any store you could possibly imagine, and those beyond the imagination of mere mortals.
The St. Milarqui Mall also has an... interesting security protocol. Rather than hiring even a single security guard, the mall instead has the stores protect themselves super advanced AI. Whether its a gun store, to a grocery store, any item can and will be used by the store itself to protect itself from robbers and thieves.
The only problem?
You.
You're a squatter, arriving the night before so you could take advantage of the amazing deals. Except, others have also arrived to do the same. As the law dictates, you must murder your fellow squatters, so you can claim ALL the deals
Have fun!
Hello and welcome to the first new roll to dodge since 2011! I shall be your hostess, Omega, as we combine two of the best Roll to Dodges in one compact game!
The rules are simple, and are copy pasted from Ludicrous Edition:
HOWEVER
I shall be incoperating the mall mechanics from Milarqui's Roll to Dodge 4, hence the detailed setting above. Again, I shall copy and paste:
That's right, this is the first and so far only RTD to combine d6 with d20. We D&D now!
So get ready to murder your fellow squatters and ROLL! TO! DODGE!
The St. Milarqui Mall also has an... interesting security protocol. Rather than hiring even a single security guard, the mall instead has the stores protect themselves super advanced AI. Whether its a gun store, to a grocery store, any item can and will be used by the store itself to protect itself from robbers and thieves.
The only problem?
You.
You're a squatter, arriving the night before so you could take advantage of the amazing deals. Except, others have also arrived to do the same. As the law dictates, you must murder your fellow squatters, so you can claim ALL the deals
Have fun!
Hello and welcome to the first new roll to dodge since 2011! I shall be your hostess, Omega, as we combine two of the best Roll to Dodges in one compact game!
The rules are simple, and are copy pasted from Ludicrous Edition:
The rules are simple:
1. Post an action.
2. Your result will be determined by the roll of a die.
Any action that triggers a third-party attack on the player immediately grants a free defence roll.
'Ludicrous Edition' increases the variability of results with a 20-sided die (actually a short Python script) that in addition to establishing the immediate success of an action, also determines random items found, health/power/money gained/lost, etc. The basic breakdown is as follows:
1 : Unbelievably total failure. Action WILL backfire.
2-4 : Failure, with penalty
5-7 : Marginal failure with possible penalty
8-10 : Failure, no penalty
11-13 : Straightforward success
14-16 : Success, with possible bonus
17-19 : Success, with circumstantial bonus
20 : MAXIMUM POWER. Guaranteed success, with added bonus.
Under binary conditions, 1-10 fails, 11-20 succeeds.
Note that attempting an action requiring an intermediate action (i.e. starting a car with no keys) automatically fails. Also note that the same action cannot be taken twice in a row. Take heed that your GM is unstable, and may tweak the playing field independent of player actions. Almost anything goes, but be warned that metagaming will anger the D1C3 G0D, who may unleash the wrath of Dr. Hax upon you.
Each player may submit one action per turn. A turn lasts at most one day and at least until every active player has submitted an action. The game is played in rounds that last until one player remains alive.
HOWEVER
I shall be incoperating the mall mechanics from Milarqui's Roll to Dodge 4, hence the detailed setting above. Again, I shall copy and paste:
Special Rule: Entering a Shop
If you decide to enter a shop, I will throw 2 dices so that I can decide what happens when you do enter:
- First dice: Relationship between expectations and reality.
You must tell me the name of the shop and what you expect to be there. Depending on what I get on the dice, you'll find either what you wanted or what you didn't want.
1: Are you sure you were looking for THIS? (the shop doesn't have anything at all similar to what you wanted)
2: We might have had that, but... (the shop has something slightly similar to what you wanted)
3: If you had come last year, we would have given you that (related to what you look for, but not exactly that)
4: Yeah, but it was 50 years ago (you find what you looked for, but the shop's stok is either old or half-broken)
5: We indeed sell what you want (up-to-date of whatever you want)
6: OMFG! I called for a little rain and got the Flood! (totally up-to-date and great quantities of what you wanted, and even something more)
Example: Player A: I enter Victoria's Secret, and expect it to be full of sexy feminine lingerie.
3: You enter Victoria's Secrets, and find it full of BDSM-related objects.
Player B: I enter Ammu-Nation and expect it to be full of weapons and ammunition.
6: OMG! When you enter Ammu-For-A-Nation, not only do you find enough weapons to supply a medium-sized army, but also a FRIGGING TACTICAL MINI-NUKE!
- Second dice: Watch out for that las...
When you enter a shop, the alarms may blare up or not, thus bringing different responses to you. However, in here there is no police, as the shops are equipped to fully answer by themselves to the potential threat of a robber (i.e. you).
1: Get away or get OBLITERATED! (Shop answers with immediate and overwhelming reaction to your entrance in the shop)
2: Wanna see me put this through your head? (Shop answers with immediate reaction to your entrance in the shop)
3: You have 5 seconds to deactivate me (Alarm sounds, but you still have a chance to get away or to deactivate it... if you find the control panel)
4: Situation: DEFCON 4 (the alarm doesn't sound, but it may in the next turn)
5: Cree, cree, cree (the alarm is deactivated and will never sound. That's the sound crickets make, BTW)
6: Oh, sorry, Sir, we didn't expect you here! (The alarm is activated, but it somehow recognises you as the owner of the shop, and will now obey you!)
Example: Player A has entered Victoria's Secrets, a BDSM shop.
6: The shop lights turn on, giving everything a reddish hue. Then, a sensual feminine voice says, "My Lord and Master, how may I help you?", and a sexy woman dressed with a domino mask, leather bra, leather tanga and leather high-heel boots and carrying a whip enters the room.
Player B has entered Ammu-For-A-Nation, a shop with lots of weapons and a tactical mini-nuke.
1: An alarm blares. Out of nowhere, a shoe appears. You sigh. Then the shoe launches itself at the tactical mini-nuke, and hits it. After a few seconds, you think it's a dud, but suddenly WHAT THE HELL KABOOOOOOOOOMMMMM!!!!!!
That's right, this is the first and so far only RTD to combine d6 with d20. We D&D now!
So get ready to murder your fellow squatters and ROLL! TO! DODGE!