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ROM Tech Tree and Research

Discussion in 'RoM Strategy & Tips' started by Sparrowsraven, Jul 6, 2010.

  1. Sparrowsraven

    Sparrowsraven Chieftain

    Joined:
    May 26, 2010
    Messages:
    31
    For all those that use ROM (and AND and HAND),

    We alll know that this AMAZING mod gives us more techs. Does this effect the techs you research? What do you start with? What do you beeline too?

    Basically I want to know what the difference is between the stratagy you use when playing the game unmodded vs when you play ROM.

    I never know myself if i should follow the normal go after BW, then CoL, Lib, Astronmy, etc..... OR is all bets are off and i research whatever i want......

    Thanks all, :)
     
  2. Afforess

    Afforess The White Wizard

    Joined:
    Jul 31, 2007
    Messages:
    12,239
    Location:
    Austin, Texas
    First off, bee-line a religion. You need at least one to get a proper income. After that, I go for Bronze or Iron working, because if you don't get those resources, you army will be very weak, and the AI will roll over you.
     
  3. Kurenin

    Kurenin Chieftain

    Joined:
    Jul 12, 2010
    Messages:
    12
    Sometimes I rush for all of the religions and just trade amongst my competitors for the other techs.

    This has lead to some insanely high science / gold output!

    There's a multitude of different ways to play though, just try and get (and spread) a religion early so that you can get some much needed early game income.

    I've tried going fully militaristic and this has almost always screwed me over in the early game, I end up way too far behind scientifically :<
     
  4. generalstaff

    generalstaff Steadfast

    Joined:
    Dec 29, 2008
    Messages:
    1,095
    Location:
    California
    I too beeline a religion (Confucianism due to the +1 Gold per city) and hit Bronze Working first (Early Axemen are a must while using the Play as Minors option). I play with Early Buildings, so slow early science is not a problem (compared with AI, not year marker).
     
  5. Ben-09

    Ben-09 Chieftain

    Joined:
    Jul 23, 2010
    Messages:
    57
    Can't we just use cottages for income? Sorry, but I'm a noob at this mod.
     
  6. generalstaff

    generalstaff Steadfast

    Joined:
    Dec 29, 2008
    Messages:
    1,095
    Location:
    California
    Cottages, and their upgrades, have -1 Commerce with Barter, making them not immediately useful; running Slavery, the early alternative to Barter, will allow you to use Cottages for their Commerce efficiently, though the Slavery civic has a Science and Culture penalty. There are many little things like this in RoM, which add an extra challenge; I hope you enjoy the learning process, it can be rewarding and fun if you stick with it.
     
  7. Antmanbrooks

    Antmanbrooks Prince

    Joined:
    Jun 20, 2007
    Messages:
    436
    Location:
    The Cheshire Plain.
    I tend to try and get a Religion as it certainly helps with gold. I think a lot of my early tech thinking is geography specific though, if I'm a coastal Empire I head down a more Naval path, especially if I'm isolated from the other Civs. If I'm in a thick Jungle then Naturopathy is a must and if I'm on a lot of rivers then finding Stone and building the Pyramids is going to give me bigger cities early on and Machinery is going to open up Water Wheels so that's important. For me it's all about the resources and geography which is why I love RoM:AND.
     

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