I have moved the original first post to the second post so I can explain what Chronicles of an Alternate Earth is about better than I could before I started it: Anything here that is part of this story is going to be more oriented towards realism than normal. There will be no immortal leaders, and anything the game does that doesn't fit realism, like units taking several years to move a few hundred miles, will be conveniently ignored . I use the Rise of Mankind - A New Dawn mod, which is also oriented more towards realism. Expect a tale of a nation that founds an empire and maybe later collapses from rebellion, or maybe brings much of its continent under its control. There are a lot of different things that could happen, but seeing one empire conquer the entire world, or even a large continent, will be the exception rather than the norm. I don't really try for the normal victory conditions, but I just try to have fun and see how well I can do. I try to use settings in this mod that make political intrigue common, which means that I don't have to work hard to make up events that are going on behind the scenes of the game world because the ones that are happening are very interesting, and I will document them in the story. All I have to do is fill in the details. On the other hand, to warn you, not everything here will be part of the "story". A lot of what I'll write is just me musing over the events that are going on that I find interesting and the merits of different strategies I can pursue, and sometimes, for various reasons, it is just too much to try to explain what's going on in the game from in-character, so I'll explain it from my viewpoint as a player. This portion will be a bit like a Let's Play. And I ought to mention, the game that follows stayed close to my original vision. I don't want to give too much away for those who like their stories unspoiled, but it is a tale of much political intrigue, with different power blocs and alliances forming, collapsing, forming differently, etc. The relationships between different countries changes over time due to the effects of war, imperialism, diplomacy, rebellion, and more. Also, as this thread encompasses more than just a single game, perhaps we are dealing with "Alternate Earths"? Oh well.